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报告翻译问题
The last update addressed this and changed the spawn rates to be much higher.
Have you found that animals respawn after a “day”?
Sadly rotating buildings after they’re built is a pain in the butt because of how they get baked once placed (their meshes get combined with other buildings). So the plot needs to be rotated before it’s built. Sorry.
Cheers!
In regards to building rotation, aw shucks I figured it would be something like that lol, oh well.
From what I've noticed on my map alone, there's only 1 new animal appearing each 'day' but they're pretty rapidly hunted down. I don't know if you've programmed animal breeding or if it's just a background spawn variable at play, but I feel like it definitely could use more tweaking. They're not given the chance to fully spawn and 'stay' for a full day before someone comes hunting. Perhaps an animal breeding mechanism in the background? Sort of have an animal breeding explosion in Spring to sort of mimic IRL breeding habits, and then have a background variable 'watch' the amount of breedable pairs on the map and perhaps force a spawn when necessary just to keep the populations stable.
I don't know how in depth or robust your animal system is, so it's possible that what I said above isn't going to work. Whether it just be a spawn variable or a more robust animal breeding system, on my end in my game there's just not enough.
The animals are very plentiful at the start of a new game, but within two days have been hunted to near extinction, and then anything that spawns after that point, it's like all the hunters are just frothing at the mouth for another animal to hunt that any new spawns are being picked off right away.
*EDIT*
I'm playing normal day speed, just with 4 day seasons and 1 year passing.
*EDIT 2*
I just loaded my save up after having the game shut down, and bam animals everywhere. Maybe this will help you root it out?
Appreciate your quick response :)
Cheers
Admittedly, I just started and my 1st town has a current pop of 23 citizens. My character has little competition for the spawns.
From what I've noticed on my map, any NPC with a bow immediately goes until MUST HUNT THEM ALL mode the instant an animal spawns on the map.
When I shut the game down and re-start, the animals all spawn in full, and I can zoom around the map to watch several NPC's hunting. Within one or two in-game days, everything is dead.
So maybe it's just an issue with the Whit-Land map, I don't know, but in my game, every NPC with a bow seems to just want to hunt whenever there's a live animal on the map which seems to choke the spawn rate.
I’ve further adjusted the spawn rate of animals to consider more factors.
Like, on the Defenascir map, you've got a single village with fairly small population (At least to start with). As such, having a single animal spawn in the region each day is perfectly fine.
However on the larger maps, with several major town centers and additional villages as well, that makes for a LOT more potential hunters wandering around and killing off the wildlife. If you've got a single animal that spawns each day, with 4-5 towns worth of hunters doing the hunting, they're going to kill off the map's wildlife MUCH faster than it'll ever regenerate.
Might help if rather than locking it to only a single animal per day, instead have a ramping spawn rate. Each map has a set desired amount of wildlife, based on the potential population of the map's buildable land. The farther from this desired number the wildlife population is, the more will spawn in the next day, which would also mimic IRL behaviors (Though in a very rough way, of course)
If the region already has a lot of existing wildlife, not many other animals will want to compete for the space, so only the few that are forced out of their old homes will move into the region. But if the area is devoid of competition, then it'll be a great place for an entire heard of deer to migrate to all at once.
Granted, with a high enough human population on the map, that entire herd will likely be hunted down in short order, but that's also just natural progression of the game. The higher the population of the cities, the more they will have to industrialize to keep up with food demands. Hunting and gathering works great for a smaller region, but eventually the towns will have to move to proper farming and ranching to sustain themselves, just as they did IRL.
That, or find something else to specialize in like mining, which they can use to trade for their food externally.