Fallout 4 VR

Fallout 4 VR

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Every VR Game should just use a gamepad, i absolutely hate using my occlus touch or vive controllers
gaming standard should always be a gamepad ethier xbox or ps4 controller , i cannot stand games that dont use these and only have motion controls its actually killing the VR market if you release games without gamepad support... alot of love fallout series , i do wish they put in the option like skyrim VR had with gamepad support
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I would give up answering the idiot, its his way or no way according to him.
IanL 2018年1月25日 8時26分 
Mr Eos の投稿を引用:

...
FPS games give you a choice to play with mouse or controllers. (If it was up to certain idiots that exist in this thread and elsewhere, mouse would be the only option)
...

Hey ... don't forget the idiot who started this thread with "Every VR Game should JUST use a gamepad" :steammocking:
before i tried VR, i thought i would hate motion controls, and didnt care about roomscale.

after buying a vive, i can say that gamepads need to die.

you just need to not suck shameless.
i bet if he lived back when automobiles first came out, he woulda been standing up on a literal soap box, ranting in the street about how 'EVERYONE NEEDS TO USE HORSES AND NEVER USE A HORSELESS CARRIAGE. THEY ARE RUINING OUR LANDS!"
SEXCOPTER RUL の投稿を引用:
before i tried VR, i thought i would hate motion controls, and didnt care about roomscale.

after buying a vive, i can say that gamepads need to die.

you just need to not suck shameless.

I dont think game pads "need to die", they just need to be utilized appropriately. There are couple VR games that work brilliantly with a gamepad (Legend of dungeon) or where motion controls are just no good (certain flight and racing sims) but people dont have the wheel or HOTAS to use instead.

That said, I think OP is being a bit stupid. The PSVR comes in two flavours, with or without motion controls and Skyrim VR is made to support both types. Fallout VR was made with the Vive in mind which DOES have motion controllers ergo one control type.

Why the hell anyone would want to trade to gamepad from motion controls where motion controls are clearly superior I do not know though.



Well buried under the generic rumbling is one argument I understand actually, it's the lack of buttons on the Wands, forcing some weird combination sometimes... Which results by example in dropping a Molotov on your lab when trying to reload... But I'm not sure more buttons are necessarily the answer to that, I think that the future might be more with more complex and "realistic" movements recognized by the controller and games. Like when individual fingers will finally be trackable and such.
Also, the wii argument : VR and motion controllers are miles above what the Wii could do... For one, using Wands without the VR HMD would be pretty lame actually, it's the combination of HMD, roomscale and motion controllers that really is immersive !
Gamepad controllers suck for 2D FPS games. They would suck even more for VR FPS games.
最近の変更はControversyが行いました; 2018年1月27日 7時59分
Eventually VR games/apps probably will not even use "controllers" per se (not to say you couldn't have them, like your favorite gun/stock or whatever)). If it's using hand-tracking (like Magic Leap or somesuch) we could conceivably see controls that are all contextual, based on where your hands are in VR and/or what they're holding/touching at the time. May even be combined with eye tracking for menus or whatever. Personally, I'm looking forward to this because it will feel even more immersive, like actually pulling the pin out of a grenade and throwing it instead of clicking a button (or group) to simulate the same.
Mr Eos の投稿を引用:
The Maddog の投稿を引用:

Why the hell anyone would want to trade to gamepad from motion controls where motion controls are clearly superior I do not know though.


Because in most cases. The motion controls are not superior.

1. They emulate thumbstick on a touchpad instead of using the real thing.

2. Have you tried swimming in FO4VR yet? <---this is what you advocate for btw. Forcing this kind of gimmicky ♥♥♥♥.

Swimming in FO4VR is almost enough of a reason in itself to refund this garbage.

And go look at all the people crying about Subnautica right now because it doesn't have motion controls. These people don't even know wtf they ask for.... Swim in Fallout 4 VR and tell me you want to play a game centered around that concept. If being forced to mimick a breast stroke isn't enough to convince you that your attempts to force "roomscale" interactions is nothing but a gimmick, you're willfully ignorant to the truth. And don't twist my words. Roomscale is not a gimmick, Forcing lame interactions in it because you want to limit the controllers is.

Roomscale tracks my hands so I can have detached aiming and track the subtle tilt of my neck when I look around, or allow me to make moderate use of ducking around corners.. I don't need to be forced to crouch or simulate a ♥♥♥♥♥♥♥ breast stroke because of it. That's just dumb. But that is exactly what you people advocate.

"DUHR!!! if you want detached hands... then you should be forced to do all this other stupid ♥♥♥♥ too.... because I don't know how to use a real thumbstick and some buttons!"

Could you be any more of an ♥♥♥♥♥♥♥?
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投稿日: 2018年1月17日 18時22分
投稿数: 84