Fallout 4 VR

Fallout 4 VR

View Stats:
Solos Jan 6, 2018 @ 11:46am
Fallout 4 VR Blurry Screen with TAA, horribly jagged graphics without them, as well as with FXAA.
I've read through multiple forums and have tried several fixes to no avail. Here is what I've tried:

Turning off TAA via Console Commands - This made the game's graphics jagged.

(After turning off TAA) Turning on FXAA via Console Commands. - Same effect as the first.

Overriding DPI High Scaling on the Fallout 4VR Application (Trying this with TAA off/on, as well as FXAA.)

Using NVIDIA Control Panel to change DSR Factors 4.00 (While using DPI High Scaling while trying out TAA/FXAA. And maxing screen resolution to the highest possible.

I have SteamVR SuperSampled to 1.5.

Any advice will be greatly appreciated, I've spent a gooood amount of time trying to fix this scrolling through forums.

Thank you for reading!
Last edited by Solos; Jan 6, 2018 @ 11:47am
< >
Showing 1-12 of 12 comments
Ingress Kerensky Jan 6, 2018 @ 11:58am 
I have the same problems.
Ingress Kerensky Jan 6, 2018 @ 11:59am 
However I can not even acess the game. The menu on the start up screen hasd no letters and when the game launches it is nothing but hobbible jagged graphics.
MixedupJim Jan 6, 2018 @ 12:44pm 
https://www.reddit.com/r/Vive/comments/7jkk8g/permafix_for_fallout_vr_fps_issues_ugly_taa_and/

Check out the TAA settings they use it sharpens the image while still removes jaggies. It will also help you get more performance in game
--ranXerox-- Jan 6, 2018 @ 2:03pm 
Why you going about it all wrong?

What's your graphics card?
Solos Jan 6, 2018 @ 2:46pm 
My graphics card is a gtx 1070. Thank you for suggestions, will let you know if they help!
--ranXerox-- Jan 6, 2018 @ 3:05pm 
fallout 4 vr is pain for the 1060.

start off with:
steamVR->settings
performance->alllow asynchronous reprojection
performance->disable interleaved reprojection


steamVR->Developer
disable advanced supersample filtering
enable always on reprojection

start off with supersampling 1.4 and launch the game. Each time you view it, you make a decission to increase this value and each time you increase the value, reboot the steamvr so the effects can take place.

1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0. see what you like.
Solos Jan 6, 2018 @ 3:32pm 
Originally posted by ranXerox:
fallout 4 vr is pain for the 1060.

start off with:
steamVR->settings
performance->alllow asynchronous reprojection
performance->disable interleaved reprojection


steamVR->Developer
disable advanced supersample filtering
enable always on reprojection

start off with supersampling 1.4 and launch the game. Each time you view it, you make a decission to increase this value and each time you increase the value, reboot the steamvr so the effects can take place.

1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0. see what you like.

I've done this, all the way to 2.0, and get the same results, with TAA on, everything has a layer of blur over it. The only time there is difference is when I take TAA off, then everything is the clear quality, but the lines of every curve in the graphics sticks out like a swore thumb. I kept the headset on and stared the character creation menu at Nate. The only difference was only in quality whenever TAA is off.
Solos Jan 6, 2018 @ 3:33pm 
Originally posted by MixedupJim:
https://www.reddit.com/r/Vive/comments/7jkk8g/permafix_for_fallout_vr_fps_issues_ugly_taa_and/

Check out the TAA settings they use it sharpens the image while still removes jaggies. It will also help you get more performance in game


It hasn't solved the problem yet, but I'll continue to try and edit the settings.
Maty743 Jan 6, 2018 @ 3:36pm 
Try adding this to the bottom of your Fallout4VrCustom.ini located in the steam game folder.
[Display]
fTAAPostSharpen=0.675
fTAASharpen=1.0000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.675
Solos Jan 6, 2018 @ 4:01pm 
Originally posted by Maty743:
Try adding this to the bottom of your Fallout4VrCustom.ini located in the steam game folder.
[Display]
fTAAPostSharpen=0.675
fTAASharpen=1.0000
fTAAHighFreq=0.8000
fTAALowFreq=0.5000
fTAAPostOverlay=0.675

Thank you for the suggestion, but alas, didn't work.
--ranXerox-- Jan 6, 2018 @ 4:37pm 
Strange.
Solos Jan 6, 2018 @ 4:47pm 
I believe I have found a solution, using a mixture of what ranXerox's suggestion and the link provided by MixedJim (also Maty743). I played around with SuperSampling, as well as using different mixtures of fTAASharpen and fTAAPostOverlay. The link told me not to go but iabove .70 on both, so I did it while supersampling to 1.7 and it worked almost perfectly. It's faaaaar better than what it was before. I just need to refine it a tad bit more.

Thank you all for your help!
Last edited by Solos; Jan 6, 2018 @ 4:48pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 6, 2018 @ 11:46am
Posts: 12