Fallout 4 VR

Fallout 4 VR

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Windows Mixed Reality Headset?
I am just curious if I can use the Windows Mixed Reality Headset with this game.

thank you.
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Showing 1-13 of 13 comments
Fink Jan 17, 2018 @ 1:40am 
Yes.
lepter Jan 17, 2018 @ 5:03am 
Originally posted by GhostedMemory:
I am just curious if I can use the Windows Mixed Reality Headset with this game.

thank you.
Other threads state the Samsung and lenovo headsets work ok. I would guess all the others do too.
M00NSH0T Jan 17, 2018 @ 7:53am 
I'd just make sure you have super high end system specs before bothering. I have a Vive and my father has a Odyssey. WIth the same vid card and otherwise better system specs than mine, he was unable to load many of the same games that my system can handle no problem. He's since added RAM and gotten a new CPU and things are working now (I've since upgraded my system too), but WMR seems to add an extra layer of overhead to these games, and this game in particular is very resource intense. You obviously can try for yourself and return it within 2 hours if you can't get anywhere with it, but I'd recommend you make sure you have at least 16gb of RAM and either a 980Ti,1070Ti, 1080 or 1080Ti as your vid card. CPU doesn't seem to matter, and RAM only seems to be important with WMR, which seems to use a lot. again try for yourself but just don't be shocked if you have less than that and it doesn't work.
Last edited by M00NSH0T; Jan 17, 2018 @ 7:55am
Despiser Jan 17, 2018 @ 8:51am 
Originally posted by M00NSH0T:
I'd just make sure you have super high end system specs before bothering. I have a Vive and my father has a Odyssey. WIth the same vid card and otherwise better system specs than mine, he was unable to load many of the same games that my system can handle no problem. He's since added RAM and gotten a new CPU and things are working now (I've since upgraded my system too), but WMR seems to add an extra layer of overhead to these games, and this game in particular is very resource intense. You obviously can try for yourself and return it within 2 hours if you can't get anywhere with it, but I'd recommend you make sure you have at least 16gb of RAM and either a 980Ti,1070Ti, 1080 or 1080Ti as your vid card. CPU doesn't seem to matter, and RAM only seems to be important with WMR, which seems to use a lot. again try for yourself but just don't be shocked if you have less than that and it doesn't work.

Strange. Odyssey lists a 1050 ti as the minimum for ultra settings
M00NSH0T Jan 17, 2018 @ 8:55am 
Originally posted by Despiser:
Originally posted by M00NSH0T:
I'd just make sure you have super high end system specs before bothering. I have a Vive and my father has a Odyssey. WIth the same vid card and otherwise better system specs than mine, he was unable to load many of the same games that my system can handle no problem. He's since added RAM and gotten a new CPU and things are working now (I've since upgraded my system too), but WMR seems to add an extra layer of overhead to these games, and this game in particular is very resource intense. You obviously can try for yourself and return it within 2 hours if you can't get anywhere with it, but I'd recommend you make sure you have at least 16gb of RAM and either a 980Ti,1070Ti, 1080 or 1080Ti as your vid card. CPU doesn't seem to matter, and RAM only seems to be important with WMR, which seems to use a lot. again try for yourself but just don't be shocked if you have less than that and it doesn't work.

Strange. Odyssey lists a 1050 ti as the minimum for ultra settings

that's to use WMR in general... i.e. be able to load the cliff house and whatnot. I hav eno doubt a 1050Ti will work with that, and probably also many of the apps listed in the windows store. But specific games, especially through SteamVR, may (and probably will) require more than that. 1050Ti is a pretty barebones card. But hey, give it a shot... you can always return the game if it doesn't work.
Last edited by M00NSH0T; Jan 17, 2018 @ 8:57am
m0rta_della Jan 17, 2018 @ 10:03am 
I don't think the mixed reality headsets add overhead, they just have a lot more pixels to be rendered. The Samsung Odyssey has the same display resolution as the Vive pro, so it takes of course more power compared to the original Vive when you campare them with the same level of supersampling. Just lower supersampling for the mixed reality headset until the render resolution is the same like on the vive, I bet performance will be the same than too.
M00NSH0T Jan 17, 2018 @ 10:55am 
that's possible, but if I recall when I was looking at my father's system, there was a separate WMR process running on top of steamvr that was using a lot of RAM. His RAM usage was 100%, whereas mine never really gets pushed by VR on the Vive. The GPU load wasn't maxed, just the RAM. He couldn't even load Elite Dangerous until he upgraded to 16gb. I was already at 16, but I pulled a stick to test it at 8gb, and it still worked on my Vive. My SS was already up at like 1.5, whereas his was at default of 1.0. Even still, I would think that the extra pixel load would by handled by the GPU's memory instead of system RAM... really seemed like it was the extra WMR process adding to the requirements, but a) that was right after the WMR for Steam beta launched and maybe it's better now and b) only testing on two computers really isn't enough to draw any conclusions... really just speculation.

That's why I'm saying this guy should just try it... if it works, great! if not, return the game. I'm curious what the results are either way though.
Last edited by M00NSH0T; Jan 17, 2018 @ 10:57am
MowTin Jan 17, 2018 @ 11:04am 
Originally posted by M00NSH0T:
He couldn't even load Elite Dangerous until he upgraded to 16gb.

Well doesn't that explain everything?

Does his Odyssey controller trackpad map to the Vive trackpad?
GhostedMemory Jan 17, 2018 @ 11:08am 
Originally posted by M00NSH0T:
that's possible, but if I recall when I was looking at my father's system, there was a separate WMR process running on top of steamvr that was using a lot of RAM. His RAM usage was 100%, whereas mine never really gets pushed by VR on the Vive. The GPU load wasn't maxed, just the RAM. He couldn't even load Elite Dangerous until he upgraded to 16gb. I was already at 16, but I pulled a stick to test it at 8gb, and it still worked on my Vive. My SS was already up at like 1.5, whereas his was at default of 1.0. Even still, I would think that the extra pixel load would by handled by the GPU's memory instead of system RAM... really seemed like it was the extra WMR process adding to the requirements, but a) that was right after the WMR for Steam beta launched and maybe it's better now and b) only testing on two computers really isn't enough to draw any conclusions... really just speculation.

That's why I'm saying this guy should just try it... if it works, great! if not, return the game. I'm curious what the results are either way though.
Well for more information this is my pc.

AMD Rx580 4gb
i5-7400 3.0 GHz
16 gb DDR4 ram 2400 MHz

I do plan on upgrading not long from now but thats what I got so far.
flyingturtle Jan 17, 2018 @ 12:11pm 
Originally posted by GhostedMemory:
Well for more information this is my pc.

AMD Rx580 4gb
i5-7400 3.0 GHz
16 gb DDR4 ram 2400 MHz

I do plan on upgrading not long from now but thats what I got so far.

I think WMR headsets will work with this game. I tried it last night with my Samsung Odyssey. Actually, I was kind surprised at how well the WMR controllers worked with FO4 VR.

With my Oculus Rift headset, I had to spend a bunch of time setting up my Touch controllers using third-party apps, but the WMR controllers worked fine straight away.

Performance-wise, I'm getting better performance from the Rift. I think that's because the Rift is not pushing out as many pixels as the higher resoultion Samsung headset. The Samsung has more resolution than even the other WMR headsets.

Your RX 580 with the i5-7400 might be okay, not ideal though. I'm playing the game on a much more powerful system, an i7-8700k with a GTX 1070, but I also tried the game last night on my Ryzen system that's similar in performance to yours (Ryzen 1400 with a RX 580).

It ran okay. Not nearly as good as my i7 PC with the 1070, but it was playable and I could have fun. Indoors, things were fine but once I got outside to Santuary, it started to crazy stutter a lot.
Like a lot. However, this was on the vanilla install of FO4 VR and I didn't tweak it for performance.

I have to tweak the heck out of the game for my GTX 1070, so I imagine I'll have push things further with the weaker RX 580 video card. I think with mods and lots and lots of ini tweaking, I could get it playable state with the RX 580. I hope.

I just want to get the RX 580 system running okay so I can play in my bed at night, when I'm tired of standing in our VR room with the more powerful PC and the Rift.

I don't know what your tolerance level for reprojection is. You could be sensitive to that and get motion sickness. Don't expect a smooth experience out of your RX 580 with your CPU. If you do have a lot of patience, then I think it's possible for you to enjoy it, while using the WMR headset. But I don't know yet. I only tried the Samsung on the RX 580 for about an hour so far. I'll see what I think after I tweak and play more.
Last edited by flyingturtle; Jan 17, 2018 @ 7:43pm
ShocksVR #AirLink Jan 17, 2018 @ 1:19pm 
Odyssey has a much higher resolution (same as Vive pro at 1600x1440). SO I wonder if that plays into the poor performance the above poster had. If yes, then you would need a beefier GPU
flyingturtle Jan 17, 2018 @ 1:32pm 
Originally posted by ShocksOculus #VR-CLUB:
Odyssey has a much higher resolution (same as Vive pro at 1600x1440). SO I wonder if that plays into the poor performance the above poster had. If yes, then you would need a beefier GPU
Yeah, that's a good point. The LCD WMR headsets all use a lower resolution than the Samsung's OLED planel, so it'll be a little less taxing on the system, but still more than a Vive or Rift.
flyingturtle Jan 17, 2018 @ 8:03pm 
I spent some more time with my WMR headset (Samsung) with the game using my RX 580 and Ryzen 1400 CPU and things improved a lot after tweaking settings.

Since way more people have GTX 970s, than RX 580s, I just googled for Fallout 4 VR and GTX 970 and found various tips on improvming performance. They seem to work although I'm using constantly reprojecting but that's okay.

Sanctuary doesn't stutter like crazy anymore and going into Concord was fine. I'll still get some occasional stuttering but its definitely playable now. No idea how it'll handle Corvega or Diamond City, but at least I can play in many of the areas fine now.

Glad I can play this game on both my rigs now. Runs better of course on my GTX 1070 + i7-8700k PC with my Rift, but I'm kinda digging playing through the Samsung headset.

My only issue so far with the WMR controllers is that the touchpad sensivity is kind of high. Makes it a little tricky to select things but so far so good. It might make using VATS kind of tricky, too.

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Date Posted: Jan 16, 2018 @ 6:56pm
Posts: 13