Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No I don't think that's right - the point of that SteamVR input emulator beta was to allow us to use OpenEmulator 1.2 without it crashing.
OpenEmulator 1.3 no longer requires the SteamVR input emulator beta, so you can use the standard SteamVR (or recent beta) with it.
I've used 1.3 and it works (except you can no longer remap trigger/grips).
Try getting rid of this step:
In digital input settings I checked long press and set toggle touchpad emulation
to get it working without trying to be able to toggle it on/off first. I believe you should be setting that up on a different button anyway.
You also need to change/add an entry in the [VRWand] section of 'Fallout4VrCustom.ini' to fix the menu navigation:
And if Bethesda blames the VR-Market for they bad sells, even better for us. Because they released only garbage as VR-Games.
Excellent, happy it's all working for you. :)
I didn't test 1.3 heaps, but right click is working for me. Not sure if it's the same as it was before, because I previously had it mapped to the grip buttons - which no longer can be done unfortunately. :(
Is OpenEmulator created by Steam?
No its made by matzman666
https://github.com/matzman666/OpenVR-InputEmulator/releases
:)
No but SteamVR is apparently going to include similar functionality in the future, to allow you to rebind VR controllers.
Any new features in 1.3?
1.3 was basically to make it work again with the new SteamVR builds.
I think there are actually less features now, since rebinding of triggers/grips doesn't work. Apparently that's not possible with the new method that needed to be used to get it working.
Please help me and if you don't mind spell it out like I have no idea what you mean..lol
I really do appreciate any help as I love the game and not being able to continue is driving me crazy