The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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schmonz 19 ABR 2018 a las 11:20
How is this superior to vorpX + Skyrim Enhanced?
.. considering the fact you can use smooth movement with a gamepad, can switch to 3rd person, can use all the mods you are used to, and still have a full 3d VR experience by using vorpX?
Última edición por schmonz; 19 ABR 2018 a las 11:21
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Mostrando 46-60 de 102 comentarios
ositodefelpa 20 ABR 2018 a las 2:02 
To be honest, even if VorpX is as good, I'd still rather just buy the game. First off, people disagree on how good VorpX is. Then, when people say 'VorpX is rubbish', others say 'You haven't set it up properly'. I'd rather just pay the forty quid and save myself the hassle.
Última edición por ositodefelpa; 20 ABR 2018 a las 2:09
PureDark 20 ABR 2018 a las 3:16 
I can do THIS with my "awful" vive controllers:
https://imgur.com/a/GJUJ2UH

Can you with your so wonderful gamepad?
Despiser 20 ABR 2018 a las 4:03 
You hate fiddling with ini files, others don’t want to fiddle with vorpx. Vive controllers work fine in vr games. It’s not the controller. Bethesda hasn’t found how to implement them well, though Skyrim is tons better than Fallout in this regard. Negative comments come mostly from people like yourself who somehow feel slighted be they have no headset, wrong headset, already played in vorpx etc.
BBeck 20 ABR 2018 a las 7:49 
Iterestingly enough, this appears to have gotten a LOT of comments in a short time. Still, I have some experience here so:

VorpX is awesome. It just is. Which is better? Well, I'm still first level in Skyrim VR. I've barely made it out of Helgen by simply running out. But the BIG difference is the UI. I fought VorpX like crazy trying to make the UI readable/usable. And I believe books were a total loss in Skyrim on VorpX. Other than that, VorpX was awesome.

So far, Skyrim VR is worth buying even if you have VorpX for a couple reasons: it's designed for VR and so you can actually read everything including the UI. And if you want companies like Bethesda to support VR, you need to support them financially. Personally, I think I'm going to do SkyrimVR instead of VorpX largely because of these two reasons.

Reasons to go with VorpX are: It's almost just as good. It supports WAY more than just Skyrim Extended Edition (which is what SkyrimVR is) including original Skyrim that has WAY more, and sometimes better mods. SkyrimVR does not support Skyrim Script Extender (hopefully it will eventually) or Skyrim UI. These are two MAJOR reasons to choose VorpX over SkyrimVR. Even mods in generally take more work to get setup in SkyrimVR because you have to rewire Nexus to think that SkyrimVR is Skyrim Extended which is an even bigger problem if you have all 3 versions of Skyrim installed like I did. VorpX supports completely other games like Fallout and so forth. VorpX is a much better "bang for the buck". The only downside with VorpX is that some things that were not designed for VR don't really work so well with VorpX like the Skyrim UI. But it thought it was tolerable with VorpX even if a bit annoying. SkyrimVR doesn't suffer from that problem at all because it was designed from the ground up for VR.

And that brings up some other issues with SkyrimVR. As far as I can tell, there is no 3rd person in SkyrimVR! So, that's a big plus for VorpX. I strongly prefer 1st person anyway, but there are reasons to occasionally go to 3rd person and some people prefer to play that way all the time.

And SkyrimVR spent some time doing all those stupid things to prevent you from getting motion sickness that VorpX never messed with. However, this doesn't really matter because you can turn all that stupid stuff off and play SkyrimVR like normal people if you want.

And SkyrimVR, like VorpX, supports the XBox 360 controller and allows you to play like normal people. Time is proving me right that motion sickness is mostly just an issue with old hardware that didn't support VR and designing a game arouind non-funcional hardware is beyond stupid. Fortunately, Skyrim VR allows you to turn all that stuff off.

More power to those who want to play 1,000 hours of Skryim standing up waving their arms around and going to the hospital when the 10 sq ft of their home they dedicated to playing a game proves not to be enough and they busted their head on the coffee table they thought they moved back far enough because the VR didn't "show" it to them.

But for the rest of us that just want to play Skyrim the same way we've ALWAYS played Skyrim and the way 99.9% of games are played (sitting on the couch with an XBox 360 controller) there is no motion sickness and Skyrim VR supports that other than there is no first person.


Oh. And part of the reason I'm barely starting SkyrimVR is because setting up mods for SkyrimVR was WAY more difficult than setting up VorpX.

If you are wondering, I have a liquid cooled GTX1080 (not Ti) on a super powerful liquid cooled machine with a PiMax 4K, which is better than the Oculus Rift I own that sits in the box.
Última edición por BBeck; 20 ABR 2018 a las 8:07
schmonz 20 ABR 2018 a las 7:57 
I would buy Skyrim VR if they fixed the controls, added smooth gamepad movement and would get rid off "room scale only" in Doom and vive only controllers in F4 VR.

But up to now, they didnt really convince me with their implementation.

And no, i dont want to support a VR which has clunky controls.

Then i prefer to wait for something better. My vive wasnt worth the money up to now, just for that.

PC VR isnt where it could be.
Última edición por schmonz; 20 ABR 2018 a las 8:00
ositodefelpa 20 ABR 2018 a las 8:06 
Publicado originalmente por BBeck:


Oh. And part of the reason I'm barely starting SkyrimVR is because setting up mods for SkyrimVR was WAY more difficult than setting up VorpX.

I have no views on your other comments, but specifically on the ones relating to modding I would say this.

Obviously, you're correct that the script extender isn't yet available for Skyrim VR, and that is certainly a downside; and I accept that if you have a fully modded Skyrim SE, then going through the whole process again for VR will be a factor.

But I don't recognise you're comments on the mod set-up difficulty. I just set up the mods in the NMM replacement, Vortex, which has specific support for Skyrim VR. Honestly, setting up the mods for Skyrim VR turned out to be much easier than it ever was with Skyrim SE using NMM.
Última edición por ositodefelpa; 20 ABR 2018 a las 8:09
BBeck 20 ABR 2018 a las 8:12 
Publicado originalmente por ositodefelpa:
Publicado originalmente por BBeck:


Oh. And part of the reason I'm barely starting SkyrimVR is because setting up mods for SkyrimVR was WAY more difficult than setting up VorpX.

I have no views on your other comments, but specifically on the ones relating to modding I would say this.

Obviously, you're correct that the script extender isn't yet available for Skyrim VR, and that is certainly a downside. But I don't recognise you're comments on the mod set-up difficulty. I just set up the mods in the NMM replacement, Vortex, which has specific support for Skyrim VR. Honestly, setting up the mods for Skyrim VR turned out to be much easier than it ever was with Skyrim SE using NMM.


Part of my point was that VorpX was not dificult to setup at all. But the real reason SkyrimVR gave me such headaches setting it up for mods was that I already had the other two versions of Skyrim setup and since Nexus wants you to point it to the new Skyrim Extended and I already HAD that installed, I could not. So, I tried doing manual mod setup and figuring out all the files and folders and such and gave up. I finally uninstalled the new Skyrim so that SkyrimVR could take its place and once I used Nexus Mod Manager mods were as easy as normal.

It was mostly a problem of having too many versions of Skyrim installed and Nexus Mod Manager not actually directly supporting SkyrimVR as a third version of Skyrim, but rather you having to "trick" it into working.

If all you had was SkyrimVR installed, setting up Nexus Mod Manager and mods would have been mostly trivial just like setting up VorpX.
ositodefelpa 20 ABR 2018 a las 8:23 
Well, if you come to do it again (!) I'd recommend giving Vortex (which looks confusingly similar to VorpX, when your eyesight is as bad as mine) a shot, as it supports Skyrim VR.
ShineOn 20 ABR 2018 a las 8:39 
I have a copy of vorpx... this is not even remotely comparable to real vr with Vive/vivepro which I have both of those, along with SkyrimVR.

Not remotely. Anyone who thinks so, you are kidding yourself in fantasy.

Get a VR device, or find a friend and try theirs. Or some retailers you can go in the store and try one out like at microcenter.

I agree it really sucks that VR tech and computer horsepower required is expensive. And it really sucks that crypto coin miners have turned the gpu and power supply pc parts market into crazy land.

Given the pc parts market issues, if one doesn't already have a pc rig capable. I'd recommend to check out a nice gaming laptop like by MSI that is vr capable. Better value there than outrageous prices for gpus at this time.

The complaints on Doom and Fallout and game specific imo, and also related to the way the ports to vr were done (different team than did skyrim). Also imo, the doom and fallout4 are not as good a game as skyrim to start with. Fallout New Vegas was great, fallout 4 just got boring and too much building forts. And its vr edition, left out all the dlc so I took a pass on buying that a 2nd time, along with bad reviews.

ShineOn 20 ABR 2018 a las 8:49 
I have to wonder also if people are just shilling for vorpx to generate sales... because while it was novel at one time. Novel enough that I bought a copy. I'd rather have my money back for that one. Its a doomed technology with limited usefulness.
Despiser 20 ABR 2018 a las 8:56 
Publicado originalmente por BBeck:
Publicado originalmente por ositodefelpa:

I have no views on your other comments, but specifically on the ones relating to modding I would say this.

Obviously, you're correct that the script extender isn't yet available for Skyrim VR, and that is certainly a downside. But I don't recognise you're comments on the mod set-up difficulty. I just set up the mods in the NMM replacement, Vortex, which has specific support for Skyrim VR. Honestly, setting up the mods for Skyrim VR turned out to be much easier than it ever was with Skyrim SE using NMM.


Part of my point was that VorpX was not dificult to setup at all. But the real reason SkyrimVR gave me such headaches setting it up for mods was that I already had the other two versions of Skyrim setup and since Nexus wants you to point it to the new Skyrim Extended and I already HAD that installed, I could not. So, I tried doing manual mod setup and figuring out all the files and folders and such and gave up. I finally uninstalled the new Skyrim so that SkyrimVR could take its place and once I used Nexus Mod Manager mods were as easy as normal.

It was mostly a problem of having too many versions of Skyrim installed and Nexus Mod Manager not actually directly supporting SkyrimVR as a third version of Skyrim, but rather you having to "trick" it into working.

If all you had was SkyrimVR installed, setting up Nexus Mod Manager and mods would have been mostly trivial just like setting up VorpX.

Alternatively, you could have used vortex, which allows you to transfer NMM mods from SE to VR. It’s also very easy to use. I haven’t installed mods since the original Skyrim came out and picked it up almost immediately.
WeirdWizardDave 20 ABR 2018 a las 9:38 
Publicado originalmente por schmonz:
.

Then i prefer to wait for something better. My vive wasnt worth the money up to now, just for that.

PC VR isnt where it could be.

Your Vive isn't worth the money because you're refusing to use 80% of it. You could do what you're doing with a dk1. You bought a room scale capable VR system and using it as just a headset. It's a shame but it's hardly surprising its not paying off.

There is a reason the Vive shot ahead when they launched with roomscale and there is a reason Oculus scrambled to catch up as quickly as they did. Room scale, standing or even sitting while using motion controllers is simply better. It's not a matter of opinion, while I accept there could be people who prefer using a controller it's still the less capable and engaging input system by a huge margin.

Do your self a favour and try to get over your issues with the motion controllers, even if you don't have room for full room scale play, standing or even sitting but using the motion controllers might just give you the value you are missing for your vive.
nathanmaxtro 20 ABR 2018 a las 11:25 
IMO both Skyrim VR and VorpX are lacking.

VorpX requires a lot of setup and even then it really only works best with Oldrim and even then it's hard to use the menus.

Skyrim VR has no third person mode for God knows why and the game is not tuned for the motion controls at all.

I played Skyrim VR for long enough to get to Riverwood and I was done because I felt sick. I refuse to use the teleportation mechanic.

VR is becoming stagnant with the belief that everything has to be roomscale and motion controls.

What needs to happen is that developers will start making more 3rd person VR games like Edge of Nowhere which don't cause motion sickness in lots of people, including me.
Grestorn 20 ABR 2018 a las 11:37 
A 3rd person view for a VR game? I have NO IDEA why anyone would like that.

The game has not been created with VR in mind. Without huge rewrites and changes of the content, this is probably close to the best way it can be done (there is some room for improvement, of course).

I'm pretty sure that there won't be pure VR games in the scale of a Skyrim anytime soon. The potential market is just too small.

At best, someone will create a pancake game which is also designed to work in VR from the beginning. But right now, that seems to be unlikely. I hope that more companies are trying to create a VR version of their full scale game - and not only racing, space and shooting sims.
ositodefelpa 20 ABR 2018 a las 12:08 
I'm not sure whether you're serious about having no idea about why anyone would like a 3rd person view (so if you weren't serious, just ignore me). Plenty of people, including me, would like to see this feature. It's not a dealbreaker or anything, but it would just be a nice additional feature that is purely cosmetic - I suspect most people don't want to play 3rd person, they just want to see their characters in the interactions.
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Publicado el: 19 ABR 2018 a las 11:20
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