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https://www.reddit.com/r/skyrimvr/comments/8aw28l
That's true, but this is just a suggestion to do a minor tweak to the controls for picking up and manipulating objects in the world. I've played too many other VR games that do this MUCH better. Try picking up and moving objects around in Rec Room, Job Simulator, Vive Home, The Lab... pretty much any relatively recent VR game that lets you pick objects up and move them around does it better than SkyrimVR. I'm not asking for perfection, but what's there now in SkyrimVR is just not very good, honestly. Which, I get it, they're focused on combat and most players don't bother picking up objects in the world except to put them into their inventory, but it's something I love to do and is super immersive.
I mean, I hate to say it, but with how flaky and juddery it is in VR it's almost better moving objects around in controller mode. It's a lot smoother at least.
Thanks for the tip! I'll try that. Does this improve the smoothness?
1. Each item has a pre-programmed definitions on how your hand holds it. I.e. in I Expect You to Die, try holding the gun by the barrel.
2. Number of manipulable objects in these titles is not that large.
Skyrim has thousands of various items. And while they do have hitboxes for physics purposes, precise placement of stuff using in-game means is a rather clumsy affair. On PC, with all the precision of a mouse at my disposal, I find it easier to kill a dragon than to place a cup on a saucer without said saucer shooting off across the room. I suppose this is more of an engine isssue than VR problem....
The model of the object is not related to this matter. The problem is that the game does not properly take into account the relative location of your hand and the "center" of the object when you pick something up. It would be trivial to code this properly.
So there are two possibilities:
1. They did not care about this.
2. The code related to picking up objects is located deep in their engine and is difficult to change because their code is a mess.
Of course, almost anyone who is interested in rpgs has already played through that content a few times... It's kind of like those old movies that have been remastered to 3D or whatever. It's nice, but it's still the same movie that you have seen 100 times.
I'm personally rather disapointed that you don't have proper interaction with objects. It's things like this that I'm more interested in since I already know all the content by heart.