Fallout 4 VR

Fallout 4 VR

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Michiru Dec 13, 2017 @ 2:57am
[REQUEST] More accurate object handling
When I use Steam VR Home - I can pick up objects, hold them in my hands and place them somewhere

In Fallout 4 VR (and I guess, in Skyrim VR too) you can pick up some objects, hold them in your hands and place somewhere

BUT threre is one big issue - when I pick up object in F4 VR - it placed at random degree in my hand and it's not very usefull to place it somewhere because of it, also it feels not right. I can't freele hold that object because most of time it holds in my hand by wrong side then I wanted.

Please, Bethesda, patch that behavior to be able to pick objects and hold it extractly in that part of object where I point the green cursor, and save object orientation to me - not rotate it at random degree, just put it smoothly in my hand that part of object that I selected, and it will be soooooooo coooool VR expirience!
Last edited by Michiru; Dec 13, 2017 @ 2:59am
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Showing 1-9 of 9 comments
Michiru Dec 13, 2017 @ 3:03am 
Lol they gotta get the game to actually work right, before they go on to that.

Agree, but it's is the essential part of that thing that you call "VR Expirience", if you want have happy reviews in first weeks - please make this expirience as good as possible.

It's not feels good when I took object by one side and got it in my hand at completely reverse side at very strange angle. Its feels buggy, unnatural, not useful, very difficult to handle object , e.t.c.

When I want to hold object in my hand in steam vr - it feels as it must be: I just aproach that object, move my hand to it, press button - and object in there, oriented the same way it was oriented when lyed on ground, holded by that part that i selected to pick up the object - that is very comfort and easy to work with objects in steam vr that way.
Last edited by Michiru; Dec 13, 2017 @ 3:06am
Ruiner Dec 13, 2017 @ 3:06am 
A milk bottle fell over and I couldn't rotate it from horizontal. Feels bad man.
AndyCalling Dec 13, 2017 @ 3:37am 
I don't get why you have to hold the touch pad to grip something, instead of the grip buttons. Seems an odd decision.
Spukc Dec 13, 2017 @ 3:43am 
Originally posted by AndyCalling:
I don't get why you have to hold the touch pad to grip something, instead of the grip buttons. Seems an odd decision.
Its to F over oculus rift owners.
And in that process they ruin it for everyone xD
Michiru Dec 13, 2017 @ 4:10am 
For me it's totally ok to hold something with touch pad not grip, but for me TOTALLY NOT ok how it feels for now - completelly not accurate and difficult to use.
AndyCalling Dec 13, 2017 @ 2:36pm 
Originally posted by Spukc:
Originally posted by AndyCalling:
I don't get why you have to hold the touch pad to grip something, instead of the grip buttons. Seems an odd decision.
Its to F over oculus rift owners.
And in that process they ruin it for everyone xD
Really? I'm glad I have Windows controllers. To set a standard for the new VR capable OS they've clearly tried including all the buttons from everything, so we have thumb sticks, touch pads, grip buttons, the lot. I hear that the Oculus people are working fast to bring out a second gen headset to compete with the companies producing Windows compatible sets (no lighthouses, I hear). I'm really hoping they add controllers to that which have all the buttons. That might well happen too, as I also hear that both HTC/Valve and the Oculus people are working to provide Windows compatible drivers for even their older first gen headsets. Could we, then, see a Vive with thumbsticks? I do hope so.

Which makes the odd decision to avoid using proper grip buttons just to peeve potential customers (?) a particularly pointless one. The devs should be embarrased if this is truly the reason.
Last edited by AndyCalling; Dec 13, 2017 @ 2:37pm
ShocksVR #AirLink Dec 13, 2017 @ 3:02pm 
It's weird they don't give you hands and let you just interact with the game world that way
AndyCalling Dec 13, 2017 @ 3:09pm 
Originally posted by ShocksOculus #VR-CLUB:
It's weird they don't give you hands and let you just interact with the game world that way
We already have hands, but that would have been the right way to do things, unfortunately Microsoft's stupid CEO, Ol' Nads, cancelled the Kinetik system. I know it had not been popular (as usual, a situation assisted keenly by Microsoft's appaling marketing division), but it was just about to become fantastic with the addition of VR. As usual, MS have all the vision and build the pieces but get distracted at the last minute and dither about until Apple 'invent' it first.
Last edited by AndyCalling; Dec 13, 2017 @ 3:12pm
Я|R²³ Jul 11, 2019 @ 1:35pm 
*push*
& agree
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Date Posted: Dec 13, 2017 @ 2:57am
Posts: 9