Bio Inc. Redemption

Bio Inc. Redemption

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Death part of game amazing health on the other hand
Not to say I do not enjoy it as well.
However, how do you expect a person to diagnose, treat and begin life styles in less than what feels like three seconds? I barely get going and the guy is already crashing. Life styles raise health are you sure? my guy had four enhanced life styles on him as well as slow collapse and he crashed in what felt like a minute after the level started I have heard of challenge but that is insane give us more points more often or tone it down. thank you
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AtemAndrew13 Jun 14, 2019 @ 4:26am 
Honestly, the closest I've felt to a fair game on the life side was when it automatically prescriped cures and the like after you got the correct diagnosis. With disease - while the extra play is there (such as lifestyles and affecting the hospital efficacy), you just have to start the disease. Life on the other hand has varying levels of subplay. First you have to diagnose the disease correctly from a list of both diseases and symptoms. Secondly, you can't prescribe something even if you know what the disease is without a full diagnosis - and beyond that, cures that SHOULD effect multiple diseases (such as pain killers/aspirin) only affect a single 'disease' at a time and often have their own varying time levels. Thirdly...varying time levels with both varying levels of efficacy and - more importantly - some cures that can outright fail.

As for life styles raising health, I believe they gradually raise it by that percentage - similar to how diseases gradually lower by percentage.

Whearas in, say, Plague Inc. you have to wait for the disease to spread (even though symptoms of that one disease somehow develop simultaneously across the board), in Bio Inc you have but one patient...and multiple diseases can spontaneously develop. "I'm sorry, you somehow picked up swine flue, syphalus, Lupus, a diseased liver and kidney failure all within the span of one day.

Ultimately, more balance needs to be brought - especially with multiplayer on the horizon. It's reasonable for health to be a bit of a 'hard' mode, but there NEEDS to be more counterplay. Maybe add in some time for each 'disease' to take effect, similar to how they have to wait for a diagnosis. After all, just because they failed a diagnosis doesn't mean they won't get that disease seconds later...
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