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A bit of warning too, mods can break the core game which oddly isn't glitchy at all. It's rock solid. The NFF follower framework and the unofficial patch seem to break parts of the save system so you'll end up having to go back several saves sometimes otherwise your saves will break and crash the game.
Mods are often hard to uninstall mid-game too. They are for extending the game, not fixing it. I don't care for the whole goofy body thing either. Maybe the gravity gloves mod is something I'll give a try though. I notice some people don't realize how uncomfortable smooth locomotion can be, because they want it to be a regular game. Teleportation was created because it eases the discomfort of VR. I won't be using any mods that don't take comfort in mind because looking at the achievement stats, people aren't even playing these games, just modding them.
Sorry for the rant.
The lack of propper VR controls and a propper Interface.
The thing is, that only affects people who do NOT play the game with XBOX Controllers.
Its perfect for everyone who plays with XBox Controllers. While its horrible for everyone who plays with Motion Controllers (VR Controllers)
People who play the game with XBOX Controllers can never understand the pain that VR Controller users have with the game.
Especially after people played games like Half Life Alyx or Boneworks, they just can not stand VR games anymore than do not let you touch and grab everything.
Mods make SkyrimVR more like Half Life Alyx or Boneworks.
Some specific things:
- There is zero collision between your hands and items. You can not grab them, your hand can not touch them. You hand just passes through everything you try to touch. Solution: HIGGS. It makes your hands and weapons collide with items. And you can grab them with the hands and loot them into your backpack like with any propper VR game.
- There is zero collision between your weapons and enemies. Your weapons just pass through them and they do not show any reaction that you actually hit them or not.
Solution: PLANK. (Your weapon collides with the enemy and make it flinch under the impact.
Or you punch them your fist into the face and make them fly. (vanilla: your hand passes through the head, nothing happens but a minus in HP for the enemy)
Maybe you want to hold the hands of your SkyrimVR waifu. PLANCK makes it possible.
- you can not see yourself. You are a floating sword and shield without even hands.
Soliution: VRIK (see your whole body if yo look down)
- If you want to change a weapon or a spell, you have to navigate through a slow and horribly complicated menue system.
Solution: Spell Wheel (press a button and grab the weapon or spell that floats as a miniature in front of you)
And and and.....
this, somewhat older video demonstrates the differences:
https://youtu.be/i-GMsWRy19k
the game is a piece of trash without mods.
SkyrimVR without mods: 3/10
SkyrimVR with mods: 10/10 (best VR game in existance. Even better than Half Life Alyx)
There is no such thing as "terrible at modding." You're an idiot. Installing something isn't programming. I don't even doubt the actual people building the mods are good folk, they just can't work magic when Bethesda clearly didn't intend or even choose to support the game being extended that way, even after so long.
When you install mods, you might plan on things breaking. That's why people recommend you play it vanilla first.
Mods fix bugs, unless you don't know what you're doing. You very clearly don't.