Fallout 4 VR

Fallout 4 VR

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Gak 2018년 1월 12일 오전 9시 03분
Skyrim VR got the controls right...Do same for FOVR, Please.
Just played Skyrim VR on PS4 until I arrived in Riverwood and the controls are so much better. You're actually using a PS4 controller, not wands as in FOVR.
I found movement to be very smooth in Skyrim VR. The short snap turns are perfect for not getting motion sickness.
The Vive controllers are very clunky. I guess I want familiarty with a XBox controller over the Vive
wands.
I fell right into Skyrim VR but the Vive controllers are putting me off FOVR.
Even with sub-par PC graphics, Skyrim VR's performance is worlds better.

I was salivating for the VR game. Almost 1800 hours in the non VR game. I'll wait until there's significant improvements until I fire it up again in VR.
I truly feel I wasted money on an unfinished product.

I guess what it comes down to is I really want to play this with a XBox/PS4 controller...just like in Skyrim VR.
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vidledoux 2018년 1월 15일 오전 8시 56분 
Oh gods, no! I mean, sure, as an option, but ffs, please make pc skyrim vr just like Falloutvr- it works incredibly well with the motion controls. It's epic.
chksix 2018년 1월 15일 오전 10시 35분 
The dumbing down part I agree on is the reduction in single player games, less areas to explore, more rail shooters and other things to cater to the impatient crowd who wants everything served on a plate.
MowTin 2018년 1월 15일 오전 11시 11분 
Gak님이 먼저 게시:
Thank you Mr Eos for "getting it".
You expressed my feelings exactly and a lot more eloquently

But what he described is just a Rift touch controller. It has a thumbstick on each hand like a controller.

Tthe Vive touchpads should work like a mouse track ball. Butt agree that a thumstick that allows you to moderate the speed at which you walk is better.

I think the problem is the Vive was purely designed with teleportation and room scale intended for everything. No walking means no need for a thumbstick. It's a huge mistake.
Rogu Spanish 2018년 1월 15일 오전 11시 43분 
Better get yourself a ps4 then bro cos vive controllers are here to stay
Rogu Spanish 님이 마지막으로 수정; 2018년 1월 15일 오전 11시 45분
M00NSH0T 2018년 1월 15일 오후 12시 40분 
Mr Eos님이 먼저 게시:
SGT Pinchaloaf님이 먼저 게시:
This post is why PC gamers look down on consolers......everything has to be dumbed down for consolers most of the time.....graphics......everything is too complicated.......everything is too much work..........Why dont you just have somebody play the game for you......Oh wait you''ll just complain you have to exert energy to move your eyes and stare at the screen.


Dumbed down....

Dumbed down?

Xbox controller

2 Thumbsticks, 2 Triggers, 14 possible buttons

Vive Wands

2 Thumbsticks, 2 triggers, 4 possible buttons, Is about all you're going to get out of it before it starts tripping over itself. Sacrifice 1 emulated thumbstick to emulate a d-pad or button pad instead.

Who's dumbing ♥♥♥♥ down again?

If anything, the only ones being looked down upon are all the idiots like you who think controllers have dumbed down games...... IF anything controllers made games play smarter. I remember when you used to have to use almost the entirety of the keyboard to perform different functions. Now most of it uses context sensitive features that allow the good majority of it to fit into a single A button.

I don't need to press Q, E, F, Z, X, C, V, R ,T, 1, 2, 3, 4, 5 Space, Ctrl, Alt, Shift, TAB.....

Now it's just 2 thumbsticks and an ABXY to perform all of that. Oh.... and the layout is better. Now the thumb that controls locomotion...doesn't have to do 99% of everything else too.

So if anyone is dumbing ♥♥♥♥ down. It is all you keyboard mouse losers who are still living in the past. Too busy crying about aim-assist to realize what controllers have done for video games.

hey genius, you're forgetting about the 6 analog degrees of freedom that EACH wand gives you over what a thumbstick can. You're literally leaving out the entire control advantage of a wand over a controller in your little comparison. The only way what you say makes sense is if people sit there with zero motion tracking of their controllers somehow trying to use only the trackpads and buttons (no motion tracking) to play the game.... That's not how it works. The reason why the wands are awesome is because they can track pitch, yaw, roll and rotation across all those axis (i.e. 6 degrees of freedom), thus allowing your hand to become a gun. Even if there weren't trackpads at all, it would still be superior to a gamepad.

A thumbstick (or trackpad), for comparison, only has two degrees of freedom. Yaw and Pitch.
M00NSH0T 님이 마지막으로 수정; 2018년 1월 15일 오후 4시 04분
Feesh 2018년 1월 16일 오전 1시 01분 
Mr Eos님이 먼저 게시:
Don't move the goal post. The guy was attacking consoles based on their controllers in general. Now you're suddenly trying to make it about motion controllers.

If someone wants to claim controllers dumbing down video games.... and in the same breath praise the vive wands. They are ignorant. Because the Vive Wands actually have dumbed down controllers to the equivlent of an Apple device... where you have 1 giant button.

I like streamlining, and getting rid of fluff, but not to the extreme that the Vive Wands attempted to force.
At least make sense. If the haptic track pads are considered a single button, then so are analog sticks. The haptic track pads have a huge amount of potential, far more than basic analog sticks, Anyone who's ever used a steam controller will tell you as much. They're just not familiar and people aren't willing to invest the time into learning something new.
larry.nog 2018년 1월 16일 오전 3시 51분 
They really should release a patch for controllers for those who want/need to use them, even if I believe it to be nonsensical in a free-roaming first person VR game !
And VR controllers probably need to evolve to feel a lot less like controllers, Touch and knuckles are a step in the right direction but are bound to keep evolving away from traditional controllers.
M00NSH0T 2018년 1월 16일 오전 5시 01분 
Mr Eos님이 먼저 게시:
Don't move the goal post. The guy was attacking consoles based on their controllers in general. Now you're suddenly trying to make it about motion controllers.

If someone wants to claim controllers dumbing down video games.... and in the same breath praise the vive wands. They are ignorant. Because the Vive Wands actually have dumbed down controllers to the equivlent of an Apple device... where you have 1 giant button.

I like streamlining, and getting rid of fluff, but not to the extreme that the Vive Wands attempted to force.

"move the goal post"? I'm directly addressing your claim that vive wands somehow offer less control thatn controllers. They absolutely do not. They offer 12 analog degrees of freedom over a controller's 4. Sure a controller has more buttons, but as anyone who's not some sophomoric teenager knows, control is more about analog axis than discrete buttons. Your claim that everyone who disagrees with you is ignorant is comical and ironic.
M00NSH0T 님이 마지막으로 수정; 2018년 1월 16일 오전 5시 02분
Despiser 2018년 1월 16일 오전 5시 14분 
Vive wands are a man’s controller. Big strong and phallic. Gamepads are for sissies.
M00NSH0T 2018년 1월 16일 오전 9시 53분 
well, I'm going to attempt to avoid falling into your insult trap too far here, except to say you sound like an angry angsty teenager throwing a tantrum in each of your posts so it's really hard to get through any of them without eye rolling.

Now that I better understand your point (which you didn't clearly articulate - that's on you, not the "ignorant" masses), I do sort of see what you're saying, but you do realize that there are new Vive controllers coming out that will address this, right? The Vive "knuckles"? google it. The problem with traditional Xbox controllers has always been that you need to take your thumbs off the stick to hit buttons, so just going with an xbox controller split in half design would be foolish. That loss in control, even for a fraction of a second, can be problematic. Thus, the Xbox Elite controller, which I have and is quite nice. Each finger gets a paddle so you can hit the b button without taking your thumb off the thumbstick. You want each finger to ideally control its own button instead of having some traditional controller style layout. They realize this already and are coming out with a new controller to address the issue. Not because you threw a temper tantrum, but because it just makes sense. Plus, it's kinda what the Rift controllers were already doing. Maybe you should sell your Vive and get a Rift. I'm sure you'll find plenty else to complain about, but hopefully not this issue at least.
M00NSH0T 님이 마지막으로 수정; 2018년 1월 16일 오전 10시 29분
Hatchetman 2018년 1월 16일 오후 2시 17분 
Mr Eos님이 먼저 게시:

1 Giant touchpad vs 1thumbstick +D-pad.

I'm not dumb enough to pretend that putting an HMD on is anything more than what it is. I came to play video games, not pretend I'm in an alternate reality.

You said "1 Giant touchpad vs 1thumbstick +D-pad." but don't you mean "1 Giant touchpad IS A 1thumbstick +D-pad." because the touchpad can be thumbstick and a D Pad at the same time or just function as one or the other, just depends on the game.

Why did you even bother buying a HMD if you didn't want to BE in an alternate reality because that IS THE WHOLE POINT of a HMD. You should of just bought a huge monitor or TV and sit 1ft. away because you would have saved a lot of money. How about you stop being Francis because what your complaining about and how you're complaining you sound like a Francis. Reading your comments this is what I see https://www.youtube.com/watch?v=NF41xyYYWDs
Gak 2018년 1월 18일 오전 8시 48분 
Wow lots of replies since I first posted.

As I would have have expected, there's lots of debate on which controller should be used.

I have played quite a few Vive VR games with their controller with absolutely no problem, so I am no stranger to the Vive wands. They work great for most games.

I have just revisited FO4VR and I reinterate that having a choice of controllers should have been implimented.

I need to sit while playing (standing is not an option), so the wand is just horrendous. The controls are terrible, not to mention I'm half the size of people around me when sitting.

As someone in this thread said, "console controllers are for sissies". Well, call me a sissie because I prefer one method of interaction over another.

While Skyrim VR is just terrible in the graphics department, at least I'm able to move and interact with the world with a controller layout that I am familiar with.

It's sad Bethesda didn't include XBox controllers as an alternative as what I see in FO4VR has much promise...but also many flaws.

I'll stick with the regular PC version of FO4. After seeing the graphics of Skyrim VR I won't be getting FO4VR for the PS4 unless the graphics are great, not watered down like Skyrim.

It's my loss not playing FO4VR and Bethesda's gain of my cash. But playing it as is, having to sit and be only 3 feet tall is too much, even without the controller issue.
Carpe Noctem 2018년 1월 18일 오후 12시 48분 
WarMachine님이 먼저 게시:
Gak님이 먼저 게시:
Just played Skyrim VR on PS4 until I arrived in Riverwood and the controls are so much better. You're actually using a PS4 controller, not wands as in FOVR.
I found movement to be very smooth in Skyrim VR. The short snap turns are perfect for not getting motion sickness.
The Vive controllers are very clunky. I guess I want familiarty with a XBox controller over the Vive
wands.
That's not VR. But, guess what, you don't even need to buy FO4VR to get what you want. Search for Vereio Perception, it will give you what your looking for on the base game with all your mods and dlc.
VR is the headset. The motion controls don't signify if something is virtual reality or not. Don't act like a smartass if you have no substance behind your argument.
WarMachine 2018년 1월 18일 오후 12시 59분 
Hellcat님이 먼저 게시:
WarMachine님이 먼저 게시:
That's not VR. But, guess what, you don't even need to buy FO4VR to get what you want. Search for Vereio Perception, it will give you what your looking for on the base game with all your mods and dlc.
VR is the headset. The motion controls don't signify if something is virtual reality or not. Don't act like a smartass if you have no substance behind your argument.
Negative boss, VR is a digital world on your computer, the headset is a way to visit it. Head tracking has been mainstream long before VR, you can also do it on multiple screens like a simulator, it's not limited to an HMD, all an HMD does is put a shroud around it. But in the end your not in VR, you're looking through a window, granted borderless, still a window. You cannot interact with that world, you can only direct an avatar to do something basic, your not the avatar. FO4VR may have only basic interaction, but at least it has interaction.
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