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TAA OFF
SS Ingame 0.85
Steam VR SS 1.5
all 4 ingame graphic settings on max
It is a huge Difference, i play nearly 60 Hours with this Settings and its perfect
I think it comes down to what you can tolerate in regards to reprojection. But good luck with the "best" settings. I know I have been there. But it's always the shadows that are the real FPS killer.
We are getting a choppyness to the HTC Vive view screen in game, that we can recreate pretty easily on the launch screen. The wands are not choppy. Just the view when we turn our heads.
Yeah it did work for me, but I am still evaluating. Its not the a silver bullet but it did noticeably help
I have kind of a dumb question:
what's the difference between using these settings and just setting in-game SS to 1.0 and SteamVR SS to 1.2 (or 1.3, since the product of the first two is 1.275)?
But with this Settings it runs smooth with the same Quality
Interesting.... I'll give it a try this weekend and see if it makes a difference for me. I'm running at 4.0 SS in SteamVR (it's mostly reprojection) and it's a heck of a lot crisper than when I tried running it at 1.3 SS or even 2.0 SS in SteamVR, but I have 1.0 for in-game, so maybe there's a difference. Anyway, I'll try it.
I'll skip shadow boost as it will only dumb down graphics fidelity. You cannot sell shadow boost like it doesn't hurt the graphics/atmosphere.
Vanilla
https://staticdelivery.nexusmods.com/mods/1151/images/1822-2-1448086391.jpg
With boost:
https://staticdelivery.nexusmods.com/mods/1151/images/1822-1-1448086392.jpg
Notice how the plants on the house no longer drop shadows and how structures in the distance look too bright. This does look even worse in VR.
"I doesn't do anything but draw distance"
Yes...and dumbed down draw distance usually always looks worse in every game.
Every little change you do, will reduce the immersion and fidelity step by step. Remove rocks here, remove shadows and light sources there... suddenly the game looks crap.
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On Win10 Fall Creators update just make sure you check "disable fullscreen optimizations" in the compatibility tab of the game exe. Don't go higher than 1.4x-1.5x on a 1080ti. Don't use interleaved reprojection. Use Always Reprojection.
But it does not run smooth on a 1080ti with those settings. Certainly not at 90 fps which is where it needs to be for proper VR.
I'd recommend trying shadowboost before knocking it. The shadows only adjust when the game fails to maintain the FPS threshold. In that case you'd be better off with no re-projection and a shorter draw distance.
By the way did you even check before posting those pics, default shadow distance for FO4VR is 3000, the pics you are showing there far exceed that. The pictures you posted are of shadow draw distance at 15000.
So that is 12000 more than you are seeing now. It's likely shadow boost dropped the draw distance to around 8000 or so in the shadow boosted picture still some 5000 more than FO4VR max settings.
In other words both those pictures are better quality than you are getting in game right now.
This mod does work, and is configurable. My shadow draw distance goes from MAX 3000 (default) to a MIN of 1000. And its smoothed things out tremendously. If you were more aggressive with it say 500 or so it'd run even better.
And it seems that FO4VR renders shadows it can't even see half the time. In some of the interiors like the Corvega Factory you'd never even miss the shadow distance.
I'll give it a try and do comparison screenshots myself. And Ill run the game on like 2.0xss to see the fps difference.
Most of the shadow tweaks have been annoying in the past. Imo it simply looks dumb when shadows build up just under the feet. But this mod sounds to be a different approach.