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Disperse is a 50/50 that's not that good against group imo. You need god tier reflex to make use of the small amount of audio clues it gives you near the end of the skill to goop someone, it's pretty good to travel the map though.
I feel that the monster can be godly when it comes to having round that lasts forever because of both mimic and disperse are kind of god tier survival tools, but as a kit i think it's deeply flawed. The mimic ability honestly feels terrible to use, probably needs some urgent number changes and disperse being a coin flip isn't much better. I actually hate duels with this monster, so you can imagine what i think about more than one armed teen.
I don't want to say he's bad with only a few rounds in, but i think he is and the optimal way i see to use him atm just feels rather unhealthy and unfun for both sides.
On a positive note, Scour is kind of great when it comes to gathering info, so that's that. Probably the best info skill of the entire game.
"Anomaly
- The cooldown of Disperse was increased to 17 seconds (from 15 seconds).
- While Dispersed, the Anomaly now has its hearing for the full duration rather than only towards the end of Disperse.
- Increased the Mimic’s run speed to 101% of teen run speed (up from 98%).
- Reworked the benefit of the Malign mutation to increase Mimicry duration by 20% (was reducing Mimicry cooldown by 10%).
- The downside of the Splitter mutation reduces Mimicry duration by 15% (down from 20%)."
Decent changes to be honest, but I have seen quite a few comments saying disperse is OP now. Haven't experienced it for myself just yet, so will wait and see
Disperse was OP even before the change. You can use it while using mimicry while being hit so you can endlessly force the teens to use weapon charges and escape for free.
Mimicry before the hotfix moved at 98% of a teen's speed, so if you actually shot it that's on you. You literally were not forced to shoot it and could freely hold W.
Even after the hotfix, a mimic that runs for the entire duration gains 0.6 meters on a teen that runs away from them. There is zero reason to shoot a mimic, ever.
You're assuming that pubs play like comp players. I've said it before and I'll say it again, Anomaly was made to stomp pubs and that is it just like deathwire before it. Comp level players aren't going to carry this game hence the playercount.
My guy. Knowing how much distance mimic can gain on you in relation to your own run speed isn't something most people are going to know. Most people are going to get caught by mimic, hell you can watch almost everyone who is still streaming the game and thats nearly all you see. The changes Anomaly has gotten isn't because its losing to normal players.
That being the problem. Most people aren't even semi-regularly playing the game which is why it can't retain players. There is no clear indication in what you should be doing against mimicry for new/casual/most solo q players. You basically need to tell them what to do 24/7 which is what I assume they will do with the tutorials at some point but all that proves is how unintuitive the most recent monster design is. If they didn't want you shooting the mimic then there should be no reason it slows down when fired upon other than just being a trap for new/casual/most solo q players.
So like almost no one then. Did we forget even when there was players the queue times for teens were around 15-20 minutes because people refused to play monster. Again its a quirk that serves to do nothing but punish average players of the game. It doesn't make the game any deeper or more engaging, its just a pitfall that serves as a deterrent to the game.