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Hey TigerInuzuka!
Welcome, first of all :)
Replay value and effective gaming hours are fickle things to calculate, so I'll try to answer as clearly as I can - Fort Triumph is not Factorio, it isn't an endless-loop management experience and there is a clear progression through each run.
For example scripted story missions are finite and once you play through them, you know them. However since the world map changes every time in Skirmish mode and you might experience different events and situations, it has replay value and you can go at it again for different results, but that's closer to the replay value of Heroes of might and Magic (once we have enough maps) than it is to Factorio.
Hope this answers your question, and if you choose to join our journey please share thoughts and feedback! ^_^
That's what I was afraid of - that this is another consumable game that runs out of stuff for you to do instead of letting the player control when they're done playing.
I appreciate you taking the time to help me understand. I'll keep browsing.
Thanks so much for your answer!
I know I read your detailed explanation of "consumable" games, and luxuries like eating out and movies. I'm not knocking you at all, I don't agree with you, but I'm just amazed at your persistence and stubbornness to play some excellent games that have endings.
That's all. Good luck in your search for those endless games.
Wish I could search by games that are actually endless.
In the meantime I still have to ask so you may see me around more =]
Thanks for the well wishes.
- For me a good game involves some choices, which means that stick to one set of choice is tedious, the value of the choices is found only through a replay. For me that's the major problem of endless games, wrong approach for my tastes, I prefer endless replay value, and in fact even good replay value.
- The problem with endless is procedurally generated with infinite variations is something still impossible for some important aspects: Tactical value, writing. And both are quite important for me.
- When endless is just based on a loop of increasing player power and increasing opposition power, it quickly feels like a repetitive endless loop and won't stop my boredom comes.
What I mean is to each their own and I'm fine with that, but endless is far to bring only positive elements, I'll remind continue skip Factorio, but even more because I don't like its genre.