The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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S Apr 23, 2018 @ 1:16pm
SKSE VR
Now that SKSE VR Is released--what needs to be done to mods that require SKSE in Skyrim SE to make them work in skyrim VR?
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Showing 1-10 of 10 comments
MstrGareth Apr 23, 2018 @ 1:26pm 
SKSE still needs some work to make it run fully.

Personal example, I am trying to get SVCM to work in SkyrimVR from regular Skyrim. Not having any luck with registering keyDown events on the numpad so far.

SkyUI is one of the biggies we are waiting for, but it seems the author isn't active currently.
S Apr 23, 2018 @ 1:36pm 
Originally posted by MstrGareth:
SKSE still needs some work to make it run fully.

Personal example, I am trying to get SVCM to work in SkyrimVR from regular Skyrim. Not having any luck with registering keyDown events on the numpad so far.

SkyUI is one of the biggies we are waiting for, but it seems the author isn't active currently.
Are there currently some SKSE mods that can be used for the VR version of SKSE?
AC Denton Apr 23, 2018 @ 1:40pm 
Originally posted by S:
Are there currently some SKSE mods that can be used for the VR version of SKSE?
Nope.
Caldor Apr 23, 2018 @ 3:22pm 
Originally posted by Anthony Campbell:
Originally posted by S:
Are there currently some SKSE mods that can be used for the VR version of SKSE?
Nope.
I was pretty sure some would work... but does not seem so. I have tried 5 SKSE mods for Skyrim VR and none of them work. Only one of them actually caused errors and made me unable to load the game, the rest just did nothing.
Caldor Apr 23, 2018 @ 4:16pm 
Well, I followed this guide to get SkyUI running with the VR version of SKSE:
https://www.reddit.com/r/skyrimmods/comments/6zlgxk/skse64_200_alpha/

The guide being the one thesuperbob posted. I had installed some Skyrim VR scripts that got released on Nexus Mods a while ago into the Skyrim SE that I used to run Skyrim Creation Kit with. Not sure how to take screenshots in VR, but that sure is a nice UI... until it breaks that is. Not exactly stable, but if I got it running this fast, I guess there is a chance the creators might get it working soon.

Edit: Uploaded a screenshot here:
http://dionysus.dk/files/skyrimVRSkyUI.PNG
Last edited by Caldor; Apr 23, 2018 @ 4:35pm
Caldor Apr 23, 2018 @ 6:05pm 
Well, I figured I might as well make a video showing off how SkyUI works right now with this version of it I made. Well, the version I compiled I guess is more correct to say.

https://www.youtube.com/watch?v=gT0QNBsjViQ
S Apr 23, 2018 @ 10:05pm 
Originally posted by Farkenel:
I wouldn't touch SKSE yet! Wait for SkyrimVR to get flushed out ( at least one more patch incoming, namely to fix the hit box not moving with you), because when Skyrim VR gets patched, your game will break! Because SKSE will break untill it gets a patch to comply with Skyrim VR's patch.
How are people so sure there's going to be a roomscale patch?
Caldor Apr 23, 2018 @ 11:54pm 
Originally posted by S:
Originally posted by Farkenel:
I wouldn't touch SKSE yet! Wait for SkyrimVR to get flushed out ( at least one more patch incoming, namely to fix the hit box not moving with you), because when Skyrim VR gets patched, your game will break! Because SKSE will break untill it gets a patch to comply with Skyrim VR's patch.
How are people so sure there's going to be a roomscale patch?
Not sure... would be nice of course, but this is Bethesda. They left that horrible UI in the Skyrim VR game even though they were making a VR version and still sell this game for 60 dollars.

I am pretty sure we should not expect anything but patches that fix only the most critical of updates.

There has been only one patch so far I think, and it did fix some of the more serious issues. It started as beta, and now the game does not have any beta version anymore, so I think that might be what we are going to see when it comes to patches for this game. The rest will probably have to come from mods.
Dwnld Apr 24, 2018 @ 1:29am 
Correct name would be SKVRSE, but oh well...
Caldor Apr 24, 2018 @ 10:10am 
Originally posted by Dwnld:
Correct name would be SKVRSE, but oh well...
Maybe... I see it as a Skyrim Script Extender for VR when I write SKSE VR. Otherwise I guess SKSE64 should have been called SKSESE. Does not roll off the tunge very well... well, not sure any of the acronyms do.
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Date Posted: Apr 23, 2018 @ 1:16pm
Posts: 10