The Elder Scrolls V: Skyrim VR

The Elder Scrolls V: Skyrim VR

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Knightingale Jun 11, 2019 @ 3:22pm
RiftS and Archery
Just sold my CV1 and got the RiftShi... I mean RiftS :steamsalty:

Archery in SkyrimVR is now practically useless.
It worked great on the CV1.

Melee sucks, archery now sucks. So now the mage build is the only option.
Ooops. no it's not. Dual weild magic with flames in front while you aim the other behind you? Nope! Not anymore.

To make it worse nobody can buy a new CV1 anymore. Been removed from the store.
Unless you buy it used in the next few months and hope nobody watched VRpor# in it.

So now we have to go with the Vive wands with those touch pads? Or have they fixed that issue.

Is there a good mod that allows arrows to stick to our dominate eye / drawpoint? Because I couldn't find any.

I really enjoyed the long distant skill shots. Currently all I can do is hipfire and hope it hits.

The Oculus may have been cheaper back in the day. But man is it costing me more now.
Now I'm locked in to the Oculus store that has broken games for the hardware they sell. (So many archery games with no fix in sight.)
What a mess.

Any suggestions on a workaround.
INI settings maybe?
Last edited by Knightingale; Jun 11, 2019 @ 3:23pm
Originally posted by Mc Bain:
I hope I can help. I just started my own thread, but here again are my ini settings. They fix the archery for me (the pull length is a bit shorter so you don't have to pull it into a Rift S blindspot):

[VRWand]
fArrowHoldRotationPitch=40
fArrowRotationPitch=40
fBowHoldRotationPitch=2
fBowHoldRotationYaw=40
fBowRotationPitch=3
fArrowHoldOffsetY=0.0000
fArrowHoldOffsetX=5.0000
fBowHoldOffsetY=-5.5
fArrowSnapDistance=0.0000
fArrowLerpDistance=0.0000
fDrawLength=13
fArrowDistanceToFire=13
fArrowDistanceToNock=13
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Showing 1-15 of 47 comments
PeaceMaker Jun 12, 2019 @ 12:26pm 
I heard that was one of the flaws of the Rift S. Are you sure you can`t just hold your hand a little further away and do it or is it just really that bad?

I guess you need it close to aim with the eye...

Knightingale Jun 12, 2019 @ 3:13pm 
Originally posted by EAFPeacemaker:
I heard that was one of the flaws of the Rift S. Are you sure you can`t just hold your hand a little further away and do it or is it just really that bad?

I guess you need it close to aim with the eye...
Well in real life you pull the string to the corner of your mouth. That keeps the back end with the arrow notch stable.
Which we can do on CV1 and Vive.
Rift S and Quest have no such option. It's a complete oversight given that so many of the games on the Oculus store use archery.
The same issue is with scopes on guns in FPS VR shooters. But some titles put a hotfix in that helps, but is not ideal. Snaps the scope to your shoulder and takes all skill out of it.

It's pretty bad.
Oculus is also deleting any posts about it where they can.
Last edited by Knightingale; Jun 12, 2019 @ 3:16pm
Knightingale Jun 12, 2019 @ 3:23pm 
On a side note of those FPS shooters. You can't rack a pistol slide because the loops are on top now. Trying to do so requires smashing the controllers together.

So yeah it's not good.
Plus there is an influx of new VR users that are drowning out the problems and defend their first time VR experience. :steamfacepalm:

I'm returning mine and getting Index at this point.
Last edited by Knightingale; Jun 12, 2019 @ 3:29pm
PeaceMaker Jun 12, 2019 @ 3:51pm 
That`s bad, man. And I was so close to getting a Rift S... But I doubt it now.
localizethis Jun 12, 2019 @ 7:04pm 
That issue with any game that consistently has you pulling your hands behind you is inherent to inside out tracking.
Prince Vegeta Jun 13, 2019 @ 9:45am 
Stuff like this makes me nervous to buy one. I really wish they would have made an option to get the headset's visual improvements without the inside out tracking. I read good things about the clarity improvement, screen door effect, and god rays - But then I read about stuff like this and it makes me hesitant again.
MooP Jun 13, 2019 @ 2:41pm 
Originally posted by Wubba Lubba Dub Dub:
Stuff like this makes me nervous to buy one. I really wish they would have made an option to get the headset's visual improvements without the inside out tracking. I read good things about the clarity improvement, screen door effect, and god rays - But then I read about stuff like this and it makes me hesitant again.

I have zero issues with Rift S.... Owned CV1 I think mostly the tracking is better, but of course there's dead zones directly behind you & in right in front of your face. Tho no game has given me issues so far, imo most of the issues people are posting about tracking are software related and will be fixed down the road think about this headset as a new "console" release that needs patches too...

I have mild issues with archery in this title, but I feel like this the devs fault & just lazy to support this game anymore with the newer headsets in the future like this one....
Last edited by MooP; Jun 13, 2019 @ 2:44pm
Knightingale Jun 13, 2019 @ 3:02pm 
Originally posted by Wubba Lubba Dub Dub:
Stuff like this makes me nervous to buy one. I really wish they would have made an option to get the headset's visual improvements without the inside out tracking. I read good things about the clarity improvement, screen door effect, and god rays - But then I read about stuff like this and it makes me hesitant again.


Originally posted by «(MooP)»:
Originally posted by Wubba Lubba Dub Dub:
Stuff like this makes me nervous to buy one. I really wish they would have made an option to get the headset's visual improvements without the inside out tracking. I read good things about the clarity improvement, screen door effect, and god rays - But then I read about stuff like this and it makes me hesitant again.

I have zero issues with Rift S.... Owned CV1 I think mostly the tracking is better, but of course there's dead zones directly behind you & in right in front of your face. Tho no game has given me issues so far, imo most of the issues people are posting about tracking are software related and will be fixed down the road think about this headset as a new "console" release that needs patches too...

I have mild issues with archery in this title, but I feel like this the devs fault & just lazy to support this game anymore with the newer headsets in the future like this one....
Tracking, when controllers are seen, is WAY better than CV1 for sure.
And I agree the screen on Rift S is WAY better. It's not just a resolution bump. It's god rays are 90% eliminated. Sweet spot lets you look around with your eyes for once.

But man what a ball drop on the deadzones being an issue with so many game types.

Bottom line, if you play nothing but space sims and racing, Truck simulator, etc, then Rift S will be perfect entry level and last you years.
It's also ok for Beat Saber if that's your thing.
Prince Vegeta Jun 13, 2019 @ 5:23pm 
What about boxing games where guard up puts the gloves directly in front of the HMD?
Knightingale Jun 13, 2019 @ 6:07pm 
Originally posted by Worst Name Ever:
Originally posted by Robo Hobo:
Just sold my CV1 and got the RiftShi... I mean RiftS :steamsalty:

Archery in SkyrimVR is now practically useless.
It worked great on the CV1.

Melee sucks, archery now sucks. So now the mage build is the only option.
Ooops. no it's not. Dual weild magic with flames in front while you aim the other behind you? Nope! Not anymore.

To make it worse nobody can buy a new CV1 anymore. Been removed from the store.
Unless you buy it used in the next few months and hope nobody watched VRpor# in it.

So now we have to go with the Vive wands with those touch pads? Or have they fixed that issue.

Is there a good mod that allows arrows to stick to our dominate eye / drawpoint? Because I couldn't find any.

I really enjoyed the long distant skill shots. Currently all I can do is hipfire and hope it hits.

The Oculus may have been cheaper back in the day. But man is it costing me more now.
Now I'm locked in to the Oculus store that has broken games for the hardware they sell. (So many archery games with no fix in sight.)
What a mess.

Any suggestions on a workaround.
INI settings maybe?

What are you on about? I've played many hours so far without issue with the Rift S. Archery is fine, everything is fine. Do you have realistic archery checked?
Originally posted by Wubba Lubba Dub Dub:
What about boxing games where guard up puts the gloves directly in front of the HMD?
How bout .. don't do that? In real life you don't do that. It's a good way of hurting your self with your own hands when they get smacked and rebound off your face. No professional fighter puts their hands RIGHT up their face.

What am I on about?
Trigger warning lot of f-bombs for any Oculus fanboys.
https://youtu.be/P1UBlJTSU_4?t=14

All of these issues are universal for archery because it's about the dead zones. So if you have no problem with archery, then you are just flinging sticks and likely holding it wrong.
Last edited by Knightingale; Jun 13, 2019 @ 6:29pm
Knightingale Jun 13, 2019 @ 6:32pm 
Originally posted by Worst Name Ever:
I love how you link a Youtube video regarding a totally different game. That's your argument? I say again, archery works fine in Skyrim VR with teh Rift S.
I explained it. Read.
Dead zones.
They cause problems.
Stop your sophism. I get it your Rift S is your first VR experience and you have to defend it with all the other new VR users. That's great. But it doesn't do anything about the problem.
The only archery that is viable currently is if you fling sticks like Lars Anderson.
Which is great if that's your thing. It's not mine.

EDIT: And please don't show me the video of the "archer" in Rift S pulling a string behind his ear. Because yes it tracks there barely. And that is how you cut your ear off in reality.
And forget aiming like that. You might as well be hip firing.
That's like telling a sniper that it works perfectly by no scoping.
Last edited by Knightingale; Jun 13, 2019 @ 8:34pm
Prince Vegeta Jun 13, 2019 @ 8:22pm 
Originally posted by Worst Name Ever:
Originally posted by Robo Hobo:
Just sold my CV1 and got the RiftShi... I mean RiftS :steamsalty:

Archery in SkyrimVR is now practically useless.
It worked great on the CV1.

Melee sucks, archery now sucks. So now the mage build is the only option.
Ooops. no it's not. Dual weild magic with flames in front while you aim the other behind you? Nope! Not anymore.

To make it worse nobody can buy a new CV1 anymore. Been removed from the store.
Unless you buy it used in the next few months and hope nobody watched VRpor# in it.

So now we have to go with the Vive wands with those touch pads? Or have they fixed that issue.

Is there a good mod that allows arrows to stick to our dominate eye / drawpoint? Because I couldn't find any.

I really enjoyed the long distant skill shots. Currently all I can do is hipfire and hope it hits.

The Oculus may have been cheaper back in the day. But man is it costing me more now.
Now I'm locked in to the Oculus store that has broken games for the hardware they sell. (So many archery games with no fix in sight.)
What a mess.

Any suggestions on a workaround.
INI settings maybe?

What are you on about? I've played many hours so far without issue with the Rift S. Archery is fine, everything is fine. Do you have realistic archery checked?
Originally posted by Wubba Lubba Dub Dub:
What about boxing games where guard up puts the gloves directly in front of the HMD?
How bout .. don't do that? In real life you don't do that. It's a good way of hurting your self with your own hands when they get smacked and rebound off your face. No professional fighter puts their hands RIGHT up their face.
Up to, next to, whatever man it's a game. So is that a yes it goes wonky?

What is that guy doing there with his hands on his head then? You gonna tell him he's doing it wrong or should I?

https://www.youtube.com/watch?v=DQ4P1ySqbLg
Last edited by Prince Vegeta; Jun 13, 2019 @ 8:35pm
duffbeeer Jun 14, 2019 @ 12:53am 
Having a fun run with YASH and archerry as my main skill on my Rift S. You guys are crybabies who dont know how to handle the controllers.
Knightingale Jun 14, 2019 @ 1:41am 
Originally posted by Worst Name Ever:
Originally posted by Robo Hobo:
I explained it. Read.
Dead zones.
They cause problems.
Stop your sophism. I get it your Rift S is your first VR experience and you have to defend it with all the other new VR users. That's great. But it doesn't do anything about the problem.
The only archery that is viable currently is if you fling sticks like Lars Anderson.
Which is great if that's your thing. It's not mine.

EDIT: And please don't show me the video of the "archer" in Rift S pulling a string behind his ear. Because yes it tracks there barely. And that is how you cut your ear off in reality.
And forget aiming like that. You might as well be hip firing.
That's like telling a sniper that it works perfectly by no scoping.
there are no problems IN THIS GAME idiot.

Your lack of skill and inability to see issues due to that does not represent mine or my experience.
And once you start using an ad hominem then you already lost what you perceive as an argument.

Originally posted by duffbeeer:
Having a fun run with YASH and archerry as my main skill on my Rift S. You guys are crybabies who dont know how to handle the controllers.

You have to work within the controllers limits. Rather than the controllers allowing you to do what you naturally would, and could, on the CV1.

These new "doubled down first time to VR" users don't want to see any problems at all on their precious downgraded Rift S. How DARE you say it doesn't work.

Didn't tihnk this would happen by just asking for INI settings to fix the problem.
Going to snap shot these posts to for reddit. Will make a nice laugh where a number of people are posting about the issues in Rift S.

You guys have fun now flinging your sticks in a panic and calling yourself Legolas.
Don't shoot yourselves in the knee.
Last edited by Knightingale; Jun 14, 2019 @ 1:54am
PeaceMaker Jun 14, 2019 @ 3:29am 
I`ve watched a couple of reviews on the Rift S. It definitely has some good points, but putting your hand near your face is not one of them. One guy said there is DEFINITELY a problem with pulling bows to your ear like in Skyrim.

One person put it as the trick Han Solo pulled when he flew his Millenimum Falcon so close to a Star Destroyer it looked as if the ship had vanished when it was just too close for their radar to detect it.

There is a problem. Perhaps they`ll fix with a software update if that is possible.
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Date Posted: Jun 11, 2019 @ 3:22pm
Posts: 47