Pilam Sky

Pilam Sky

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Tusoalsob Jun 21, 2017 @ 12:05pm
Some ideas after playing
the Ideas are only my thoughts.

1 ) Drop the towerbuilding or simplyfy it to 3 pieces.

It's fun the first time, the second time you learn how braekebel the chains are when you try to rush it. And every other time the mission comes up it's only booring becasue you done it now some time ander ther is no change in the mission.

Perhaps only 3 parts with 2 respaning freindly defenders and 2 respawning enemys so you build the tower in a fight and have to watsh out to something choud be helping.

2) AI helpers

In some online videos is shown that ther where ai helper at some point in the development. That whoud be a great idea, and whoud turn missions a bit more exiting wher in the erly stage the fight picks up and you can help save your aior just fight for you own.

It whoud be allow to put more enemys in some missions so you shoud keep your ai alive to have a chanse. So the sky is a bit lownly by flying around alone.

3) Techiniks to build

You choud include techniks to build like AI followers / Auto repair / auto pressure / auto cleaning / and so on that you can build with the tech parts in you stock, and let the player win 1-2 parts per battle in the wolrd.

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Showing 1-4 of 4 comments
shytun Jun 21, 2017 @ 1:08pm 
First of all, thank you for your constant sharing of ideas, Tusoalsob. I remember all of your input, you're really helping us!

1) Yes, good point. We were thinking about introducing enemies to this types of levels and giving friendly AI ability to help player with building routine. We will see, if we can do it. But we definitely will seek any possibilities to make this levels fun not only for the first time. Btw, we've made this levels more stable in upcoming update.

2) It was dropped last minutes before launch in EA, because it causes problems with saving and loading information about upgrade levels of allies's balloons. And some main features of allies not ready even now. Plus frustrating UI. But it's on the way. Allies has bigger part in our game, than just helper AI, so it going to take some more time to be implemented.

3) It's on roadmap. Even bigger changes coming in hangar. Stay tuned
Last edited by shytun; Jun 21, 2017 @ 1:11pm
Baalonthus Jun 23, 2017 @ 4:53pm 
wish there was some explaination of the tower building thing, plus i have no idea what the food,tech,goods screen is for. more tutorial would help
shytun Jun 27, 2017 @ 12:00am 
Originally posted by Baalonthus:
wish there was some explaination of the tower building thing, plus i have no idea what the food,tech,goods screen is for. more tutorial would help
Sorry for the late response. We're working on it. Market in this state just not ready. You can earn some money by buying goods at a low price and selling it at a high price, but other than that, nothing. Yet. But ofcourse, it's temporarily. New tutorials on the way. Thanks for comment
Baalonthus Jun 27, 2017 @ 9:10am 
not concerned about late response, at least unlike some other projects there was one! looking forward to improvements. readlly nice, different game, glad I purchased it. :steamhappy:
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