Fallout 4 VR

Fallout 4 VR

View Stats:
><=-- = = Jan 30, 2018 @ 10:58pm
My re-adjusted Fallout4Custom.ini settings - post patch.
After installing and so far, loving the new patch (updated for 1.1.31.0). I went through my previous Fallout4VRCustom.ini file (this file has been officially deprecated by Bethesda) and took the things not addressed that I still wanted and dropped them into the Fallout4Custom.ini file (not touched by patch)
I thought it might help someone else, so I am dropping it here with notes so you'll know what each setting does. This is my personal file, so it has my settings.

** It should also be stated that I am using Nvidia GTX 1080 SC 8GB / i7 5280 / 16GB DDR 4 so some settings here may be 'higher' for lower spec cards and machines.
**

Update 1: I put TAA back in for the hell of it and I've added some previous settings back, i.e. sun updates, decals, god rays, etc, and fSkyFactorScale=2500 as the one-eye star bug is still present sometimes (despite the patch fix) and I like the stars way out It like better to me. Hehe
Update 2: Book / plaque size + position added back
Update 3: Sticky-trigger fix from /u/hellstorm102 added
Update 4: Working on adding scope changes found by /u/funkbass87 https://www.reddit.com/r/fo4vr/comments/7ubcvd/all_default_scope_related_settings/ and modified by /u/Nalex66
Update 5: Added VATS tweak to fix target jumping -- post Feb patch - not too much to change :)

--begin file--

[Display]

; TAA sharpening

fTAAPostSharpen=0.675
fTAASharpen=1.0000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.675

; controls how fast the sun/lights update
fSunShadowUpdateTime=0.0075
fSunUpdateThreshold=0.0050

; god rays on
bNvGodraysEnable=1

; how long decals last/detail (damage/blood, etc)
fDecalLifetime=45.0000
fDecalLOD0=800.0000


[Imagespace]

; Disable depth of field ; supposed to help performance as well as clarity - if you disable DoF,
; you will see a large performance hit -- my reprojection jumped to 80-90%
; I also put it back, because it disabled underwater effects (Aqua Boy!) (this is also in
; Fallout4Prefs.ini and will conflict - edit here and remove there, just make sure to only have one.
; bDoDepthOfField=1

; enable radial blur
bDoRadialBlur=1

; More decal settings (my values are slightly higher than default)

[Decals]
uMaxSkinDecals=125
uMaxSkinDecalPerActor=50
bDecals=1
bSkinnedDecals=1


; splat!
[ScreenSplatter]
bBloodSplatterEnabled=1


[VRDisplay]

; Fallout set supersampling (SS) level
; I am now using 0.8 with SteamVR set to 3.3 (crisp up close, but higher reprojection)
fRenderTargetSizeMultiplier=1.2


[Archive]

; required for MODS
sResourceDataDirsFinal=
bInvalidateOlderFiles=1


[VR]

; Allow you to sneak without physically ducking
fComfortSneakHeight=1.0

; Star/sky distance (fixes one eye-full of stars and looks better IMO)
fSkyScaleFactor=2500.0000


; scope settings (experimental)
; https://www.reddit.com/r/fo4vr/comments/7ubcvd/all_default_scope_related_settings/

; Default zoom on the scope, regardless of add-on power? (def 15) - doesn't seem to work
fScopeZoom=15.0000

; Change to 0 to disable all scopes (def 1)
; iScopeEnabled=1

; Shows gun body when using scope.Def 0 (this puts your gun below the scope view and shows the orientation -- but the screen is still blacked out around the view as normal - weird, but neat)
bShowGunWhenScoped=0


[VRInput]

; Allow you to move while in VATS
bShouldDisableDMInVATS=0

; Change scopes so they don't activate until closer to your eye
; other options from users: 12/10/9 or 20/12/10
fHmdToWeaponAngleExitScopeConeDegrees=15.0000
fHmdToWeaponAngleEnterScopeFadeDegrees=10.0000
fHmdToWeaponAngleEnterScopeConeDegrees=9.0000

; Change to 1 to enable Scopes while using VATS
bEnableVatsWithScopes=1


[VRTeleport]

; AP drain when teleporting - not needed for direct movement
; fOverEncumberedDrainPerTeleportDistance=0.1

; Teleport distance (much farther for workshop)
fTeleportDistanceMultiplier=0.40


[VRUI]

; ammo/health/AP HUD appears (on weapon) only when tilting your weapon down
fPrimaryWandHUDPitch=-70

; flat workshop scrolling
bCircularWorkshopPallete=0

; Probably no longer necessary :)
; Power Armor HUD
; TBD
; My old settings:
; https://www.reddit.com/r/fo4vr/comments/7n7lya/after_playing_around_with_the_power_armor_helmet/

; Compass location (default -15 I think) (this puts it comfortably just below view)
fHMDHUDStatusZ=13.5000

; Scale craft menu (disabled for now)
; fWorkbenchScale=2.0000

; Hide enemy health bars and name tag
fEnemyHealthX=0
fEnemyHealthY=0
fEnemyHealthZ=45
bEnemyHealthDynamicScale=0
fEnemyHealthScale=0.0

; books/plaques position/size (center and increase scale)
fBookModelY=43.0000
fBookMenuScale=2.5000
fBookMenuY=-35.0000
fBookMenuX=32.0000


; VATS target selection speed fix
[VATS]
fVATSTargetUpdateSec=0.1
fVATSShapeRadius=0.1
fVATSShapeLength=5000


[Controls]

; Hold grip for 1.25 sec to prime grenade and not blow yourself to hell
fThrowDelay=1.25

; hold menu for 1 sec to enter workshop instead of 3-4
fEnterWorkshopDelay=1.0000


[Grass]

; better grass density for performance (def 20)
iMinGrassSize=32


[Gameplay]

; hide main HUD (to use on gun)
bHealthBarShowing=0


[General]

; allows console
bAllowConsole=1

; these make textures look better, but cause a slight delay when first starting - worth it IMO
bForceUpdateDiffuseOnly=0
iTextureDegradeDistance0=1400
iTextureDegradeDistance1=2800
iTextureUpgradeDistance0=1000
iTextureUpgradeDistance1=2200

[VRWand]

; Disabled interactions in secondary hand while using the primary hand
; aka - prevent you from not being to open a container because your other hand is pointed at something else

fSecondaryWandMaxGrabDistance=0.1
fDownwardGrabFloorDistanceMultiplier=0

; fix the new sticky/full press trigger to be soft-again
bUseAlternateTriggerThreshold=0

--end file--

I hope it helps!
Last edited by ><=-- = =; Feb 9, 2018 @ 2:24pm
< >
Showing 31-45 of 47 comments
><=-- = = Feb 1, 2018 @ 11:02am 
Originally posted by Sacred Myths:
Originally posted by ham shot FIRST:

I've got a GTX 1080 SC 8GB
made no difference here either.

Evga gtx 1080ti Hybrid SC2 don't even need a custom .ini tbh game runs perfect tbh. Just wanted to see if this changed anything visually.

Most of these changes fix and tweak gameplay settings. The only visual changes are the TAA sharpening and the super-sampling level -- 1.2 is the default, so you probably wouldn't see too much of a noticeable visual change.
Stadtreiter Feb 1, 2018 @ 11:03am 
The vignette helps me to not get sick. I think that is the trick.
Now to something completely different: I'm doomed! I will never bee happy with this game again.... After 150h of joyfull gaming I started to look after reprojection and framecounts.... terrible! How do I ever thought it was smooth playing! ;-)
><=-- = = Feb 1, 2018 @ 11:05am 
Originally posted by DoxHoliday:
Good show. I had most of the others but didn't know about the scope cone settings and trigger fix. Thanks for the excellent compilation. Those scope settings do help.. and I did change my bShowGunWhenScoped to 1..

it's kinda weird as it puts the weapon model, with scope, superimposed on the zoomed scope image. The scoped rifles I have tried so far puts this well below the scope reticle so it doesn't really interfere.. and I kinda like it b/c it shows you the orientation of the rifle while zoomed in, and to me makes it easier to know how much further to move it away or bend it to remove the scoped action.

It is weird, but I think I am going to try it too. I like that idea of seeing the orientation. :D -- these settings and such are being figured out by crazy people who spend forever tweaking settings to share with the world. I am just spreading the love.
><=-- = = Feb 1, 2018 @ 11:07am 
Originally posted by elijahwan:
so i like a lot of your tweaks--but one of these setings is creating a HUGE issue with graphics in the game. I am currently around Lexington and there are crazy stretching textures comming from this light pole. never happened before i made the changes. This happening to anyone else?

I've had stuff like that happen before too -- it was usually after playing for a long time, so I don't know if it was just stress or there was a bug from a mod. It eventually went away for me. *shrug*

edit: If you're using texture mods -- uninstall, re-download, and reinstall those texture mods. They are likely missing data.
Last edited by ><=-- = =; Feb 1, 2018 @ 12:30pm
><=-- = = Feb 1, 2018 @ 12:24pm 
Originally posted by Stadtreiter:
The vignette helps me to not get sick. I think that is the trick.
Now to something completely different: I'm doomed! I will never bee happy with this game again.... After 150h of joyfull gaming I started to look after reprojection and framecounts.... terrible! How do I ever thought it was smooth playing! ;-)

What's most important is how does it look and play to you? A high reprojection can make you more susceptible to sickness from what I hear, but before I began my own testing I was playing with SS of f 1.4 / s 1.8 (which was *gorgeous*) and almost 80%+ reprojection and had just gotten used to it -- so it's subjective. I aim for better levels vs clarity now. Live and learn.

If you change your settings (lower shadows, for one) and try some mods like the VR Optimization Project and FAR (Faraway Area Reform) you will see some nice improvement to smoothness.
Stadtreiter Feb 1, 2018 @ 2:44pm 
I have allready FAR, Vivid Fallout and Great FPS Boost running. VR Optimization Project seems not ready for no-DLC player, so far, if I understand it right. I stand away from Insignificant Object Remover, because I like those little and "insignificant" details.

gtx980ti-> FSS=1.2 /SSS=1.2 / AA=8 and 80%+ reprojection just standing on the street in Sanctuary. *sniff* But it plays nice and smooth for me....

I can warmly recommend those mods to everyone.
And I can give the good advice to everyone NOT to look at your performance statistics if you like this game and you are somewhat happy with the performance, exept you've got problems. Just take it as a safe assume in the back of your brain, that you need all extra performance that you can get. ;-)
Stadtreiter Feb 1, 2018 @ 2:52pm 
ham shot First, can you explain "reprojection allways on" to me? I thought with this settings I would have more reprojection, cause it would be "allways on". I red on reddit, that this is not the case and it would be in any way better, but they don't explain why and which effect on my performance it has? I try it one short time, but I had the impression of slightly more stuttering?
DoxHoliday Feb 2, 2018 @ 9:11am 
Bumping this as the trigger and stock INI mods were especially helpful to me for this new beta patch. I would also add, install the VIVID "Best Choice" FO4 mods from Nexus.

I did set bDoDepthOfField =0 and bDoRadialBlur=0 like I had it before.. I don't think imho that it's too sharp, and I guess I'll deal with it or disable when I get to the water ;)

Thanks again hamshot
><=-- = = Feb 2, 2018 @ 1:52pm 
Originally posted by Stadtreiter:
I have allready FAR, Vivid Fallout and Great FPS Boost running. VR Optimization Project seems not ready for no-DLC player, so far, if I understand it right. I stand away from Insignificant Object Remover, because I like those little and "insignificant" details.

gtx980ti-> FSS=1.2 /SSS=1.2 / AA=8 and 80%+ reprojection just standing on the street in Sanctuary. *sniff* But it plays nice and smooth for me....

I can warmly recommend those mods to everyone.
And I can give the good advice to everyone NOT to look at your performance statistics if you like this game and you are somewhat happy with the performance, exept you've got problems. Just take it as a safe assume in the back of your brain, that you need all extra performance that you can get. ;-)

VR Optimization has downtown available for Non-DLC and it works well. The rest will be added in time - I recommend it as its a very non-threatening mod as it is. I agree about the stat-watching. If it ain't broke.... :)
><=-- = = Feb 2, 2018 @ 1:56pm 
Originally posted by Stadtreiter:
ham shot First, can you explain "reprojection allways on" to me? I thought with this settings I would have more reprojection, cause it would be "allways on". I red on reddit, that this is not the case and it would be in any way better, but they don't explain why and which effect on my performance it has? I try it one short time, but I had the impression of slightly more stuttering?

I am no expert --
Always on as I understand it is good for seated VR games because you're not moving so there is less tracking going on --- and it's generally recommended to only use Asynchronous (for Vive) when playing standing room games and ASW for Occulus for everything(?)

When Asynch isn't enough, or you get little jitters because you're pushing your system, you can also try adding Interleaved which helps to smooth it out, but if you can avoid it, it's better.
><=-- = = Feb 2, 2018 @ 1:59pm 
Originally posted by DoxHoliday:
Bumping this as the trigger and stock INI mods were especially helpful to me for this new beta patch. I would also add, install the VIVID "Best Choice" FO4 mods from Nexus.

I did set bDoDepthOfField =0 and bDoRadialBlur=0 like I had it before.. I don't think imho that it's too sharp, and I guess I'll deal with it or disable when I get to the water ;)

Thanks again hamshot

Woot! Yeah I use Vivid Best Choice as well. If you've got the VRAM, go get some 4K textures for wood, objects and such - it makes a huge difference with minimal performance hit.
Spider Feb 3, 2018 @ 4:44am 
Originally posted by Stadtreiter:
For people who like somewhat smoother TAA after-patch settings:

Before the patch, I had the same TAA settings like in the OP, but witch FSS=1.0 and SSS=1.2 on a gtx980ti (~ gtx1070). Now after the patch it is too much jiggeling/shimmering for me. Default TAA settings were too blurry. So I tested yesterday till late night and I came up with those settings, I will use at the moment:

FSS=1.2 and SSS=1.2 ( I will try SSS=1.3-1.4 later and/or FSS=1.0 and SSS= according to the math made by hamshotfirst which I not be able to see through after this long testing night, because SSS will be a bit more performance friendly )

fTAAPostSharpen=0.3
fTAASharpen=0.2
fTAAHighFreq=0.8
fTAALowFreq=0.7
fTAAPostOverlay=0.4
^^Thanks for this. On my rig this looked a bit better to me than OP's settings (but thanks to OP for posting them though).

With no antialiasing on at all, the game now looks incredibly sharp to me. Unfortunately, it is also a shimmery mess, even at the high Steam SS settings I tried. Previously I'd been playing with no antialiasing, but now with the new beta I feel compelled to turn TAA back on and with the settings above. I also added a recent mod for fixing distance blur, which seems to help a lot in outdoor areas: https://rd.nexusmods.com/fallout4/mods/29410?tab=description
All of that and some other tweaks makes it fairly acceptable for me. Yeah I'd love it to be as sharp as with no TAA, but at this point I think this is probably as good as the Gamebryo engine is gonna get...
Stadtreiter Feb 3, 2018 @ 5:45am 
Thank you in return! I installed that mod and the one he admits... gunsight blur whatever.
Now I stand on the street in Sanctuary in front of "my" house and can almost read the "Concord" writing on the watertower. I don't know what that mods do, but I fear it eats up many performance. But wow...
><=-- = = Feb 3, 2018 @ 11:49am 
Originally posted by ham shot FIRST:
Originally posted by Spider:

fTAAPostSharpen=0.3
fTAASharpen=0.2
fTAAHighFreq=0.8
fTAALowFreq=0.7
fTAAPostOverlay=0.4
^^Thanks for this. On my rig this looked a bit better to me than OP's settings (but thanks to OP for posting them though).

I also added a recent mod for fixing distance blur, which seems to help a lot in outdoor areas: https://rd.nexusmods.com/fallout4/mods/29410?tab=description
All of that and some other tweaks makes it fairly acceptable for me. Yeah I'd love it to be as sharp as with no TAA, but at this point I think this is probably as good as the Gamebryo engine is gonna get...

I have to try both of these things, esp that mod. Thanks for this. :D [/quote]
Last edited by ><=-- = =; Feb 3, 2018 @ 11:50am
Safari Joe Feb 3, 2018 @ 11:30pm 
tried using the sharpen tweaks posted here and now my headset is not tracking after the game boots for a few seconds.

great.
< >
Showing 31-45 of 47 comments
Per page: 1530 50

Date Posted: Jan 30, 2018 @ 10:58pm
Posts: 47