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翻訳の問題を報告
It's only an initial attempt and not yet fully fixed. But it's a good sign :)
Used to this setup wen flying FPV drone and its kind of ingrained
Currently the only advantage of the Rift is that the graphics look a bit better. (but we knew that anyway from other games)
Both versions are playable and are very immersive. Obviously the Vive version is much easier to control.
Currently, without the fix the only problem is navigating the PIP boy as you can not always scroll through all menus and items. Hopefully this will fix it.
If you are having problems with the sticks EG picking up stimpacks and other objects, Just move the stick slightly of centre and then press it.
Also
In the hacking screen and use one stick to move part way, then the other to continue to get the full range of movement.
I have tested this fix for about 30 mins, It works,
In a menu with lots of items, you will still have to alternate sticks as you can not seem to go all the way with one. IE go up 5 item,s with the left stick, the next 5 with right, tyhe next with left ETC
FO4VR is fantastic on the Vive, and there is no reason not to play it on the Rift, as it is still a great experience. My 'testing' has given me very high hopes for Skyrim for all VR users which ever HMD that you have.
[VR]
fKickbackMaxOffset=20.0
fKickbackMinOffset=2.0
fKickbackMaxDuration=2.8
fKickbackMinDuration=0.25
fRecoilSpeedMultiplier=1.0
fRecoilVertMultiplier=1.0
fRecoilMaxVertDeg=35.0
fRecoilMaxHorizDeg=3.0
fPrimaryWorkshopGrabDistance=1200
[VRInput]
fFavoritesTouchpadCenterButtonPercent=.5
fTouchpadOffsetX=0.0
fTouchpadOffsetY=-3.5
fTouchpadOffsetZ=0.56
fTouchpadRotationPitch=-6
fPrimaryTouchpadScale = 140.0
fTouchpadCursorSpeed=300
[VRPipboy]
fPipboyTouchpadCenterButtonPercent=.5
fPipboyTouchpadOffsetX=6.75
fPipboyTouchpadOffsetY=-1.65
fPipboyTouchpadOffsetZ=-5.65
fPipboyTouchpadRotateX=-90
fPipboyTouchpadRotateY=180
fPipboyTouchpadRotateZ=0
fPipboyTouchpadScale=0.0005
fPipboyDynamicScalePerFrameDecay=.2
fTouchpadMapPanSpeed=30
fTouchpadMapMoveThreshold=0.03
I would really like Bethesda fixing the controls, but to be honest i dont see them doing this. The fact that fallout4 vr also bundled with a vive makes me worry this wont happen for some time. The answer will be the modders.
The fix matzman666 came so fast and is pretty effective, i have very high hopes all control problems will be solved. For now falllout looks really playable with my short time with the fix.
Yeah im really enthousiastic about this fix. Its a big deal! Im sure there probally some things that still need fixing but this makes the game playable for the rift users.
Yeah I was trying to use that setting and the menus were still very hard to navigate through because of the snap back.