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So maybe it is somehow related to the sound bug - which occured in parallel (but can be fixed be the registry workaround)
For sound, I know that if you make sure the MUSIC is not zero, sound will work on the default build. Whether it will break during a mission I can't say. I remember this being the case many years ago, once Windows OS got high enough in number, which version I can't say. I also believe it was in SS1 Gold, but perhaps not in older versions.
So before trying any reinstall or registry work around, just make sure MUSIC IS ON, but as low as possible if you don't like it. That's what I do.
As to speed changes. First if you hit the ESC key, this brings up a MENU which brings up various Sliders and functions, including a Speed Slider. Drop it as low as you can, see if it is sufficient. You can also Save from here.
THE SIMPLEST ATTEMPTS might not work but are simple and therefore recommended. One would be VSYNC if it works, it tells you it is FPS related. Another would be to find Task Manager and reduce threads, and see if there is a way to slow down the clock cycles, and attach only one core of the cpu to it. But then again, clock speed is probably more key here in an older game, not the number of cores, since the game is not likely to run multi-threaded, but single core threaded, and ignores threading and virtual cores altogether.
If you want it to be slower, you have to understand you are dealing with a very old game. So it is possible that the Game Clock is attached to your FPS to some degree. Otherwise it may be due to a ratio applied to the CPU performance. So stronger the CPU or the higher the FPS, the more fast is the game but it is modified by the slider. So you will either have to find some config file that has a numeric speed function, or you are going to perhaps have to task your CPUs main thread and make it slower. There are probably some ways to do that, perhaps even by Task Manager. A Web search with your preferred search engine, ought to find some good suggestions. I don't recall if this is a DOS game or not.
There may be Wrapper APIs that can do this as well, for example, if may be possible that CnC-DDraw has some options for it, as it also allows for higher resolutions.
I'm sorry about the general info here. I just decided to reboot Sudden Strike Gold recently, and so am still reading thru its options and manual, getting ready to dive in. If I find something more specific I'll be sure to pass it along.
In the interim, there is a good video by Volund at the following link, that links to a Russian Fan's solution to many of the resolution issues and may be of interest to you, to investigate. Here is the URL to one of the two he made, I suggest that you may research more from there:
https://www.youtube.com/watch?v=H0mZg6UT_OU
It is from his VoloundExpounds Channel on YouTube. Volound is well-known to those in the Total War Community, so in that regard he is reputable. He does tend to fight against the powers that be, to some extent though.
He is not the only one to mention the above. But it is a mod. As for CnC-DDraw, it is used in addition in various games, like the open-source remake of Command & Conquer, and is also the main recommendation for those who have the earlier non-enhanced versions of Baldur's Gate Series or Icewind Dale series, among other games. So, that may be also able to help or not.
So don't give up. But the likely problem is that either the main CPU thread, which is what will run older games exclusively, is much faster than expected and not reined in, or the fps is too high and it is attached to the game clock in the game.
The old school DOS methods may work as well, though I don't know if this game, and doubt, that it is a DOS only game. This seems like Win98 SE vintage to me, or close. The idea in either case is to run a parallel task, that eats up CPU cycles and resources at the same time as you play the game. A bad overwhelming example might be to , say, run the HEAVEN BENCHMARK in the background, or to render something huge in BLENDER while playing the game. There should be simple repeatable tasks that can loop to provide this constant or simulated near constant load on the CPU, and get it be less efficient on the Sudden Strike task. I'm sure something pre-made exists out there, but that's the theory.
If PCGamingWiki.com has something on this, I'd try that first. This is just an immediate comment, it's not meant to be a solution nor a specific fix. It's meant to give you an idea of what is going on. In the DOS days, once we left old DOS behind, pre 2000 year, we had things like MoSlo and the like to task the CPU directly and slow it down. But since this game is probably running under Windows auspices, this may or may not be consistent in effect. Last ditch something like that might work, but there has got to be an improvement since that, for Windows programs.