Bio Inc. Redemption

Bio Inc. Redemption

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reyjr77 May 19, 2017 @ 4:35pm
Recovery System
Hey Devs!

I bought this game yesterday and I have jumped into the gameplay right away! It's truly a fantastic game and I love it. I'm new to the series and I didn't realize this previous game existed on mobile. Anyways, I'm a little confused on how and why the recovery system is set up the way it is.

For example, I was upgrading risk factors at the start of the game and one disease randomly evolved on it's own. I kept ONLY evolving risk factors and the patient started to go to the hospital. The doctor does diagnostics and then treats the disease which raised the recovery percentage (that makes sense). However. what doesn't make sense is how the doctor keeps doing diagnostics even though there is no more diseases and keeps raising the recovery percentage for each diagnostic. Shouldn't the recovery percentage be based on what diseases the patient has?

I feel like the recovery percentage should be dynamic rather then statically increasing. Meaning, as you evolve deadlier diseases some percentage of the recovery gets lost which makes more sense and is a little more realistic. If you recover from blood clotting and then get leukemia, you don't stay on the same track to recover lol.

I understand this game is in early access and that's why I wanted to leave maybe a suggestion on how to improve the gameplay mechanics. Or if there is a reason behind the way it currently is setup can we get more insight?

Thank You.
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Showing 1-5 of 5 comments
Scourge May 20, 2017 @ 5:06am 
My guess is that they not only treat you for your current disease, but also for potentially other things you might catch.
Non-flesh Interface May 20, 2017 @ 11:33am 
I agree with Scourge. You go to doctor with some symptoms. He starts treatments. Treatments end and if you show no more symtoms that means doctor's job is done.
Also that makes almost impossible for doctors to win the game. I can evolve something everytime to lower recovery.
Plus this new recovery system avoids player to evolve random diseases. If you randomly evolve unnecessary diseases it will backfire, recovery will be completed before you can evolve stronger ones.
Caleb! May 20, 2017 @ 11:51am 
I agree
DryGin Studios  [developer] May 20, 2017 @ 7:26pm 
Originally posted by reyjr77:
Hey Devs!

I bought this game yesterday and I have jumped into the gameplay right away! It's truly a fantastic game and I love it. I'm new to the series and I didn't realize this previous game existed on mobile. Anyways, I'm a little confused on how and why the recovery system is set up the way it is.

For example, I was upgrading risk factors at the start of the game and one disease randomly evolved on it's own. I kept ONLY evolving risk factors and the patient started to go to the hospital. The doctor does diagnostics and then treats the disease which raised the recovery percentage (that makes sense). However. what doesn't make sense is how the doctor keeps doing diagnostics even though there is no more diseases and keeps raising the recovery percentage for each diagnostic. Shouldn't the recovery percentage be based on what diseases the patient has?

I feel like the recovery percentage should be dynamic rather then statically increasing. Meaning, as you evolve deadlier diseases some percentage of the recovery gets lost which makes more sense and is a little more realistic. If you recover from blood clotting and then get leukemia, you don't stay on the same track to recover lol.

I understand this game is in early access and that's why I wanted to leave maybe a suggestion on how to improve the gameplay mechanics. Or if there is a reason behind the way it currently is setup can we get more insight?

Thank You.




Hey!

Okay, ill try to explain how it currently works. The Recovery works in 3 ways:

1) A very low static increase. By very low I mean like 1% each 15 days depending on your difficulty...

2) "Points" are being added up to recovery each time a disease is treated. The harder the disease is to cure, the higher the recovery points.

3) If victim has gone to the doctor and ALL diseases are cured, recovery goes in overdrive and gain 1% each 2 days until new symptoms shows up.


Now with your risk factor issue... Your victim went to a "Routine" exam.. To be honest we added that feature in order to prevent people from upgrading all risk factors early in game thus ensuring a easy win... so... if after a certain amount of days you have been to shy on the diseases side you are being sent to the routine exam!!

BTW I am not defending how the game is working I just wanted to explain so that we can have a discussion about it.. We are always ready to improve the mechanics!

Thanks for your feedback!
Last edited by DryGin Studios; May 20, 2017 @ 7:27pm
Lizzard May 23, 2017 @ 8:28am 
My gripe with this system in Death mode so far is that certain diseases should really hinder the recovery process in more ways.

Alzheimers, for instance, if started early enough, should affect the patient's ability to get to the dicotr at the start.

Any of the cancers should lower the health of other systems as well.

Certain combination of diseases should result in "false positives" for other diseases, penalizing the diagnosis.

Lifestyle should also affect treatment, not just add a bonus to the diseases.

Resources should also increase as a patient gets sicker since, in theory, they are also seeing a doctor to start the recovery process at that stage as well.

There also needs to be a way to slow down the Recovery process when new diseases manifest and/or systems fail. I've also had crippled, half brain-dead, stroke and cancer patients get "Recovered" with multiple systems in failure. Ummm.... no. No they didn't recover.

Last edited by Lizzard; May 23, 2017 @ 9:54am
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Date Posted: May 19, 2017 @ 4:35pm
Posts: 5