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번역 관련 문제 보고
But what he described is just a Rift touch controller. It has a thumbstick on each hand like a controller.
Tthe Vive touchpads should work like a mouse track ball. Butt agree that a thumstick that allows you to moderate the speed at which you walk is better.
I think the problem is the Vive was purely designed with teleportation and room scale intended for everything. No walking means no need for a thumbstick. It's a huge mistake.
hey genius, you're forgetting about the 6 analog degrees of freedom that EACH wand gives you over what a thumbstick can. You're literally leaving out the entire control advantage of a wand over a controller in your little comparison. The only way what you say makes sense is if people sit there with zero motion tracking of their controllers somehow trying to use only the trackpads and buttons (no motion tracking) to play the game.... That's not how it works. The reason why the wands are awesome is because they can track pitch, yaw, roll and rotation across all those axis (i.e. 6 degrees of freedom), thus allowing your hand to become a gun. Even if there weren't trackpads at all, it would still be superior to a gamepad.
A thumbstick (or trackpad), for comparison, only has two degrees of freedom. Yaw and Pitch.
And VR controllers probably need to evolve to feel a lot less like controllers, Touch and knuckles are a step in the right direction but are bound to keep evolving away from traditional controllers.
"move the goal post"? I'm directly addressing your claim that vive wands somehow offer less control thatn controllers. They absolutely do not. They offer 12 analog degrees of freedom over a controller's 4. Sure a controller has more buttons, but as anyone who's not some sophomoric teenager knows, control is more about analog axis than discrete buttons. Your claim that everyone who disagrees with you is ignorant is comical and ironic.
Now that I better understand your point (which you didn't clearly articulate - that's on you, not the "ignorant" masses), I do sort of see what you're saying, but you do realize that there are new Vive controllers coming out that will address this, right? The Vive "knuckles"? google it. The problem with traditional Xbox controllers has always been that you need to take your thumbs off the stick to hit buttons, so just going with an xbox controller split in half design would be foolish. That loss in control, even for a fraction of a second, can be problematic. Thus, the Xbox Elite controller, which I have and is quite nice. Each finger gets a paddle so you can hit the b button without taking your thumb off the thumbstick. You want each finger to ideally control its own button instead of having some traditional controller style layout. They realize this already and are coming out with a new controller to address the issue. Not because you threw a temper tantrum, but because it just makes sense. Plus, it's kinda what the Rift controllers were already doing. Maybe you should sell your Vive and get a Rift. I'm sure you'll find plenty else to complain about, but hopefully not this issue at least.
You said "1 Giant touchpad vs 1thumbstick +D-pad." but don't you mean "1 Giant touchpad IS A 1thumbstick +D-pad." because the touchpad can be thumbstick and a D Pad at the same time or just function as one or the other, just depends on the game.
Why did you even bother buying a HMD if you didn't want to BE in an alternate reality because that IS THE WHOLE POINT of a HMD. You should of just bought a huge monitor or TV and sit 1ft. away because you would have saved a lot of money. How about you stop being Francis because what your complaining about and how you're complaining you sound like a Francis. Reading your comments this is what I see https://www.youtube.com/watch?v=NF41xyYYWDs
As I would have have expected, there's lots of debate on which controller should be used.
I have played quite a few Vive VR games with their controller with absolutely no problem, so I am no stranger to the Vive wands. They work great for most games.
I have just revisited FO4VR and I reinterate that having a choice of controllers should have been implimented.
I need to sit while playing (standing is not an option), so the wand is just horrendous. The controls are terrible, not to mention I'm half the size of people around me when sitting.
As someone in this thread said, "console controllers are for sissies". Well, call me a sissie because I prefer one method of interaction over another.
While Skyrim VR is just terrible in the graphics department, at least I'm able to move and interact with the world with a controller layout that I am familiar with.
It's sad Bethesda didn't include XBox controllers as an alternative as what I see in FO4VR has much promise...but also many flaws.
I'll stick with the regular PC version of FO4. After seeing the graphics of Skyrim VR I won't be getting FO4VR for the PS4 unless the graphics are great, not watered down like Skyrim.
It's my loss not playing FO4VR and Bethesda's gain of my cash. But playing it as is, having to sit and be only 3 feet tall is too much, even without the controller issue.