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But how to duck I do not find or it does not work!
( German with Google Translate) :(
thanks!!!!!
Also the biggest problem for me is your character randomly opening containers as you walk over/past them. Is that still a thing that happens on your new control scheme? I would be testing it, but my tonsils tried to strangle me to death earlier and I am still not 100% on breathing when bent over, so I dont feel up to playing VR right now.
Sorry to be a pest, but since you seem to know your way around SteamVR's binding system, is there any way to bind "ready grenade" to the "right steam menu" button without it going into the steam menu? Every time I have tried that personally, I get a problem with it still opening the steam menu even though the bindings window says it won't. I don't know if it's just I am doing something wrong, or if it's a hardcoded function on the knuckles.
Hey, sorry to disappoint, I actually haven't used the controller bindings for anything more involved before. I would try to unbind the right system button completely (both in the button bindings and the actions), just to see if it still triggers the dashboard. If it does, then it's probably not currently possible to use it for something else.
- So the question: does this fix the sensitive thumbsticks in the menu ?
The important part to get the menus workable with thumb sticks is to get the game to treat your controllers like Oculus controllers. This is what the DLL part in my fix does, and there's a decent chance that the DLL also works with the Cosmos. Try it - and if the menus work, then it's just a matter of setting up a proper controller binding :)
It's because an actual joystick has it's values in +/-255 on an axis and the way it would be set up on a menu is say "After X units treat it as an up or down command".
Meanwhile this game is recognising the index and so presumably the cosmos as vive wands with a touchpad, and the touchpad is set up so that your scrolling on your pad moves in the menu with the assumption being you'll take your finger off the touchpad when you get where you want.
But because the thumbsticks are still treated like touchpads, the game is interpreting it as you scrolling back to where you had been when the joystick returns to centre.