The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

OpenVR WalkInPlace is awesome with skyrim VR!
I'm surprised these games don't impliment something already for walk in place movement. Basically as you shuffle from side to side it measures your HMD Y and XZ movement and translates this into trackpad movement. Quite neat. This was developed by Github user Pottedmeat7 and is available on Github. I found it by googling OpenVR Walkinplace.

I will be streaming me using walk in place with Skyrim @ www.twich.tv/upwn1 tonight starting now (10:30pm pst) for 4 or 5 hours at least.

I think this is the coolest thing since sliced bread.

It's not perfect. It means I have to continuously jog in place to get smooth movement. If I want to move at jogging speed or run speed I just jog in place and swing my arms to varying degrees.

This OpenVR has an option to disable the HMD tracking for WIP add foot trackers instead, which I imagine will translate better steps and be less of an exercise.

It has three options for walking, jogging, or running. Running is usually best set at 1.00 for 100% run speed, but you can choose to make your input walk value at .40 or .60, and your jogging at 96%, and these leaves a bunch of room for many playstyles including slower moving stealth.

Overall this really had me impressed, as I paid for pocketstrafe (some other WIP app using cellphones as trackers) and could only get one movement speed out of it.

Try it for yourself! I'll drop the link here https://github.com/pottedmeat7/OpenVR-WalkInPlace

If anyone needs any help getting it to work or wants to talk about it more feel free to steam add me!
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I was seriously considering this (even funded the Kickstarter) and haven't checked back in a while. The option I was mainly looking for apart from the "walking" is using a Vive Tracker to indicate movement direction. So in other words, if I were to mount a Tracker on my belt, will OVRWIP let my direction be based off of which direction that tracker is pointing, instead of the controller? I like to turn my body to indicate where I'm walking, just as one's hips face forward for movement in real life. The tracker would determine the main axis at any given time that presses on the controller would be relative to.
Sounds awesome, would be nice if they supported Driver4VR tracking options as it looks like WMR is not supported yet from what I can tell in the readme stating its use of hooks from the Lighthouse Driver.
Legutóbb szerkesztette: rhylos; 2018. máj. 9., 9:36
Spider eredeti hozzászólása:
The option I was mainly looking for apart from the "walking" is using a Vive Tracker to indicate movement direction. So in other words, if I were to mount a Tracker on my belt, will OVRWIP let my direction be based off of which direction that tracker is pointing, instead of the controller?.

Yeah, that would be cool. I haven't seen anything like that in the menu though
@Farkenel
I’m sure it could help for those that get some levels of motion sickness; however, I don’t believe that is the main purpose of the software.
Farkenel eredeti hozzászólása:
I feel bad for you honestly, that you need this silly ♥♥♥♥ to avoid getting sick.
Not sure who you're directing that at, but speaking for myself, it has nothing to do with motion sickness (my resistance to it in VR is pretty high now that I've been doing it a while) but I want the tracker option to make it feel more immersive. I'm already playing this game standing and using wireless so I have no cords to worry about and can move freely. Being able to decouple movement direction from controller direction and assign it to a tracker that mirrors where my body is pointed would be pretty great.
Upwn eredeti hozzászólása:
I'm surprised these games don't impliment something already for walk in place movement. Basically as you shuffle from side to side it measures your HMD Y and XZ movement and translates this into trackpad movement. Quite neat. This was developed by Github user Pottedmeat7 and is available on Github. I found it by googling OpenVR Walkinplace.

I will be streaming me using walk in place with Skyrim @ www.twich.tv/upwn1 tonight starting now (10:30pm pst) for 4 or 5 hours at least.

I think this is the coolest thing since sliced bread.

It's not perfect. It means I have to continuously jog in place to get smooth movement. If I want to move at jogging speed or run speed I just jog in place and swing my arms to varying degrees.

This OpenVR has an option to disable the HMD tracking for WIP add foot trackers instead, which I imagine will translate better steps and be less of an exercise.

It has three options for walking, jogging, or running. Running is usually best set at 1.00 for 100% run speed, but you can choose to make your input walk value at .40 or .60, and your jogging at 96%, and these leaves a bunch of room for many playstyles including slower moving stealth.

Overall this really had me impressed, as I paid for pocketstrafe (some other WIP app using cellphones as trackers) and could only get one movement speed out of it.

Try it for yourself! I'll drop the link here https://github.com/pottedmeat7/OpenVR-WalkInPlace

If anyone needs any help getting it to work or wants to talk about it more feel free to steam add me!
Can you only walk forward with this?
Farkenel eredeti hozzászólása:
rhylos eredeti hozzászólása:
@Farkenel
I’m sure it could help for those that get some levels of motion sickness; however, I don’t believe that is the main purpose of the software.
What's the main purpose then? to feel silly? Guess it's jsut me, I''ll pass.
For more immersion (VR is about immersion, after all), and some folks like to get more exercise while playing. If it's not your cup of tea, great thing is that nobody's twisting your arm.
Shuffling in place... nah. More something along the lines of KAT walk VR. But so far, all those things are small, not big enough for a full running stride. If I am running in game while doing tiny shuffling steps for real, it is a dissonance, an immersion breaker for me.
Scorrp10 eredeti hozzászólása:
Shuffling in place... nah. More something along the lines of KAT walk VR. But so far, all those things are small, not big enough for a full running stride. If I am running in game while doing tiny shuffling steps for real, it is a dissonance, an immersion breaker for me.
I totally get that. I'd love something that enables full strides. To fit inside most people's rooms, I think the problem is that most equipment that would allow that is too large to fit. Probably need something that either suspends you in mid-air (but height then becomes an issue), or else attaches somehow to your feet (and possibly add some resistance when appropriate) and keeps you locationally static while still allowing you to extend your limbs fully. Not exactly sure how that would work, and I guess if there was a viable solution we'd have seen it by now...
Upwn eredeti hozzászólása:
This OpenVR has an option to disable the HMD tracking for WIP add foot trackers instead, which I imagine will translate better steps and be less of an exercise.

I have the trackers and I have to tell you it is amazing and awesome! When the developer added the option to disable the HMD and only use the feet trackers, it really became extremely realistic and cut out a lot of false steps and other issues. This is really great in Fallout 4 VR.

Farkenel eredeti hozzászólása:
What's the main purpose then? to feel silly? Guess it's jsut me, I''ll pass.

The main purpose is to feel like you are actually in the game and are physically walking. The point of VR is about immersion, and what better way to do that than to do the same physical things in VR that you do in the real world. Though it does help with motion sickness, the main point is to be able to do as much physically within the VR world as you possibly can.

I have lost 10lbs doing this so far.

Lurkz eredeti hozzászólása:
Can you only walk forward with this?

You walk in whatever direction your controller is facing, like regular track pad movement.

CorreAktor eredeti hozzászólása:
Upwn eredeti hozzászólása:
This OpenVR has an option to disable the HMD tracking for WIP add foot trackers instead, which I imagine will translate better steps and be less of an exercise.

I have the trackers and I have to tell you it is amazing and awesome! When the developer added the option to disable the HMD and only use the feet trackers, it really became extremely realistic and cut out a lot of false steps and other issues. This is really great in Fallout 4 VR.

trackers are on my list. I don't know if it improves on what it currently does for me in terms of exercise. it looks like more of a foot lifting instead of shuffling. When I want to stop suddenly I just revert to trackpad touch movement. Do you have two trackers? Any chance you could make a video?


Farkenel eredeti hozzászólása:
I feel bad for you honestly, that you need this silly ♥♥♥♥ to avoid getting sick.

Definetely not about getting sick. It's about immersion and exercise. I found that long hours of standing in place didn't feel good. Now that it's a jogging simulator as well I can keep my heart rate up and get a sweat going while I play. I'm going to be all skinny ♥♥♥♥♥♥♥ in no time doing this. I don't even mind sweating into my facecushion, i'll just buy more idgaf.

Best thing about it is it was free to download. Atkins tries to sell you chocolate bars that make you thin, everyone's got their scam...but this was free.
Upwn eredeti hozzászólása:
trackers are on my list. I don't know if it improves on what it currently does for me in terms of exercise. it looks like more of a foot lifting instead of shuffling. When I want to stop suddenly I just revert to trackpad touch movement. Do you have two trackers? Any chance you could make a video?

I do have two trackers, one for each foot. Doing a march instead of a shuffle, at least for me, does increase the exercise part of it a lot. If you tweek the WIP fields right, using the trackers only can be almost instant regarding walking in the game and stopping, so when I stop walking, it is almost imeediately that it stops in the game. The only thing that doesn't work perfectly is running in place since the driver uses the wands to determine speed, which at that point I just press the wand button since my brain at that point can't determine speed anyway. Using the trackers only also allows me to move my head without concern of making sure it is positioned right to do the walking, so for me is is much more natural and really added to the immersion which I disable the HMD and wands.

I'll try to do a video in the next couple of days. There is another guy who did a video that is more a shuffle in place, which you can find the link on the GitHub page for FO4VR, which would be similar to how SkyRim works.
I steam request you Upwn. I'm hoping you will help me get this working. 5 hours of installing, uninstalling, playing with setting and it just won't work in Skyrim. The trackers work fine in the graph. I used the dev's exact settings, tried the emulator, the driver without it. The only thing I haven't done is change settling in the emulator. I haven't seen anyone mention it so I left it alone. I'm hoping Upwn or anyone that has this figured out can give me a little direction.

I'm using vive with the trackers.
Thanks for sharing this, helps me a lot to counter motion sickness and gives a huge boost in immersion. Teleport always leaves me a little disoriented and somewhat breaks the flow~
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Laponként: 1530 50

Közzétéve: 2018. máj. 8., 22:34
Hozzászólások: 14