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There's also a setting in the VR options in the game to turn it into a hologram projection, if you prefer.
OP - please go to the top right corner of my post box and click the checkmark. Thanks for cooperation.
But I agree with OP, when not looking at it, I think the placement is alright, could be a bit higher toward the wrist, but it's not too distracting. But when you look at it, it slides along your arm, off your wrist, and look like you're holding it in hand indeed, just like OP said. Annoying AF. And the trackpad to navigate is a bit too sensitive too...
There are a couple of settings you can add to add to the VRCustom.ini and tweak to try change it's position realitve to the hand.
Try muck around with:
fPipboyTranslateY_LH=-5.0
fPipboyTranslateY_RH=-20.0
fPipboyEndTranslateY_LH=15.0
fPipboyEndTranslateZ=-7.5
fPipboyEndTranslateX=2.5
And of course theres translate values for X and Z as well currently defaulting to 0.
If you find the right adjustment to position it on the wrist let eveyone know.
fPipboyEndTranslateY_LH=0
fPipboyEndTranslateZ=0
fPipboyEndTranslateX=0
fPipboyRotateY=300.0000
fPipboyRotateZ=-62.5000
This gives me a relatively natural position if I'm trying to put it in a wristwatch position, while not having it balloon up in size or jut forward towards the donut of my controller. The problem is now there's other commands that need tweaked for screen activation angles. Settings I can't comprehend how to mess with like:
fHMDToPipboyScaleOuterAngle=5.0000
fHMDToPipboyScaleInnerAngle=25.0000
fPipboyScaleOuterAngle=55.0000
fPipboyScaleInnerAngle=60.0000
bScalePipboyWithPipboyAndHMDRightVectorCompare=0
bScalePipboyWithPipboyToHMDAngle=1
I thought I had it at one point until I realized the pipboy would activate when I'd look left while my hand was all the way down by my side. I've found zero resources to break down the commands.
fHMDToPipboyScaleOuterAngle=90.0000 #60
fHMDToPipboyScaleInnerAngle=75.0000 #45
fPipboyScaleOuterAngle=80.0000 #50
fPipboyScaleInnerAngle=65.0000 #35
fPipboyTranslateY_LH=-5.0000
fPipboyEndTranslateY_LH=-5.0000
bScalePipboyWithPipboyAndHMDRightVectorCompare=1
bScalePipboyWithPipboyToHMDAngle=1
I'll need to play a bit, though, as it does still seem to stay on when the Pipboy is off to the left of the HMD.
Which .ini do I put these in, and under which [SECTION]?
Keep in mind, I was doing this for the smallest model possible in options menu. And thats for the Index controllers. I dont know how it will behave on others.
[VRPipboy]
fPipboyRotateZ=-115.0000
fPipboyRotateY=15.0000
fPipboyRotateX=220.0000
fPipboyTranslateZ_LH=11.0000
fPipboyTranslateY_LH=-28.0000
fPipboyTranslateX_LH=-6.0000
fHMDToPipboyScaleOuterAngle=58.0000
fHMDToPipboyScaleInnerAngle=54.0000
fPipboyScaleOuterAngle=32.0000
fPipboyScaleInnerAngle=28.0000
bScalePipboyWithPipboyAndHMDRightVectorCompare=0
bScalePipboyWithPipboyToHMDAngle=1