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回報翻譯問題
Yeah, it's pretty much exactly the same thing. But you can consider it inert for VR, I would think. Just having it turned on in Nvidia control panel won't apply it to the game. So for instance, if you are playing a game on your monitor, you have to select the DSR resolution in the game, otherwise it won't do anything. In VR, I have to assume that DSR is just going to default to the resolution of the VR headset, just like it would in a non-VR game.
1.9 in Oculus seems like extreme overkill to me. Did you check to see the resolution scaling that actually comes out to in Skyrim VR? I'm using 1.3 in Oculus and the SS slider half way in game Skyrim VR and that results in 200% resolution scaling in Skyrim VR. Setting Oculus rez scaling and setting it in Steam VR or Skyrim VR will give a multiplier effect.
My solution was to set graphics at high and ingame SS off , then i set my multiplier in Steam VR Applications setting for Skyrim VR at 130%. everything is crystal clear now with over 30 mods including 2017 Textures, you might be able to set it higher depending on your cpu and ram but this worked for me and the game looks great.
Before launching the game , set OpenVR-AdvancedSettings Application Supersampling @ 1.0
Start the game
In SkyrimVR , set the in-game SS @ 0% (slider max to the left) and increase OpenVR SS from 1.0 to 5.0
//this fixes my high reprojection rate issue
https://www.reddit.com/r/skyrimvr/comments/8avr9k/finally_a_fix_for_unexplained_horrible/dx9vcln/?context=3
https://steamcommunity.com/app/611670/discussions/0/1696043806572733778/
Any effect?
I have a ton of mods and my settings cranked up with no problems (1080ti)