Bio Inc. Redemption

Bio Inc. Redemption

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DryGin Studios  [developer] May 24, 2017 @ 5:14pm
Sandbox Mode: Tell us what you want!
Hey guys!

You have made it clear that the Sandbox / free mode is something the community wants. Well, we will start working on it next week!! Now, is the time to ask for feature you would like to see for both modes. Here is what we think/know so far…

1. Start with X amount of Bio Points or Unlimited bio points. Still want to collect Virus/Blood cells if unlimited?
2. Toggle opponent AI on or off with difficulty settings sliders
3. Systems health at Start.
4. Play with clock speed (i.e Super fast forward)
5. Reset button IN-GAME to restart from scratch without any loading.
6. Life: Start with X amount of diseases in XYZ systems.
7. Diseases % boost or nerf down.
8. Test any booster

Any other ideas? All of them? Tell us what you want!
Last edited by DryGin Studios; May 24, 2017 @ 5:15pm
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Showing 1-15 of 59 comments
OhNox May 24, 2017 @ 5:24pm 
ALL OF THE THINGS!

Also, it's probably a good idea to keep the cell collection even with unlimited bio points just to keep the habit up for when the player starts a real game
heliq May 25, 2017 @ 3:51am 
Random generate patient or victim may be??
DryGin Studios  [developer] May 25, 2017 @ 6:36am 
Originally posted by heliq:
Random generate patient or victim may be??
Ahhh! This would be like a Skirmish mode..!
Thesen May 25, 2017 @ 11:55am 
Originally posted by DryGin Studios:
Originally posted by heliq:
Random generate patient or victim may be??
Ahhh! This would be like a Skirmish mode..!
Speaking of a skirmish mode, maybe scenario setups? Say, choosing what diseases/risk factors a patient starts with?
How about healing victim/patient and systemts X% instantly?
Hmmm... I can't decide if I'll play it in Life mode or Death mode... Can I play it in both at the same time? (healing diseases and also adding diseases). I want to be both the good and the bad guy.

In addition, in Death mode, when a disease is healed and the rest of the branch is not active, it gets locked. Is there a possibility to have a feature remove healed diseases and/or unlock diseases that are blocked due to a healed part in Sandbox / Free Mode?
PizzaBlitz Jun 8, 2017 @ 7:22pm 
Mainly for death mode only! This game is totally amazing! I think a great thing to put on sandbox mode is, before you start your game you can decide how healthy he/she will be. For instance if this player is a smoker, workhollic etc and you can pre select what bad things your person will already have, to increase the chance of them dying quicker in death mode. I also thing something amazing that should be implemented into sandbox mode is similar to what I last suggested but there will be like a percentage box and you can type in the percentage for the chances that the bad habit will develop throughout the game and not be instantly attached to him., for example if you wanted smoking to have a 90 percent chance to develop throughout the game you could type in 90% or if you wanted it to be certain that it would develop eventually in the game you could put in 100 percent. I think sandbox mode will be amazing, if it is fully customizable, the only down side is more work needed to develop this, in the end though, I think it will make the game a lot better and definitley increase future sales.

Another fully customizable option to add is when those bio point blood or bacteria cells pop up (depending on which one you are playing) before the game starts you can decide how much MOST will be worth or around how much and how often they pop up. I think this is something great to add because if the player wants to have a little fun with the game and wants to decide how often and how much they will be worth they will be able to decide that pre-game!

I know these are a lot of suggestions but my mind is exploding right now so here is another one I just thought of, being able to decide how fast a system will decrease until total system failure, so you understand what I'm saying is the player will be able to decide how quickly a system will go down (this also depends on how many current diseases the person has active at the moment.

Before reading this please note that this is connected to my last idea above and they could both be put together possibly? My final suggestion to be added to this wonderful game's sandbox mode is as follows, the player is able to edit all the diseases before the game starts at say how deadly or severe that disease will be, I think there should be a couple of options so that he player will be able to state what level of serverity it will cause to the patient and how fast it will make them die.

P.S I think you should make the sandbox mode FULLY customizable I mean it is creative mode basically, so the players should be able to do what they want with it! Thanks so much for the game it is truly one of a kind and I think it will become very popular at full release.
Last edited by PizzaBlitz; Jun 8, 2017 @ 7:25pm
Ozzbourne Jun 8, 2017 @ 11:09pm 
Hey guys,

Gotta say, I am really happy with the game so far, saw it and after reminding myself of the first one, my mind went "I must have this game".

For the sandbox mode, I agree that both being able to set your own scenarios as well as the reset button in game would be great choices. I however have a question. When you talk about the AI, do you mean like the death race level in the death campaign, or like the opponent AI (the doctors when death, the disease when life)? Being able to change how those play out would be nice.

Regardless, great job guys. Hope to keep enjoying Bio Inc. Redemption!
hammett132 Jun 10, 2017 @ 8:27am 
I am loving the game so far, but I experience gliches going from one system to another and sometimes this makes it so I am unable to collect higher value click bait (both for life and death), so I believe any ways to improve this would be good (I know the game is still in the early stages and bugs like this exist, I have faith it will be smoothed out later on in a patch). One idea I have is the lower or higher a system's % (depending on life or death) increases the rate of spawning of click bait in said system (and lower in less affected systems. Is there a cap on negative life styles? I know from personal experience that this is not a thing and could probably be changed. For death I think it would be neat if there was a high value trick to have a relapse for something that has been cured, and possibly a life equivelant (possibly "an act of god" cures something at random that is un-diagonsed). Also possibly random events such as a broken leg (or even poor or positive healtheth care reformor) or a break through in over the counter drugs or something of the like, i.e. have the person living in an interactive world. I think a good negative condition should be lower income (since this game is a good learning tool at heart I do not see any reason it should not approach things from a sociological perspective as there are plenty of interesting health facts from that direction as well). Also my biggest issue was the systems chart should be next the events chart. I often found it hard to read both being on opposite sides of the screen. Put the body to the far right, the systems in the middle, and the events on the left might be a more streamline method. That being said I absolutely loved the body animation, especially when a lifestyle changes. Either way I love the game and hope this is productive. I look forward to seeing this game evolve.
嗨呀好气啊 Jun 13, 2017 @ 8:27pm 
WE
WANT
CHINESE
THKS
izumo_kasumi Jun 14, 2017 @ 11:53am 
1.more diseases
maybe we need 10~20 diseases to each system
2.locomotor system and endocrine system need redesign
no only they have less diseases but also there is no association between the diseases ,digestive system and nervous system are very interesting
donnie Jun 15, 2017 @ 3:18am 
Hi ,
More diseases
Another thing to collect points ( hold button its ♥♥♥♥♥♥ annoying )
More sucess
Let community make levels like in plague inv.
% bar to see when the patient gonna visit doctor
Multiplayer killer against savior
The Dr House level (we know the symptoms but when we open the biomap we dont have any help to find deseases , only knowledge to win and save the patient) :)
Mitch Rocks Jun 17, 2017 @ 5:16pm 
Originally posted by Sicmendor Darkaxe:
Hmmm... I can't decide if I'll play it in Life mode or Death mode... Can I play it in both at the same time? (healing diseases and also adding diseases). I want to be both the good and the bad guy.
Sounds perfect for a sandbox mode! Maybe it can be purple themed, or maybe green, like how Life's Blue and Death is red.
Last edited by Mitch Rocks; Jun 17, 2017 @ 5:17pm
Shaydee Jun 19, 2017 @ 10:38am 
Patient journals! A little rundown on the patient you're helping or killing, the little icons are all right, but it'd be nice with an in depth information of the patient/subject!
Originally posted by Sicmendor Darkaxe:
Hmmm... I can't decide if I'll play it in Life mode or Death mode... Can I play it in both at the same time? (healing diseases and also adding diseases). I want to be both the good and the bad guy.
Maybe some button in game that switches screen between Death/Life.
This is not about sandbox but how about a stage that is based on this. You switch sides randomly and you have to complete your current objective. For example you are at Death trying to kill patient, suddenly you switch to Life and try reaching 100% recovery.
Originally posted by Shaydee90:
Patient journals! A little rundown on the patient you're helping or killing, the little icons are all right, but it'd be nice with an in depth information of the patient/subject!
I want to see something like that (both normal and sandbox). Sometimes you can miss what risk factors your patient has and try testing for Parkinson's who doesn't have 60 year old risk factor. Also every test and other things patient going on. If you notice doctors are focusing on wrong system, you can evolve 1-2 starting diseases just to keep them busy.
Last edited by Non-flesh Interface; Jun 21, 2017 @ 8:50am
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