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Bir çeviri sorunu bildirin
Is it just me or can you set up a seated position and just select that in steam vr set up ,control pads are just what the game console makers have supplied for you to get used to ,now that you are used to them is the only reason you preffer using it ,you never had a choice before ,and untill you get used to new controller solution s ,the usual will always be the go to.
I like fredum of my arms ,would preffer sticks than touch pad but as earlyer mentioned now im more likly to find pads less confusing to use as im now used to them
A VR game using gamepad is not a VR game
Elite doesnt give you a choice to use motion controls. So of course elite players will use non motion controls. I'm sure if you could get up, walk around and interact with your ship and inside stations people would love to use them.
Elite, as a seated/cockpit game is simply a different type of VR to Roomscale VR. Hence why I think they should be called SVR to avoid confusion. So no not full VR.
After all, Steam does try to distinguish the difference with a seated or standing tag.
To back this up look at X-Plane 11 VR, you can use the motion controllers to handle every aspect including control over your aircraft. Problem is that the motion controllers are far too unwieldy in the control aspect vs using a gamepad/HOTAS. You could use both, but be prepared to rearange your whole setup then as having the HOTAS on a table or sitting in front of a table will probably end up with a few issues in determining the location of the motion controllers.
Anyway, like you said these games are far different than F4VR so bringing up ED doesn't really do anything for this discussion.
Having said that, more options is always nice, so long as those options work for the game. If they made Job Simulator work with a 360 controller, it would be completely pointless and boring.
Well aware:
So I guess we agree fully then?
I wasn't claiming people would play with motion controls over a HOTAS, I was saying that if the game had roomscale stuff in it, you would need a roomscale capable controller. If Elite did have internal ships and stations you could do the whole roomscale in, I would happily switch between HOTAS for piloting and Wands for Roomscale. But it only has cockpit/seated (SVR) gameplay in it so there is litterally no need for motion controls so it was pointless for Shameless to bring the game up as evidence that VR doesn't need motion controls.
Litterally the only new thing VR added to Elite (I hate saying it like that it sounds like its nothing, when it is truley amazing but still...) is a camera change. Even the look at a screen to open it mechanic was originally designed with head trackers in mind. As much as I class it as one of my favourite VR games, it is still just a seated experience with no real tracking beyond the HMD/camera location.
It is why I say it is a SVR game and not a VR game and should not be used as backup that VR games should all have SVR controls.
Also, can't wait for gloves to blow VR controllers out of the water. Anything that can replicate the feeling of holding/touching something would be a game changer.
It's immersive because you are controlling a third party (the ship) and not you. You are not even fully tracked so of course sitting and pressing buttons in a game where you sit and press buttons is immersive. But it wont be for a game like fallout. Elite is an SVR and not a VR game. HOTAS may work for a flight game, but that quickly dissapears on a FPS or even a driving game. Different controls are for different game types. Whats next, a dance mat for civilization VI? I mean dance mats are more immersive for dance games, so why not use it for a grand strategy game?
Basically, games where your character uses a controller will be more immersive with a controller. Games where you aim, run around and dodge would be more immersive with motion controllers where you can aim, run around and dodge. It's common sense.
What is "killing the VR market" is the fact that VR isn't a realistic item for average consumers. Vive and Oculous are focusing on releasing new and better headsets that will undoubtably be more expensive. When in reality they should be focusing on making more affordable ways to play VR. Many people simply lack the disposable income to buy a PC capable of comfortable VR (more so with Fallout VR, minimum specs being listed as a 1070 is definitely turning some people away. Optimization needs to be a main focus for Bethesda) and then buy a VR headset. I think Vive and Oculous should start making tiered VR experiences.
Things like cheap and simple headsets just made for seated experiences with not much fancy room scale. Lower resolution headsets. A version of the Vive without the controllers (which are $125 a piece when unbundled with the Vive). Etc. The hardware needs to be cheaper before it becomes better.
TL:DR this isn't what is killing the VR market. We've known for a long time it's the price that is killing it.
However this of course shouldn't apply to "all" games. Because if this were true for a game like Pavlov or Onward, controllers and KB+M would have a massive advantage. But single player games like this should offer more casual experiences.
Edit: Actually hold on. I just realized the word "JUST". Yeah never mind, OP JUST lost my respect.