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Plus I run this game at 300% supersampling. Nothing less. my ms is about 12 to 18 last I checked on my old graphics card. My new one? I have not checked. Fallout 4 VR is not optimized at all. There are some tweaks but I found them useless but could be useful to you. SOrry no link available to that info but its all over the internet if you search hard.
https://www.reddit.com/r/Fallout_VR/comments/mkzfm3/10_most_important_mods_for_fallout_vr/
I played with a lesser set up with my Rift S and it was fine.
as other poster have said there are mods to smooth up the experience but it may be that you've adjusted your core VR settings somehow.
have you used any apps to "optimise" your vr experience in other games.
I'll just list off a few of the things I did to get the game playable, might help someone else later on down the track too.
First and foremost, grab OpenVR_FSR, it adds AMDS FidelityFX Super Resolution to SteamVR games, this means you can run the game at a lower resolution by default and have it upscaled with AI, this results in slightly worse image quality, but depending on your settings, can almost double framerates.
From there, there is the Fallout 4 VR optimization project, aswell as a bunch of other mods aimed at optimising other parts of the game, from combining LOD meshes and textures etc. to removing clutter items.
The other thing I had to do to get the game running as best as I could while still looking halfway presentable and feeling smooth, was run at 120fps with ASW forced on, this means I only need to hit 60fps ingame, which is much more achievable, there are some visual bugs with ASW/reprojection but at 120fps it is much less noticeable.
Previous attempts to get the game playable before OpenVR_FSR and 120fps modes for my Quest 2 were released were mostly fruitless.