The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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S P L iii F F Y 2021 年 6 月 27 日 上午 4:00
PLEASE HELP improve visuals in VR!
Hey guys i am looking for ways to visually improve the game for me, i have been downloading mods etc. but i can't figure out which are best for the graphics in VR, or what settings i should adjust. The textures for anything past a 10m distance are so blurry to the point it hurt your eyes, i would also like to try and minimise the blurring effect when turning in game. I would love to get this fixed so i can fully immerse myself in to the game, but i need some pointers!
One of the greatest things Skyrim for me is the landscape, and right now it cannot be enjoyed until i fix this! please help meeee D:
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目前顯示第 16-19 則留言,共 19
--ranXerox-- 2021 年 6 月 30 日 上午 7:52 
You guys are absolutely right. Index headset has such a clean image that you do not need to go over 120% SS. I have played with it. How ever, my PC based games that added support for VR have this issue with image quality that is not optimized. SkyrimVR suffers from this as well. Most don't support mods and my NASA pc can handle it so I left well enough alone.

I'll revisit skyrim VR and probably add the 500 plus mods as soon as I'm done playing......Elex, The witcher 3 with 8k mods, and especially No man's sky with the newly added DLSS antiliasing option. Makes it look like 2k in VR and of course i still run that with 300% SS. I'm actually going to run it at 120% see if I like it.
最後修改者:--ranXerox--; 2021 年 6 月 30 日 上午 7:53
MaGicBush 2021 年 6 月 30 日 上午 8:24 
引用自 Xerlith
Do NOT listen to the "supersample" advice. It's straight up bad. Skyrim has some really poor render scale optimisations and it will choke out even the beefiest PCs.

What you want to do is apply a proper postprocess stack, that is use either an ENB with a CAS sharpening solution, or a ReShade with the same thing.

Any SS values over 150% will result in miniscule improvements and enormous performance loss, so don't do that. You can get a perfectly clear image without going over 120%. And pumping SS will do nothing, since the issue is with how TAA is implemented and supersampling does little to alleviate how TAA motion vectors work.

For reference, I run a Valve Index with a RTX 3080 and wouldn't dare step over 150% (at best. Usually I run at 100% and aim for 72 FPS reprojected to 144Hz anyway) if I wanted to actually play.

I'd have to agree. I have been playing around with skyrimvr the last few days. I installed around 30 mods that help VR and improve graphics only. With my 2070 super, and ryzen 7 3700x I found that using the sharpening mod and 150% ss to be the sweet spot. It looks really clear with very little shimmer. Of course I'm using the hp reverb which has a higher resolution which probably helps. I get between 10-11ms and it looks great. Unfortunately I can't add much more graphic wise as I'm missing a grass(though I did manage to get a great foliage mod added with little performance loss) and ultra tree mod which would cause to much lag.

Even so it's all those texture mods, lighting, and and character improvement mods or 225% ss. The mods and lower ss look much better.

I've wanted to upgrade to a 3xxx series card the last year, but it's impossible to find them.
最後修改者:MaGicBush; 2021 年 6 月 30 日 上午 8:32
luka.zou 2021 年 7 月 6 日 上午 8:12 
I used the Quest VR headset before and it felt so fuzzy, now I'm using HP reverb G2, everything looks so clear!
Mr. Kickass🔞 2021 年 7 月 13 日 下午 12:17 
引用自 --ranXerox--
right click on the SteamVR pop up window, click on settings.
on that other pop up window, activate show advanced settings.
in video, disable advanced supersampling filtering. {makes it sharper overall}

Important:
if you ave a super high end card, click render resolution and set 200-300%

if you have anything under a 1080ti, keep 160%
if you have anything under gtx960 or laptop, keep at about 140%

if you have no mans sky, activate DLSS for god like sharpness only on high end nvidia cards.

It's pretty pointless to recommend SS in my opinion, as different headsets have different resolution. As an example my vive pro 2 has a resolution of 4896 x 2448, while index has the superlow resolution of 2880×1600. This will result in totally different SS settings. Also, the SS will be very different depending on so many things in the hardware setup, there's really no "one size fits all", infact far from it. The only thing worth saying about SS is adjust it as high as you can without getting reprojection. Use programs like FPSVR if you want to track your CPU and GPU usage, aswell as reprojection and framerate.
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張貼日期: 2021 年 6 月 27 日 上午 4:00
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