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Your vid card and mem will handle it.
i was noticing slightly poor performance out of a single 16 GB kit with most games and then i came to realize its cause when i was playing under load all 16 GB's of my ram were being used. ironically for most VR minimum specs il end up deep in the 15-20gb ram usage range when im in a resource heavy spot in the game
Slightly poor performance.
Yeah thats not what op and me are experiencing. Even turning the index to the lowest fps and turning fallout 4 vr to the lowest settings possible and I still cant hit it.
I only have a 2060 super, but im with op on this, this game was released 3 years ago, why would it take a 3080 or something to run it o_O. I can get over 200 fps on fallout4 2d on the lowest settings, so what gives here. Im guessing its some kind of bug, and bethesda sadly doesnt give a ♥♥♥♥ about fixing their games up more than the initial selling of it.
Im going to try the texture optimization mod and ill report back op, but I honestly dont think its going to do anything, the next step will be lowering shadows which is proably where most of the problem is stemming from.
If i cant get a decent frame rate after all that im going to get a refund. Ill buy it again when its 5$ on a sale and I finally found one of the supposed 3080's.
I bought it on sale for 23Cdn, and even that is to much for what a broken bugged out game this is. I dont understand how people are not embarrassed to work at company's that release straight money grabs like this.
-edit-
I did the texture optimization mod and it literally had zero performance impact. After watching a youtube video of someone playing the game near flawlessly on a occulus and a 1060 only supports the idea that this game has some kind of bug that is killing the performance, I suppose thats why bethesda stopped supporting it.
Im refunding my purchase and buying crysis remastered instead. I aint got time to do a hundred things hoping one of them will get the game working as its supposed to :/. Real shame too because ive beaten fallout 4 a few times now and wanted to enjoy survival from another perspective.
Not worth the bullcrap though. Also, I checked my resource usage. 50% on the cpu, 50% of 12 gb's of ram, 2gb's of video ram usage but the gpu is stuck at 99% usage. As op said, doesnt matter what you change, it doesnt get any better or any worse. Bug with turing cards is what I think.
hmm that's interesting you try disabling the supersample filter?
i don't think its a turing card problem since im running a 2070 myself and im not getting these issues, tho im using a Rift S so we all have different VR headsets, it might be a problem related to the headset
I havent tried this yet, might be a while before i can pick up some more ram, I was thinking about this being the issue, i had been playing other games and i was getting a video memory leak, I reinstalled drivers which seemed to fix the issue but my frames on this still aren't too good. i was able to get my reprojection rate from 50% to 30% by minimizing the window for this on the PC, which is odd as i thought it wasn't supposed to have an effect on performance. I did notice that when i changed my supersampling slider to 0.2 i started getting a normal framerate, but every other value with either maxed out or minimum settings gave the same reprojection rate, even having supersampling up to 2.0.
I'm running on an original Vive with an overclocked RTX 2080 Super at 90% supersampling (or less) and even I get horrible reprojection running this game at medium-to-low settings. I can't fathom how the devs thought something like this was worth pushing to the market.
what CPU and memory do you have? that could also be participating in it.
when i first tried fallout 4 vr on an oculus, my CPU was the bottleneck. I played regular fallout 4 just fine on a 4690k, but vr murdered it. enormous stuttering problems, reprojection up the whazoo, GPU not stressed at all. it shouldn't matter so much in the starting areas, but crowded city areas, big settlements, lots of junk, stresses memory latency and bandwidth quite a bit, so that can also be a bottleneck. overclocking my memory and uncore on that system increased FPS in a certain area from ~20 to ~50 by itself (not VR).
I'm using a Ryzen 7 1800X - overclocked to 3.8GHz (would push it further if this case could mount a water cooling radiator) - and 16 GB of RAM, OC'd to 2470.8MHz. All of my hardware meets or exceeds the recommended specs on the store page.
i mean i'd just check your usage and see. it could go either way, but i'd suspect you're running into more of a cpu/memory bottleneck than GPU here. again, depending on where you are in the game.
CPU utilization never exceeds 50%. Memory utilization never exceeds 70%. GPU utilization never exceeds 55%.
I'm pretty sure the bottleneck is the game, not the hardware.
Any advice?
However... I had to edit shadow quality and distance.
You can tweak the settings by editting the Fallout4Pref.ini file in your documents/saved games/Fallout4VR folder.
I'll look into this further and see if I can find what settings affect frames the most.
Normally you only noticed ASW when you move your hand in front of your face or objects are moving real fast.
I have no idea what's going on with this game, but it runs like a garbage...