Fallout 4 VR

Fallout 4 VR

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MowTin Feb 7, 2018 @ 8:59am
Power Armor animation, third person view and other issues
1. When you enter your power armor, why doesn't it open up before you enter it? The animation is there. I see it when my companion enters their power armor. When you hit "enter" the animation should trigger and you should have to click again to actually enter.

2. There's no way to see what you're wearing. Why can't we have a third person view where we can see what we look like?

3. Why can't the VATS cinematic death shots be an option? I get that motion sick crowd may have issues with the camera motions but I don't get why it's not an option for the rest of us.

4. Can we have proper smooth turning like Doom VFR and Skyrim got?
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Showing 1-8 of 8 comments
Willow Feb 11, 2018 @ 2:54pm 
In response to your 2nd question, you can actually get a 3rd person view of your player model if you sit in a barber chair. I'd recommend installing that Homemaker mod so you can build your own barber chairs at your settlements, just so you don't always need to go to diamond city or vault 81 to get a look at yourself.
The Maddog Feb 12, 2018 @ 4:49am 
Originally posted by MowTin:
1. When you enter your power armor, why doesn't it open up before you enter it? The animation is there. I see it when my companion enters their power armor. When you hit "enter" the animation should trigger and you should have to click again to actually enter.

Because in VR you're swiching your HUD which requires a quick reload. I supposed they "could" have shown the armour opening but they'd still have to reload the screen.




Originally posted by MowTin:
2. There's no way to see what you're wearing. Why can't we have a third person view where we can see what we look like?

Because there is no 3rd person in real life. That is what Fallout 4 is trying to emulate. Aside from sitting in a barbers chair, there is little reason to need to see what you look like. It's the same reason all the character creation screens are gone. You're no longer looking at the character on a screen because you ARE the character.


Originally posted by MowTin:
3. Why can't the VATS cinematic death shots be an option? I get that motion sick crowd may have issues with the camera motions but I don't get why it's not an option for the rest of us.

Again..whats the point? You dont get a cinematic replay in real life so why would you in VR. Dont get me wrong, I see what you are saying and it would be cool but it's not there for a reason, be it immersion reasons or implimentation reasons.


Originally posted by MowTin:
4. Can we have proper smooth turning like Doom VFR and Skyrim got?


You do have smooth turning. Just turn!

Best to not compare to Skyrim or Doom for good reason. Skyrim is a PSVR title and designed to the limitations of the PSVR tracking (foward facing and no roomscale). Doom is crossplatform so again, it has certain features that where designed with the PSVR in mind (again that forward facing, no roomscale was part of the design on the game engine).

Fallout however is built for the Vive. It expects you to have roomscale and to have full tracking no matter what way you look. it "might" be something they add in future patches (especially if they opt to port to PSVR) but I cant see it being high on the list of priorities at this time as they are still dealing with certain ingame perfomance issues.
MowTin Feb 12, 2018 @ 7:27am 
Originally posted by The Maddog:
Because in VR you're swiching your HUD which requires a quick reload. I supposed they "could" have shown the armour opening but they'd still have to reload the screen.

That's my point. They should show the armor opening and then you click to enter.




Originally posted by The Maddog:
Because there is no 3rd person in real life. That is what Fallout 4 is trying to emulate.

In real life, I can see what I'm wearing. I just look at my pants and my body. Changing the look of your character and his armor is a big part of FO4.


Originally posted by The Maddog:
Again..whats the point? You dont get a cinematic replay in real life so why would you in VR. Dont get me wrong, I see what you are saying and it would be cool but it's not there for a reason, be it immersion reasons or implimentation reasons.

The cinematic VATS death are an iconic part of FO4. It's clear to me they removed it for the motion sick crowd. But why can't it be an option for those of us who don't get motion sick?


Originally posted by The Maddog:
You do have smooth turning. Just turn!

It's about options. Not everyone wants to stand for 4 hours. There is already a turn option. All I'm asking for is that it be continuous instead of this stupid snap smoothly. Doom VFR and Skyrim have this. Lots and lots of games have this option.
Last edited by MowTin; Feb 12, 2018 @ 7:29am
Wip3ou7 Feb 12, 2018 @ 8:43am 
Smooth turning is in the game look in the options. I don't care for cinematic death cams but I never say no to anything betting optional. The power armor, mirrors to see yourself, and some HAND MODELS would be great though!
MowTin Feb 12, 2018 @ 8:46am 
Originally posted by Wip3ou7:
Smooth turning is in the game look in the options.

It's not real smooth turning. It's snap turning done smoothly. It seems that they don't understand what smooth turning is.

I'm on the RIft. To turn I have to move my thumbstick and then click a button too. Every time I turn I have to press this button. I would like to just move my right thumbstick to turn continuously like many other VR games.
Last edited by MowTin; Feb 12, 2018 @ 8:48am
Snek Overlord Jan 6, 2019 @ 9:43am 
Originally posted by The Maddog:
Originally posted by MowTin:
1. When you enter your power armor, why doesn't it open up before you enter it? The animation is there. I see it when my companion enters their power armor. When you hit "enter" the animation should trigger and you should have to click again to actually enter.

Because in VR you're swiching your HUD which requires a quick reload. I supposed they "could" have shown the armour opening but they'd still have to reload the screen.




Originally posted by MowTin:
2. There's no way to see what you're wearing. Why can't we have a third person view where we can see what we look like?

Because there is no 3rd person in real life. That is what Fallout 4 is trying to emulate. Aside from sitting in a barbers chair, there is little reason to need to see what you look like. It's the same reason all the character creation screens are gone. You're no longer looking at the character on a screen because you ARE the character.


Originally posted by MowTin:
3. Why can't the VATS cinematic death shots be an option? I get that motion sick crowd may have issues with the camera motions but I don't get why it's not an option for the rest of us.

Again..whats the point? You dont get a cinematic replay in real life so why would you in VR. Dont get me wrong, I see what you are saying and it would be cool but it's not there for a reason, be it immersion reasons or implimentation reasons.


Originally posted by MowTin:
4. Can we have proper smooth turning like Doom VFR and Skyrim got?


You do have smooth turning. Just turn!

Best to not compare to Skyrim or Doom for good reason. Skyrim is a PSVR title and designed to the limitations of the PSVR tracking (foward facing and no roomscale). Doom is crossplatform so again, it has certain features that where designed with the PSVR in mind (again that forward facing, no roomscale was part of the design on the game engine).

Fallout however is built for the Vive. It expects you to have roomscale and to have full tracking no matter what way you look. it "might" be something they add in future patches (especially if they opt to port to PSVR) but I cant see it being high on the list of priorities at this time as they are still dealing with certain ingame perfomance issues.



I WANT TO SEE HOW ♥♥♥♥♥♥♥ COOL I LOOK!!
Cylon Surfer Jan 17, 2019 @ 10:40am 
I'm kinda looking into the Power Armor opening animation at the moment. I have some ideas but nothing working at the moment.

In the meantime if you want a more immersive Power Armor experience in VR then I would recommend my mod, Kabuto:VR. The latest version provides an actual visual helmet for each of the main Power Armor helmets, you can equip / unequip them while wearing the armor, by swapping suits or by using the power armor equipment menus. The helmets are not shown if your suit doesnt have one and can be taken off at any time or destroyed in battle.

https://www.nexusmods.com/fallout4/mods/35909
Last edited by Cylon Surfer; Jan 17, 2019 @ 10:42am
Cylon Surfer Feb 18, 2019 @ 2:26pm 
@OP (if you are still about)

Kabuto:VR has now been updated to include a P.A.F.A.S (Power Armor Frame Activation System) Module - this optional addition allows the player to enter / exit Power Armor frames more immersively, i.e. which the frame opening / closing animation.

https://www.nexusmods.com/fallout4/mods/35909

Enjoy.
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Date Posted: Feb 7, 2018 @ 8:59am
Posts: 8