Fallout 4 VR

Fallout 4 VR

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Every VR Game should just use a gamepad, i absolutely hate using my occlus touch or vive controllers
gaming standard should always be a gamepad ethier xbox or ps4 controller , i cannot stand games that dont use these and only have motion controls its actually killing the VR market if you release games without gamepad support... alot of love fallout series , i do wish they put in the option like skyrim VR had with gamepad support
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84 yorumdan 46 ile 60 arası gösteriliyor
Yea I agree,you should have the option to play with gamepad. I would not play a game without motion controllers. The thing I hate in this game is that even with the motion controllers you cant move or pick up any objects with your "hands". It would be so much cooler to search drawers by pulling them actually open instead of just pressing a button and picking up staff from the menu.
En son Aelgiz tarafından düzenlendi; 19 Oca 2018 @ 21:30
İlk olarak Shameless tarafından gönderildi:
gaming standard should always be a gamepad ethier xbox or ps4 controller , i cannot stand games that dont use these and only have motion controls its actually killing the VR market if you release games without gamepad support... alot of love fallout series , i do wish they put in the option like skyrim VR had with gamepad support
Should of started with "In my opinion" VR but not VR ? if you like walking around in handcuffs ,or is it sitting around .
Is it just me or can you set up a seated position and just select that in steam vr set up ,control pads are just what the game console makers have supplied for you to get used to ,now that you are used to them is the only reason you preffer using it ,you never had a choice before ,and untill you get used to new controller solution s ,the usual will always be the go to.
I like fredum of my arms ,would preffer sticks than touch pad but as earlyer mentioned now im more likly to find pads less confusing to use as im now used to them
En son Dustyearlobe tarafından düzenlendi; 20 Oca 2018 @ 8:31
why do you even own a vr headset then?
A VR game using gamepad is not a VR game
En son Crankor tarafından düzenlendi; 20 Oca 2018 @ 11:18
thats not true at all you dont need motion controls to use VR lol tell that to the thousand of elite dangerous players that use gamepads lol
En son Shameless tarafından düzenlendi; 20 Oca 2018 @ 17:44
İlk olarak Shameless tarafından gönderildi:
thats not true at all you dont need motion controls to use VR lol tell that to the thousand of elite dangerous players that use gamepads lol

Elite doesnt give you a choice to use motion controls. So of course elite players will use non motion controls. I'm sure if you could get up, walk around and interact with your ship and inside stations people would love to use them.

Elite, as a seated/cockpit game is simply a different type of VR to Roomscale VR. Hence why I think they should be called SVR to avoid confusion. So no not full VR.

After all, Steam does try to distinguish the difference with a seated or standing tag.
En son LemonyNebula tarafından düzenlendi; 20 Oca 2018 @ 18:35
İlk olarak LemonyNebula tarafından gönderildi:
İlk olarak Shameless tarafından gönderildi:
thats not true at all you dont need motion controls to use VR lol tell that to the thousand of elite dangerous players that use gamepads lol

Elite doesnt give you a choice to use motion controls. So of course elite players will use non motion controls. I'm sure if you could get up, walk around and interact with your ship and inside stations people would love to use them.
Not saying I disagree with you on your other points, but a gamepad/HOTAS will always be the preference in games like those anyway (Until we start getting haptic feedback gloves as the norm and better sensors).

To back this up look at X-Plane 11 VR, you can use the motion controllers to handle every aspect including control over your aircraft. Problem is that the motion controllers are far too unwieldy in the control aspect vs using a gamepad/HOTAS. You could use both, but be prepared to rearange your whole setup then as having the HOTAS on a table or sitting in front of a table will probably end up with a few issues in determining the location of the motion controllers.

Anyway, like you said these games are far different than F4VR so bringing up ED doesn't really do anything for this discussion.
This is sort of like asking Witcher3 to be completely redone so someone can play it using a steering wheel. The devs of each game have to pick the best options and go with it. Every game can't have every input option, it would make the gameplay crazy unbalanced.

Having said that, more options is always nice, so long as those options work for the game. If they made Job Simulator work with a 360 controller, it would be completely pointless and boring.
İlk olarak CT-5862-74 (Daz) tarafından gönderildi:
Not saying I disagree with you on your other points, but a gamepad/HOTAS will always be the preference in games like those anyway (Until we start getting haptic feedback gloves as the norm and better sensors).

Well aware:

İlk olarak LemonyNebula tarafından gönderildi:
Not that they arnt good in their own right. I love elite dangerous with my HOTAS for example.

İlk olarak LemonyNebula tarafından gönderildi:
In a cockpit situation it goes to show that seated is the best experience, the same as I dislike driving in LA Noir with the Vive controllers but enjoy driving with a steering wheel. The point is they are two different situations that cannot always be merged...

...the same as driving games suffer with motion controls.

So I guess we agree fully then?

I wasn't claiming people would play with motion controls over a HOTAS, I was saying that if the game had roomscale stuff in it, you would need a roomscale capable controller. If Elite did have internal ships and stations you could do the whole roomscale in, I would happily switch between HOTAS for piloting and Wands for Roomscale. But it only has cockpit/seated (SVR) gameplay in it so there is litterally no need for motion controls so it was pointless for Shameless to bring the game up as evidence that VR doesn't need motion controls.

Litterally the only new thing VR added to Elite (I hate saying it like that it sounds like its nothing, when it is truley amazing but still...) is a camera change. Even the look at a screen to open it mechanic was originally designed with head trackers in mind. As much as I class it as one of my favourite VR games, it is still just a seated experience with no real tracking beyond the HMD/camera location.

It is why I say it is a SVR game and not a VR game and should not be used as backup that VR games should all have SVR controls.

Also, can't wait for gloves to blow VR controllers out of the water. Anything that can replicate the feeling of holding/touching something would be a game changer.
Doesnt mean Elite Dangerous is not immersive because it doesnt use touch controllers lol , immerisive is being immersed in the enviroment around you not what controller you are using
İlk olarak Shameless tarafından gönderildi:
Doesnt mean Elite Dangerous is not immersive because it doesnt use touch controllers lol , immerisive is being immersed in the enviroment around you not what controller you are using

It's immersive because you are controlling a third party (the ship) and not you. You are not even fully tracked so of course sitting and pressing buttons in a game where you sit and press buttons is immersive. But it wont be for a game like fallout. Elite is an SVR and not a VR game. HOTAS may work for a flight game, but that quickly dissapears on a FPS or even a driving game. Different controls are for different game types. Whats next, a dance mat for civilization VI? I mean dance mats are more immersive for dance games, so why not use it for a grand strategy game?

Basically, games where your character uses a controller will be more immersive with a controller. Games where you aim, run around and dodge would be more immersive with motion controllers where you can aim, run around and dodge. It's common sense.
En son LemonyNebula tarafından düzenlendi; 21 Oca 2018 @ 4:52
@shameless have you tried a HOTAS setup in Elite dangerous? If not you should as it was literally designed around a HOTAS setup and far superior to a gamepad in nearly every way. Just like that was designed around a HOTAS many VR room scale games, including Fallout VR (not base game), were designed around motion controllers. You will just have to live with that fact sorry. You clearly have an extremely different view on VR and immersion than the majority of users. If it makes it easier to understand our perspective, its like seeing someone buying a top end gaming computer but end up complaining that developers don’t sell the games on floppy discs.
The posters of these threads are never going to change their minds. Just look at the title 'Every VR Game should just use a gamepad'. It's a ridiculous statement which is simply designed to be provocative to elicit endless 'why this isn't so' replies. We should really just ignore such nonsense.
Why you guys keep bringing up ED. There is nothing, except grow boobies, that you can do in VR that you cannot do sitting at your desk. VR was an afterthought that plugged into their simulator code.
The motion controllers are my personal favorite part about VR. Sorry you feel different. But it definitely isn't "killing the VR market".

What is "killing the VR market" is the fact that VR isn't a realistic item for average consumers. Vive and Oculous are focusing on releasing new and better headsets that will undoubtably be more expensive. When in reality they should be focusing on making more affordable ways to play VR. Many people simply lack the disposable income to buy a PC capable of comfortable VR (more so with Fallout VR, minimum specs being listed as a 1070 is definitely turning some people away. Optimization needs to be a main focus for Bethesda) and then buy a VR headset. I think Vive and Oculous should start making tiered VR experiences.

Things like cheap and simple headsets just made for seated experiences with not much fancy room scale. Lower resolution headsets. A version of the Vive without the controllers (which are $125 a piece when unbundled with the Vive). Etc. The hardware needs to be cheaper before it becomes better.

TL:DR this isn't what is killing the VR market. We've known for a long time it's the price that is killing it.
En son VerrucktMedic tarafından düzenlendi; 21 Oca 2018 @ 10:08
İlk olarak ianl tarafından gönderildi:
The posters of these threads are never going to change their minds. Just look at the title 'Every VR Game should just use a gamepad'. It's a ridiculous statement which is simply designed to be provocative to elicit endless 'why this isn't so' replies. We should really just ignore such nonsense.
Well I mean. In a way he has a point. I just don't agree it's what is killing VR. Games should appeal to as many people as possible. And if people dislike actually moving around. That is on them. Games like this are meant to be an FPS. So I mean a controller with headset seated experience makes sense. While the rest of us could enjoy what we like.

However this of course shouldn't apply to "all" games. Because if this were true for a game like Pavlov or Onward, controllers and KB+M would have a massive advantage. But single player games like this should offer more casual experiences.

Edit: Actually hold on. I just realized the word "JUST". Yeah never mind, OP JUST lost my respect.
En son VerrucktMedic tarafından düzenlendi; 21 Oca 2018 @ 10:11
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84 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 17 Oca 2018 @ 18:22
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