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Both floppy are always in the same location.
One is behind a huge pipe that need a big man to move, another is only accessible by a small vent.
in day 3 when you go to the town, when you climb up the building an event will happen and you will have to decide to save either the big man or the kid.
If you have the kid he can crawl trought the vent, if you have the man then you both can move the pipe.
its in the spot where it says "darkness", you need to change the generator to 15/40 to light it up
never asked for subtlety, and he did say spoilers
Its an emergency battery And also there Is awaking mode when you can save both
How did you learn about the 15/40 generator? It it's written somewhere or was it just pure luck? xD