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well, that may work if you use VIVE. but Oculus touch are really small and compact as it is. you did hit one problem with movement, but personally i wouldn't see that as a problem if it meant it could stablise my crossbow effectivly. if you played VR games like ONWARD ond other it isn't that bad.
Melee weapons would be touchy. so have it as an option instead of a main feature. so people can still slap thier enemies like the hulk while others can have a more immusive touch :)
As i said before, VIVE may have an issue with the large wands, oculus controllers are very small as it is, even still, having a 'sticky' hand mechanisim for VIVE and Oculus would fix the problem entierly. you wont have to hold your hand in the exact spot. but you can still swing it like a REAL weapon...not some foam nerf stick :D
This is the only real way you can do it now and for smaller handeled weapons is the best option. Most of the melee in this game isn't 'great' anyway so you have to RP a little with weapons to get the most out of them. Sadly, full games dont have systems like GORN in them yet.
That's from a modding perspective. obviously Bethesda could do a better job if they wanted to, but I still say I've yet to use a short handled 2 handed weapon that worked well in VR. You are still wielding a weightless item and without anything physically connecting your two hands it just feels awkward to me, long handled weapons are better because the relative position between your hands is much less sensitive to small changes.
Yeah, that is the crux of the issue. There are many software tricks you can do to promote keeping hands closer or give the illusion of weight (again, GORN does this very well using decent physics and multiple hold points on massive weapons) But nothing will be as good as physically holding something in your hand. I believe if we are to keep controllers, newer designs should consider things like snapping them together or simply to be even more accessory friendly. Some people have come up with some really interesting rifle stocks for example.
I certianly can't think of a true solution for weight however, but some things are a little tough to replicate lol.
Things that could be adjusted would be damage if both hands are closer together etc.
No not with Touch haha, i still find it odd how this has not been looked into in both Skyrim and Fallout VR, Onward you can literally stabalise your rifle (and even pistol!) with two hands. regardless of distance or angle of grips, the 'Sticky' Hand mechanic works fine, and is extreamilty helpful in stablising weapons for long range shots! ( unlike skyrim's crossbow that even the slightest movement will miss those long range snipes...)
what this mechanic means is that you can have your hand slightly up, down, sideways or twisted, as long as it is in proximity of the grab point it will stablise and control the weapon. crossbow problem solved! for both Vive and Oculus without having to RP the scenario!
As for Melee weapons, the movement can be a bit of a problem, but even with duel one-handed this is evident. you can get used to it realitivly easy. for weapons like the Greatsword with tightened grip-points (too small for Vive to use comfotably) the proxinity feature would be fantastic! players could then use both hands to swing and club thier enemies like a REAL WEAPON! of couse, this feature if added could be optional, so those comfortabe with the current system don't get hindered. :)