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If you only have one card leave it on auto.
As far as I can tell it does.. which would explain my performance , 0% reprojection 90fps solid everywhere even in heavy battles with maximum AI on screen , also seen some Flex effects too, some sort of witchcraft if it doesn't Lol , I know FO4 did support Physx Flex , can't find anything official, but I'm definitely getting physx effects and benefits it would seem. I will confirm this tomorrow.
EDIT: Just checked the Wiki page, and Fallout 4 (pancake, at least--I'm assuming that patch was incorporated in VR too) is listed as supporting PhysX:
https://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support
I'm definitely gonna try installing the GTX 1060 alongside my 1080Ti this weekend. My older CPU will probably benefit, I think. Not sure of the procedure though...
Yeah I found the same info too.. I wondered if HBAO+ could be enabled in VR too..woot Lol
I found this in FO4pref.ini for the 2D game, you can enable them in the advanced section of the launcher in the OG FO4.
[NVHBAO]
bEnable= 1
[NVFlex]
bNVFlexEnable=1
I haven't tried those in FO4 VR yet , but I'm pretty sure I have seen Flex like effects in the VR game already as explosions and ragdoll effects are just too good at times for there not to be some sort of NVFlex effect going on.. definitely get that card installed.
This video shows how easy it is to install a second card for physx , just download the latest driver for the card install it along with the latest physx version , go to nvidia control panel and set the second card as physx GPU 2 , thats it, pretty straight forward.
https://www.youtube.com/watch?v=-wMglgUbhHc
Post your results please .. I would say I have seen a very decent performance boost since the last update and enabling my second card as physx. it may be a combination of both factors but what's more important is that my system is stable and now running the game with comparative ease, which is great , Love the game having a blast too..
I'm not using any super sampling, the game looks pretty fine to me, very clear and crisp at close and mid distances, GFX are all set to default. I have tried SS 1.6 but honestly I prefer performance over GFX which in my case doesn't really justify it as the difference in quality is barely worth it unless I turn off TAA , which I prefer over Off or FXAA.
GL
Yes. when you set it to auto it will always use the GPU anyway , in my experience it never uses CPU. just below the selector it will say PhysX set to GPU even when auto is selected.
100% GPU is too high , I'm around 60- 65% .. most of the time .. peaks a bit in combat but generally never over 75%. I would lower some settings in the performance tab try to get that GPU load down.. experimentation is the key , I'm sure you can find a nice balance.
GL.
bEnable= 1
[NVFlex]
bNVFlexEnable=
????
Yes , I just tested it , add this to your Fallout 4 VR prefs.ini at the bottom of the file save it . then test it. Let me know how you get on, I won't say anything until you give me your opinion , but just throw a few grenades Lol ... and Have Fun
[NVHBAO]
bEnable=1
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=1
iQuality=2
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
Shoud i take tta off?
Edit : Ok so I tried it with TAA then without TAA, my own thoughts ... inconclusive. it was worth the effort though. If anyone else would like to share their opinions on wether they seen any improvement feel free to comment , I did think it had some affect on distance clarity though and also the textures seemed a bit softer, explosions I'm not so sure it did have any effect after all , but they are already pretty good , Ragdoll effect , I 'm pretty sure worked a bit better as a few AI flew across the screen just a bit too far Lol.. again inconslusive as I have seen that happen without the edits. maybe not quite as far though