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what you may really need comrade is my advise....
Pootis Bird's VR Recommendation Advise Thing!
1# Make sure you have the system requirements for the valve index and vr games of your choice.
2# If you order now you get the 2020 version (more improvements on headset and enhanced controllers) I don't know anything about a possible 2021 version, probably best to wait for 2021 to buy index, just encase.
3# The Valve index works awesomely, just depends on what game you're trying to buy and play (You like medieval and fantasy games, I suggest buying Blades and Sorcery, very good looking game, will buy 100%.) and due to the user reviews i'm hearing from your question, you are possibly looking at Skyrim VR, the game seems meh to me, wasn't a big fan of Skyrim. but If you don't have any motion sickness, or you are fine with walking motion in VR, then I highly recommend Blades and Sorcery (give it a look)
4# If you don't already know, Half-Life: Alyx comes free with the purchase of the Valve index vr kit, the headset and controllers, the headset alone, and/or the index controllers alone, the purchase of a base station does not count for the offer.
5# Please don't be those kind of people who buy a game without looking at the system requirements (which can be located near the bottom of the game's store page)
6# Find a decent sized room that would be perfect for vr gaming AFTER buying a Valve Index. (I planned literally everything, that's how crazy I am.)
And that's all, let me know if you need anything else comrade. Now will you excuse me, I need to get back on my zoom meeting.
That being said, 200 mods in and I would say it's my favorite video game experience of all time.
You say it's unplayable without a significant amount of effort in its unmodded state. What do you mean by that?
Later broskies
Do you have to mess around with game files, mods, or other tinkering to get it to work nicely? Or does it just work right away.
Again, the previous person replying contradicted himself so I just want to check before I buy.
Other uses complain about the floating hands, but I like them. Full-body rendering in VR is still pretty janky. Even Alyx went with floating hands. I'm not sure what it is with this game that gives me eye strain like it does. Blade & Sorcery, Pavlov, Alyx, H3VR, none of the rest do. It is also significantly less stable than vanilla Skyrim SE. I've been having crashes in my short play through rather routinely. It is definitely a Bethesda game.
Whew, 200 mods? Is there a list of them somewhere we can look at?
It works ok, although for some reason Vortex disables my Index controllers so I hope vanilla Skyrim is what you like.
So the Index controllers don't work with it? What is Vortex?
Wabbajack is software that auto-installs a mod list on to your PC in a 1:1 recreation of the way the person who set the mods up has them on their PC. So, for UVRE, it is a big list of several hundred mods that overhauls all of the graphics, the sound, the VR quality of life mods (like giving you a VR body, a backpack that you can take off your shoulder to drop items in, and voice commands so you can talk to the NPCs directly).
It also overhauls a lot of Skyrim's game play mechanics using the popular 'Enai-rim' suite of mods - things like Ordinator (perks overhaul), Apocalypse (magic overhaul), Wintersun (adds religion and worship to the aedra and daedra) and many more. In combination, all of these mods take Skyrim VR from a pretty lacklustre VR port of a 2011 game, to one of the best VR experiences available.
Be aware that you need a powerful PC to run this amount of mods and to maintain 90fps. You will not be able to run your Index at 120hz or 144hz with Skyrim VR in a modded state without significant reprojection.
In terms of controllers, the Valve Index knuckles work very well with the UVRE list I mentioned. It utilises some custom controller bindings that were made by the VRIK author (VR body mod). These enable you to use the grips on your Index controllers to grip a sword, bow, shield, axe, etc. from off of your VR body and pull it to unsheathe. That mod has also added finger tracking for Index controllers, and you can set spell casting to work by opening and closing your palm - it's truly the most immersive use of the controllers I've experienced thus far.
As has been said here, the game is undeniably a lazy port in it's vanilla state, but with mods it becomes something totally unrecognisable. I have spent over 1,000 hours in Skyrim VR and am still playing every day.
Wow that was an essay...happy to answer any more questions you have.
Had to do some tweaks to de-blurr the game, enhance resolution and install few mods, and now I'm in a state where I'm just playing and enjoying it.
Skyrim looks a bit differnet in VR. The world and structures look bigger and more epic than what we are used to in non-VR.
Today I climbed to Bleak Falls Barrow and stood there for a whole minute contemplating at the massive Nordic structure above me. The perspective is so much different that I'm always noticing details everywhere that I haven't noticed before in the 9 years I played this game, Skyrim feels as exciting again as it felt in 2011, maybe even more.
If you can handle VR, both the hardware and motion sickness, this game is very much recommended.
I don't feel like I want to buy a game and fix it with mods to get it working. I want it to work as soon as I install it.
Then definitely DO NOT buy this game. I own an Index and have endeavored twice to get it up and running. I just gave up for a second and final time and asked for a refund. If you are already good at tweaking game settings and mods, you may have a different experience, but I don't have time to figure all this BS out. This is the opposite of a game that works like it should out of the box. Shame on Bethesda for still charging a dollar for this.