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It certainly seems that way.
Yeah, TAA settings need tweeking big time. but really I do not have the time to fool around with the ini and try all different permutations. This is what I'm hopping Bethesda does.I know its never going to be prefect (due to deferred rendering). But the default settings are bad an can be massively improved. I did not pay $60 for a blurry mess that I need to fix.
Over all the game is AWESOME in VR. I just hope they don't abandon it.
iMaxAnisotropy=4
(originally 16) This prevents jaggedness but doesnt make it blurry.
You can find the file to change in 'MyDocuments/MyGames/Fallout 4 VR/Fallout4Prefs.ini'
I don't think so.. Anisotropy is the amount of texture filtering to fix distortion on angled polygons.
Its got nothing to do with aliasing. Lower levels would cause blur on objects around their edges.
Its not a bad setting to tweak for a performance boost though. I lowred mine from 16 to 8.
Edit: To be more specific. I don't mean the edge as in the edge edge.. I just mean the sides. Just google it xD I can't explain in text as well as an example photo.
https://www.reddit.com/r/Vive/comments/7jkk8g/permafix_for_fallout_vr_fps_issues_ugly_taa_and/
If you follow the directions it will only take 2-3 minutes and you will fix pretty much every issue the game has, from bluriness to framerate to world scale (so you aren't a midget anymore).
...
That... That is not how that is supposed to work... Seriously Bethesda what the hell?
I'm going to try this out now, might be the magic bullet I'm looking for. But never would have thought to try that in a million years because that is the opposite of what it is supposed to do. I swear these devs...
Did you start this plebbit thread? You keep linking it. Everyone here already knows about the TAA and SS settings.
Yeah been following the that thread. Rather have Bethesda change these to the optimum settings, but in the end I'll probably need to do it.
I can see some improvement and it's certainly close to where I had it with other work arounds. Switch FXAA and you get almost the same result with a performance boost. But it's not quite perfect. Not as good as I had it on 1.0.30.0.
Tell me, how is your blurryness at a distance?
I did not, I am only boosting it for others to see as I think it is valuable.
Also, I find most people know to turn off TAA, this involves tweaks to utilize TAA better, this has little to do with SS, and actually a lot more to do with tweaking a lot of settings like Shadows which results in massive FPS boost. And most people aren't aware of how to change the world scale so they aren't midgets, instead they usually try to use VR setting to artifically inflate their height which results in new problems.
fTAAPostSharpen=0.675
fTAASharpen=1.0000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.675
But i honestly couldnt remmeber the difference so it clearly wasnt enough for me to notice. So i didnt end up using them. But i can see things, as far as i can tell the only limitation is the screen resolution now for distance things. I can see quite well for like 15-20 meters, it then gets into the people start to appear like fuzzy figerines. Ill just say its a good job radier's really look like raiders, or there may be some friendly fire in the future... :P