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You could try waiting 24 ingame hours then returning to Whiterun and see if that calms them down a bit.
Or perhaps try opening the console, clicking on one of them and typing "resetAI"
I heard having Solitude (Haafingar) bounty can set them off.
I tried waiting but that didnt work, I'll try out resetAI next.
Cheers.
And how sure are you it won't fix the problem at hand? From the patch changelog, here's a sampling of some hostility fixes:
DLC1RadiantScoutHunter and DLC1RadiantScoutVampire were flagged as being in CrimeFactionWhiterun which would result in bounties for attacking them first, despite them being your enemies. (Bug #4076)
Radiant world enounters for the Companions (WERJ10, WERJ11, WERJ12) cause the involved members to get pulled out of their normal crime factions which will then cause them to become permanently hostile to player werewolves even though they are not supposed to be. (Bug #19469)
0518666A: Whiterun was missing one CWResolutionDefender marker which caused errors to crop up in the attack scripts. (Bug #14558)
Ebony Warrior (DLC2EbonyWarrior) was improperly added to CrimeFactionWhiterun. This would net you a bounty for murder in Whiterun Hold when you kill him.
Possibly something actually is in the patch that could fix your problem?
Also:
https://uk.answers.yahoo.com/question/index?qid=20120105083216AAJwvUc&guccounter=1
(looks like you may need to actually help them fight the giant to avoid them attacking you--this is a bug)
https://gaming.stackexchange.com/questions/265822/skyrim-companions-attacked-me-for-no-reason
https://gamefaqs.gamespot.com/boards/615803-the-elder-scrolls-v-skyrim/61283883
https://forums.nexusmods.com/index.php?/topic/473225-companions-in-jorrvaskr-hostile/