Fallout 4 VR

Fallout 4 VR

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Reverb G2 controls...
Using community bindings (thankyou btw), but can find no way to confirm and close a trade agreement, only how to cancel it. This makes long term play kinda impossible. Anyone out there with any solution, would super appreciate any ideas.
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I tried to use Oculus bindings but unlike Skyrim the Oculus bindings do not work for all buttons, and some are mixed up. I'm not sure, I think Steam VR for WMR might be broken?
anyday now hopefully
Have you had a further crack at this? Have you found a solution with/without mods?
Not yet, will tinker later and see what I can do. Will post with results. Feels like there is a solution in the bindings somewhere !?:praisesun:
I reckon there are no known bindings for "HP Motion Controller", are there not? Maybe someone at FO4VR subreddit would have some answers
https://www.reddit.com/r/fo4vr/ .
Shotoku 23. Dez. 2020 um 10:22 
Thanks for the help Fox...:steamhappy:
I'd be lying if I didn't have my own interest in it, I am just trying to ressist buying every VR game and let it sit for a while first and let others beta test for me..,
To answer the op, it`s press UP and press IN on the stick on the Left Controller to complete a trade agreement. It`s annoying and if you`re not careful you press the grip button by accident and quit yourself out, but with care it works.

Figured out most controls on Default even how to enter the workbench to start building. Ruddy hard it was. Diagonal left-up on the stick (11 o'clock posittion), on the RIGHT controller, and press in while aimed at the red thing gets you into build mode!

Seriously, it`s ridiculous how hard it is to get to these controls.

Couldn`t they at least print a list of the controls they decided to configure this way?

Zuletzt bearbeitet von PeaceMaker; 25. Dez. 2020 um 3:00
Shotoku 24. Dez. 2020 um 16:56 
Thanks so much....that really helps....and sure to aid others too.! :steamthumbsup:
Ursprünglich geschrieben von Shotoku:
Thanks so much....that really helps....and sure to aid others too.! :steamthumbsup:
Glad to help, but I hope they fix these to be easier soon.
Unless someone actually makes own binding or takes time to mark them all down and makes a list, no one else will do such thing. Game is officially abandoned ever since 2018 and even then, FO4VR was considered a worse port than TESVVR.
Ursprünglich geschrieben von Rabid Fox:
Unless someone actually makes own binding or takes time to mark them all down and makes a list, no one else will do such thing. Game is officially abandoned ever since 2018 and even then, FO4VR was considered a worse port than TESVVR.

Well SOMEONE configured the controllers so they DO work, didn`t they? So maybe that someone will make a list.

Anyyway, if not, maybe I will have to make a list of bindings then.
Shotoku 25. Dez. 2020 um 18:53 
Looks like we might have to muddle through this together...
Uhibad 26. Dez. 2020 um 20:22 
I had the same problem. It seems that fo4vr doesn't recognize the hp Reverb G2 Controls. So the game uses the vive control scheme. There is a mod that tricks the game into using the ocolus touch controllers, which are similar to the Reverb G2 controllers.
after installing the mod, you still need to create a controller binding.
This solution is not perfect, i still have some dead zone issues with turning, i'm trying to fix, but it's playable.

The Mod Page on nexus:
https://www.nexusmods.com/fallout4/mods/41931
Zuletzt bearbeitet von Uhibad; 26. Dez. 2020 um 22:30
Download the Oculus Touch emulation .api for Index controllers here: https://github.com/fholger/f4ovr_improvements/releases

Then copy it into your FO4VR folder. Under the HP G2 Bindings on Steam look for Oculus Touch emulation bindings by Komerdoor. This worked perfectly. Even re-labeled the interface.
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Geschrieben am: 20. Dez. 2020 um 21:11
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