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That said, I agree on all of your points. FO4VR is not a good VR game, and makes too many compromises over the pancake version - particularly, as you mention, in lighting (and mods like ELFX don't work) - that it's a poster child for what a VR port *shouldn't* be.
What did you think about the depth of the 3d? It felt noticeably flatter than most vr stuff.
The 3D looks fine to me - however the game does make very copious use of billboard textures, even for close-up items, that can make things look very flat.
Like I said, walking around in Fallout, especially interior cells where the view distance isn't an issue, is about the "coolest" VR experience I've had, since I'm so familiar with the universe. Holding the guns in VR and studying the animation detail is still really amazing.
But as you said, it's held back in so many ways.
One time I was playing Fallout 4 VR and I came across a really neat environment. Since I can't remember what it was, I'll pretend I was doing something more interesting.
I was exploring Vault 95 and had Cait sit in that fateful chair. If you haven't had a chance to experience this scene in VR, you should re-evaluate this experience after you've picked your poison with Bodyslide.
Anyways, so there I was, admiring this, in my chair. I started leaning backwards for some reason, and felt my cat jump off my lap. I should have realized this was a sign of concern, but I didn't think anything of it in the next five seconds of ignorant bliss. Evidently, likely since my cat wasn't wearing an expensive blindfold, my cat had noticed my chair was tilting back off its legs and abandoned ship, leaving me to check my floor with the back of my head.
Needless to say, you only need to go through that ♥♥♥♥ one time before you and the Holocaust share a slogan.
Edit: I also think this point is funny since I'm one of the 1% elite who has the achievement for beating Fallout 4 VR, maybe you're just lazy OP?
Quest 2 / Virtual Desktop