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The Ale sells at the market about 25 per ale but if you leave it in the Alehouse people buy it for 22?
It's hard to tell because the progress is represented by % now but my two workers make about 12 (halfway to 15, so we'll say 13.5
Okay, so If I sell those 13.5 I get 337.5, -240 from employees = 97.5. Don't forget the Barley though, so 44 * 4.5 =198
97.5 - 198 puts me to LOSING money every day.
I'm quite confident the only reason my money is slowly going up is because my guy is breaking in to everyone's house.
It's entirely possible I'm playing the game wrong or something but I'm curious to see what the dev thinks
But at the same time, I think there is an incorrect viewpoint that we should be making LOTS of money from any business at the beginning of the game. This simply is not the case, or at least, for me, I don't think it should be the case.
This game is meant to be played for many generations (up to 1044 AD, though you can go past it) so if you think of it in that way, becoming a dynasty of a wealthy family isn't supposed to happen in the first generation, even though we may actually spend 10s of hours on the first generation (and of course, more balancing still to come as the game progresses)
As an example, my opinion is that the ale house is good as a second or third business, not the first. The reason is that by the time you have 3+ businesses, you actually may not want to micro-manage everything in all the businesses. Having customers come in to buy your wares every day is actually useful to not deal with that portion of taking those products to market. It's like you are entertaining, or your thieves are picking pockets for you. You'll get money gain without doing it. It's the beginning of automation for growing the money that you have.
(However, you still can send the items to market because in my game experience, the products are made faster than the customers buy them from the ale house, so eventually you'll need to sell the excess at the market, just not as often as other businesses).
At the same time, you are then working on other business where you do still have to do things manually, such as the herbalist shop, where currently you have to buy/forage all the ingredients for the herb products (except for the herbs).
And in the future of your character or the descendants, you will probably own the farm, which is where you can then have workers gathering fruits, veggies, honey, eggs, wheat, and barley --- all of which are raw ingredients for the ale house and herbalist shop. Your profits should start growing as you send some products to be processed further, and sell excess items to the market. You no longer have to buy raw products from the market, and your character doesn't have to spend time foraging anymore. He can go be a musician at his ale house or a street musician or run around picking people's pockets.
The farm, as a result, is actually a good first business. Everything is pure profit as the farm does not use anything it makes, so you can sell everything. And what it does produce, can be sent to your second or third businesses that you buy, to give you more profit of not having had to buy the raw resources from the market to start.
On a side note, the herbalist is also a good first business, since everything you need can be foraged for free, no cost of getting raw materials.
So while the game lets us choose any business at the beginning, all the businesses don't have the same profit margin to make oodles of money at the beginning.