Fallout 4 VR

Fallout 4 VR

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ScarOfSin Mar 21, 2023 @ 8:53am
my vr perfkit settings for fo4vr
im using a 2060 super 16gb ant quest 2 headset.ive had this game for acouple of years now and barely been able to play it.i found the vrpefrfkit started to use that and it ran smoother but looked bad.ive finally got it to run practically perfect now with nods or anything but the vrperfkit file.thewse are the settings ive started to use in the openvr_mod.cfg file inside of the folder

"fsr": {
// enable image upscaling through AMD's FSR or NVIDIA's NIS
"enabled": true,

// if enabled, uses NVIDIA's Image Scaling instead of the default
// AMD FidelityFX SuperResolution. Both algorithms work similarly, but produce
// somewhat different results. You may want to experiment switching between the
// two to determine which one you like better for a particular game.
"useNIS": true,

// Per-dimension render scale. If <1, will lower the game's render resolution
// accordingly and afterwards upscale to the "native" resolution set in SteamVR.
// If >1, the game will render at its "native" resolution, and afterwards the
// image is upscaled to a higher resolution as per the given value.
// If =1, effectively disables upsampling, but you'll still get the sharpening stage.
// AMD presets:
// Ultra Quality => 0.77
// Quality => 0.67
// Balanced => 0.59
// Performance => 0.50
"renderScale": 0.77,

// tune sharpness, values range from 0 to 1
"sharpness": 1

// Only apply FSR/NIS to the given radius around the center of the image.
// Anything outside this radius is upscaled by simple bilinear filtering,
// which is cheaper and thus saves a bit of performance. Due to the design
// of current HMD lenses, you can experiment with fairly small radii and may
// still not see a noticeable difference.
// Sensible values probably lie somewhere between [0.2, 1.0]. However, note
// that, since the image is not spheric, even a value of 1.0 technically still
// skips some pixels in the corner of the image, so if you want to completely
// disable this optimization, you can choose a value of 2.
// IMPORTANT: if you face issues like the view appearing offset or mismatched
// between the eyes, turn this optimization off by setting the value to 2.0
"radius": 0.5,

// if enabled, applies a negative LOD bias to texture MIP levels
// should theoretically improve texture detail in the upscaled image
// IMPORTANT: if you experience issues with rendering like disappearing
// textures or strange patterns in the rendering, try turning this off
// by setting the value to false.
"applyMIPBias": false,

// If enabled, will visualize the radius to which FSR/NIS is applied.
// Will also periodically log the GPU cost for applying FSR/NIS in the
// current configuration.
"debugMode": false,

"hotkeys": {
// If enabled, you can change certain settings of the mod on the fly by
// pressing certain hotkeys. Good to see the visual difference. But you
// may want to turn off hotkeys during regular play to prevent them from
// interfering with game hotkeys.
"enabled": true,

// if enabled, must also be holding CTRL key to use hotkeys
"requireCtrl": false,

// if enabled, must also be holding ALT key to use hotkeys
"requireAlt": false,

// if enabled, must also be holding SHIFT key to use hotkeys
"requireShift": false,

// Below, you can see what hotkey functions are available and also configure
// the hotkey for it. To configure the hotkey, you need to use the corresponding
// virtual key code, which you can look up on this page:
// https://cherrytree.at/misc/vk.htm

// switch between FSR and NIS (default key: F1 - 112)
"toggleUseNIS": 112,

// toggle debug mode on or off (default key: F2 - 113)
"toggleDebugMode": 113,

// decrease sharpness by 0.05 (default key: F3 - 114)
"decreaseSharpness": 114,

// increase sharpness by 0.05 (default key: F4 - 115)
"increaseSharpness": 115,

// decrease sharpening radius by 0.05 (default key: F5 - 116)
"decreaseRadius": 116,

// increase sharpening radius by 0.05 (default key: F6 - 117)
"increaseRadius": 117,

// take a screenshot of the final output sent to the HMD (default key: F7 - 118)
"captureOutput": 118
}
}
}
then go to the settings in game and change the anti aliasing to either msaa or txaa.hope this helps anyone actually play the game without having to buy the flat screen dlc and then install numerous mods that slow your pc down.
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Showing 1-2 of 2 comments
Dman883 Jul 6, 2024 @ 2:17pm 
How do you install this? I DL's the files, ran GIT and cloned the respository, and DL'd the Oculus and Nvidia SDK. The instructions say to put them in the thirdparty folder. What third party folder? I found several on my pc but none are related to fallout 4. I have the full perfkit code and it has a thirdparty folder, but nothing in the instructions say anything about it. Do I have to drop that in my fo4 folder?

I dropped the.dll and .yml file in the root dir, but the game won't run.
ScarOfSin Jul 13, 2024 @ 11:46am 
sorry for the late reply.its been a long time since i played this.ive got a pico 4 now and ive never had to use the perfkit since i got the pico 4.all i can suggest is check youtube.theres plenty of old and new videos that can explain it better than i can.in my opinion what i would do is (if youre using a quest 2) is get rid of it and get a pico 4.despite what others says (because it not meta/oculus) it is amazing.ive never had to do anything other than just play whatever game i want.i thought the quest 2 was good but i always had to mess about downloading something or other just to get the game to run.with the pico 4 and virtual desktop its just plug and play and all the games look better too.
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Showing 1-2 of 2 comments
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