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Agree, but it's is the essential part of that thing that you call "VR Expirience", if you want have happy reviews in first weeks - please make this expirience as good as possible.
It's not feels good when I took object by one side and got it in my hand at completely reverse side at very strange angle. Its feels buggy, unnatural, not useful, very difficult to handle object , e.t.c.
When I want to hold object in my hand in steam vr - it feels as it must be: I just aproach that object, move my hand to it, press button - and object in there, oriented the same way it was oriented when lyed on ground, holded by that part that i selected to pick up the object - that is very comfort and easy to work with objects in steam vr that way.
And in that process they ruin it for everyone xD
Which makes the odd decision to avoid using proper grip buttons just to peeve potential customers (?) a particularly pointless one. The devs should be embarrased if this is truly the reason.
& agree