The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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the best mod(s) (USSE?) are not worth using on this VR version?
The creator of Unofficial Skyrim SE patch doesn't want to make it work for Skyrim VR because Bethesda doesn't support mods for the VR verison and because VR hardware is too expensive for him even though he's a programmer (someone please send him your old VR hardware when you upgrade). But there were two other patches people made to make the USSE patch work with the VR version but those two patches are dead.

I could take the risk and patch the game anyway with the USSE patch, but Bethesda might actually decide to update this game and then it possibly wouldn't work anymore with the USSE patch or some other patches since Bethesda said this game wont support mods (heard this from the USSE author).

It just kind of seems like a hassle. Has anyone here played through the game without any patches and can say it is an enjoyable experience?
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Viser 19 av 9 kommentarer
IanL 14. juli 2019 kl. 5.41 
140+ hours into the game and no noticeable bugs as yet. I did start with mods but abandoned those after some issues, have been playing the vanilla Skyrim VR release for some time and yeah, it's an enjoyable experience. So much more immersive than playing flat screen.

I previously played the original release though, not SE. I don't believe they fixed any game play bugs when porting it to VR, so whatever bugs were present in SE will still be there.
Good to hear. :]
Not so good about the mods, but at least now I feel more certain I don't need to feel about about not using them.
Thanks for your response.
IanL 14. juli 2019 kl. 14.56 
No problem. Most people seem to get on OK with the majority of mods. Most SE mods work, maybe I was just unlucky but I preferred to just play the game than spend lots of time troubleshooting why I was having issues.
Wrothbog 15. juli 2019 kl. 0.35 
i have the ussep installed to no particular issue. if it's not a mod that needs skse it's fine to run. if it does require skse and doesn't specifically say it supports sksevr then you have an issue

worst case scenario for non skeaver mods is they don't fully function
IanL 15. juli 2019 kl. 3.15 
I found this patch which appears to fix a few issues with USSEP and SkyrimVR: SkyrimVR - USSEP Compatibility Patch[www.nexusmods.com]

There appears to be another here too: USSEP VR Fixes[www.nexusmods.com]

No idea how stable any of this is though!
Sist redigert av IanL; 15. juli 2019 kl. 3.32
Omega Man 15. juli 2019 kl. 10.54 
I have had no issues with this mod and and many others after 40 hours, and the only recent issue i have had was when i added unread book glow mod, that crashed the game so i removed and all now back to normal.
Opprinnelig skrevet av ianl:
I found this patch which appears to fix a few issues with USSEP and SkyrimVR: SkyrimVR - USSEP Compatibility Patch[www.nexusmods.com]

There appears to be another here too: USSEP VR Fixes[www.nexusmods.com]

No idea how stable any of this is though!

Probably not too stable.

Just to make clear why using the Unofficial Skyrim Special Edition Patch on VR is a big hassle that could lead to unintended issues:

The mod "SkyrimVR USSEP Compatibility Patch" is no longer needed as of version 1.2 of the "Skyrim VR USSEP Fixes" mod

However, the "Skyrim VR USSEP Fixes" mod is no longer supported or updated.

If you want a version of USSEP that works with SkyrimVR, you have to private message AerowynX to get the mod (because Arthmoor the creator of USSEP is hostile to any mods allowing his USSEP mod to work with SkyrimVR and would demand such a mod be removed)

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So why do you need the mod "SkyrimVR USSEP Fixes" to use USSEP?

Skyrim VR is built off version 1.3 of Skyrim Special Edition (SSE). Any updates since that point to either Skyrim VR or SSE may have diverged in various ways.

SSE and Skyrim VR are updated asynchronously. A patch for SSE may come out, while a patch for Skyrim VR is still in the making. Said Skyrim VR patch then may or may not contain the same changes as were made in the SSE patch - they may diverge further, or converge at that point.

Changes are added to SSE for Creation Club support that will never be added to Skyrim VR. It has been confirmed that Bethesda has no plans to add Creation Club or official modding support to Skyrim VR.

As USSEP is only supporting SSE - they must follow and account for changes made to SSE, not Skyrim VR. If any of those changes break compatibility with Skyrim VR, the Unofficial Patch Team are not responsible for said issues, nor are they responsible for providing an outdated version of their mod to work with Skyrim VR.

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So if USSEP requires mods to make it work with SkyrimVR, and such mods would have an attempt to be removed by Authmoor, and an unexpected (but possible) new SkyrimVR patch from Bethesda would require an update to USSEP and consequently an additional mod to make it work with SkyrimVR, and updating USSEP to a version beyond the version supported by any SkyrimVR-enabling USSEP mods would break USSEP, it just isn't worth it. Besides, USSEP probably introduces new bugs. But people are more likely to find bugs in officially patched Skyrim editions because more people will play that way than will play with mods. If Bethesda's paid developers wont fix all the annoying bugs, I don't expect modders would necessarily do better. I think I will just read about what bugs exist in officially patched SkyrimVR and see workarounds or how to avoid causing the bug. Skyrim Unleashed VR seems like a good mod for the game though.
DEATH 12. des. 2023 kl. 18.15 
Omg so lame! Someone just patch this thing already!
Fistandantilus 12. des. 2023 kl. 18.35 
Opprinnelig skrevet av DEATH:
Omg so lame! Someone just patch this thing already!

You can use USSEP, just not the most recent version.

Ah crap this board breaks my link and brings you to the NOT compatible version instead.

Check what the auto moderator here says:

https://www.reddit.com/r/skyrimvr/comments/15nzgxz/ussep_for_vr/

besides that, read this (beginners guide to modding the VR version of Skyrim. Do not skip because you know the SE version. A lot of mods need a special VR version or older versions:

https://www.reddit.com/r/skyrimvr/comments/qpkdqc/for_modding_start_here/

Alternatively use a VR related Wabbajack (must be VR related because others will not use the VR compatible version of mods and CTD at game logo.
Sist redigert av Fistandantilus; 12. des. 2023 kl. 18.41
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