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Also, it's probably a good idea to keep the cell collection even with unlimited bio points just to keep the habit up for when the player starts a real game
In addition, in Death mode, when a disease is healed and the rest of the branch is not active, it gets locked. Is there a possibility to have a feature remove healed diseases and/or unlock diseases that are blocked due to a healed part in Sandbox / Free Mode?
Another fully customizable option to add is when those bio point blood or bacteria cells pop up (depending on which one you are playing) before the game starts you can decide how much MOST will be worth or around how much and how often they pop up. I think this is something great to add because if the player wants to have a little fun with the game and wants to decide how often and how much they will be worth they will be able to decide that pre-game!
I know these are a lot of suggestions but my mind is exploding right now so here is another one I just thought of, being able to decide how fast a system will decrease until total system failure, so you understand what I'm saying is the player will be able to decide how quickly a system will go down (this also depends on how many current diseases the person has active at the moment.
Before reading this please note that this is connected to my last idea above and they could both be put together possibly? My final suggestion to be added to this wonderful game's sandbox mode is as follows, the player is able to edit all the diseases before the game starts at say how deadly or severe that disease will be, I think there should be a couple of options so that he player will be able to state what level of serverity it will cause to the patient and how fast it will make them die.
P.S I think you should make the sandbox mode FULLY customizable I mean it is creative mode basically, so the players should be able to do what they want with it! Thanks so much for the game it is truly one of a kind and I think it will become very popular at full release.
Gotta say, I am really happy with the game so far, saw it and after reminding myself of the first one, my mind went "I must have this game".
For the sandbox mode, I agree that both being able to set your own scenarios as well as the reset button in game would be great choices. I however have a question. When you talk about the AI, do you mean like the death race level in the death campaign, or like the opponent AI (the doctors when death, the disease when life)? Being able to change how those play out would be nice.
Regardless, great job guys. Hope to keep enjoying Bio Inc. Redemption!
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maybe we need 10~20 diseases to each system
2.locomotor system and endocrine system need redesign
no only they have less diseases but also there is no association between the diseases ,digestive system and nervous system are very interesting
More diseases
Another thing to collect points ( hold button its ♥♥♥♥♥♥ annoying )
More sucess
Let community make levels like in plague inv.
% bar to see when the patient gonna visit doctor
Multiplayer killer against savior
The Dr House level (we know the symptoms but when we open the biomap we dont have any help to find deseases , only knowledge to win and save the patient) :)
This is not about sandbox but how about a stage that is based on this. You switch sides randomly and you have to complete your current objective. For example you are at Death trying to kill patient, suddenly you switch to Life and try reaching 100% recovery.
I want to see something like that (both normal and sandbox). Sometimes you can miss what risk factors your patient has and try testing for Parkinson's who doesn't have 60 year old risk factor. Also every test and other things patient going on. If you notice doctors are focusing on wrong system, you can evolve 1-2 starting diseases just to keep them busy.