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VRIK, HIGGS, PLANCK, Spell Wheel
And all the mods that these mods depend on. (SKSEVR for example. Make absolutely sure its SKSEVR (for VR Skyrim) and not SKSE64 (for normal non VR Skyrim)
All these work with DLL. no exe.
But thats only a base.
the game will still look and sound outdated. But at least will it apear as something that was almost made for VR.
(the vanilla SkyrimVR has a very basic motion controller support. So basic, that its no fun and repelling people into returning the game. (XBox Controller users will not recognise this problem however LOL)
Hmm.
Of course people usualy suggest using a Wabbajack (Something that autoinstalls a 150GB modlist with 1000 mods, while you sleep or so ;-)
But Wabbajack does not work on Linux.
But I found this:
https://www.reddit.com/r/skyrimvr/comments/190osn2/linux_tutorial_getting_the_fus_modlist_to_work/
Someones tutorial how to install "FUS" (the most used SkyrimVR related Wabbajack modlist) on a Lunix PC.
So as long as I'm willing to limit myself to playing it in a VR headset with Xbox controller instead of VR motion controllers, I should be fine with just the "drag & drop" mods putting DLL files in the game folders? No need for EXE mods?
Off the top of my head MageVR was the only common mod that ran a separate .exe file. However, there isn't much reason to run that anymore as other mods do most of what it does.
I have to agree with Fist though, motion controls are 50% of the game. If you use an x-box controller you don't really need much in the way of mods. Pick whatever graphics mods and flatscreen mods that still work with VR and go.
You'll probably enjoy it more if you atleast use Vrik and higgs with motion controllers though.