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@fbitt As for coats, they only take coats in winter and it’s an automatic process to do so and is slated as a priority task once winter hits - they’ve no need for them in any other season though - so when winter is over they’ll put them back in the house. Have you seen them not take coats in winter?
Not saying that’s what happened, just speculating.
Had both balm and that broth thing that said it would cure violent illness.
But in the winter they're always sick (or breaking bones.) It's a wonder anyone survives. Coats don't seem to be enough to prevent illness, thinking of upgrading their houses with beds for those who I rent to and/or handing out immunity charms. Or maybe opening up my own herbalist hut.
As for the plague, I’ve done a bunch of tweaks in the test build because the ai were exploiting a way to get rid of it which I think I’ve patched.
Costs keep people warm, but not feed or rested. And all three factors contribute to immunity.
Broken bones are usually from fighting each other.
Sick in winter is normal because people who are less immune get sick and spread it around like wildfire. Even someone who is warm and fed, if they’re exposed to enough sick people may also catch it. The cramp work conditions exacerbate this.
Very interesting thank you. As mentioned earlier, then looking in their house for medicine is a priority task if they’re sick. So I wonder what stopped it.
I’ll recreate the situation and see what I find.
I just checked. One unit of the bone broth that was in the house was consumed. But I dont know when it was consumed. I had to like tell her go relax several times.