Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Strange. Odyssey lists a 1050 ti as the minimum for ultra settings
that's to use WMR in general... i.e. be able to load the cliff house and whatnot. I hav eno doubt a 1050Ti will work with that, and probably also many of the apps listed in the windows store. But specific games, especially through SteamVR, may (and probably will) require more than that. 1050Ti is a pretty barebones card. But hey, give it a shot... you can always return the game if it doesn't work.
That's why I'm saying this guy should just try it... if it works, great! if not, return the game. I'm curious what the results are either way though.
Well doesn't that explain everything?
Does his Odyssey controller trackpad map to the Vive trackpad?
AMD Rx580 4gb
i5-7400 3.0 GHz
16 gb DDR4 ram 2400 MHz
I do plan on upgrading not long from now but thats what I got so far.
I think WMR headsets will work with this game. I tried it last night with my Samsung Odyssey. Actually, I was kind surprised at how well the WMR controllers worked with FO4 VR.
With my Oculus Rift headset, I had to spend a bunch of time setting up my Touch controllers using third-party apps, but the WMR controllers worked fine straight away.
Performance-wise, I'm getting better performance from the Rift. I think that's because the Rift is not pushing out as many pixels as the higher resoultion Samsung headset. The Samsung has more resolution than even the other WMR headsets.
Your RX 580 with the i5-7400 might be okay, not ideal though. I'm playing the game on a much more powerful system, an i7-8700k with a GTX 1070, but I also tried the game last night on my Ryzen system that's similar in performance to yours (Ryzen 1400 with a RX 580).
It ran okay. Not nearly as good as my i7 PC with the 1070, but it was playable and I could have fun. Indoors, things were fine but once I got outside to Santuary, it started to crazy stutter a lot.
Like a lot. However, this was on the vanilla install of FO4 VR and I didn't tweak it for performance.
I have to tweak the heck out of the game for my GTX 1070, so I imagine I'll have push things further with the weaker RX 580 video card. I think with mods and lots and lots of ini tweaking, I could get it playable state with the RX 580. I hope.
I just want to get the RX 580 system running okay so I can play in my bed at night, when I'm tired of standing in our VR room with the more powerful PC and the Rift.
I don't know what your tolerance level for reprojection is. You could be sensitive to that and get motion sickness. Don't expect a smooth experience out of your RX 580 with your CPU. If you do have a lot of patience, then I think it's possible for you to enjoy it, while using the WMR headset. But I don't know yet. I only tried the Samsung on the RX 580 for about an hour so far. I'll see what I think after I tweak and play more.
Since way more people have GTX 970s, than RX 580s, I just googled for Fallout 4 VR and GTX 970 and found various tips on improvming performance. They seem to work although I'm using constantly reprojecting but that's okay.
Sanctuary doesn't stutter like crazy anymore and going into Concord was fine. I'll still get some occasional stuttering but its definitely playable now. No idea how it'll handle Corvega or Diamond City, but at least I can play in many of the areas fine now.
Glad I can play this game on both my rigs now. Runs better of course on my GTX 1070 + i7-8700k PC with my Rift, but I'm kinda digging playing through the Samsung headset.
My only issue so far with the WMR controllers is that the touchpad sensivity is kind of high. Makes it a little tricky to select things but so far so good. It might make using VATS kind of tricky, too.