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Hello everyone.
I figured we could use this thread to discuss the new monster and what our first impressions are.

First I would like to say that I’m very pleased we finally have a shape shifting monster. I love how it’s made the teens hesitant to approach each other, and quite a few times I’ve had a pretty good jump scare.

In terms of initial impressions I would like to see the ability mimicry altered a tad.
I don’t think the ability’s downsides are necessary, and for those who are unaware of what the downsides are; if you run while shapeshifted it reduces the duration, and while shapeshifted you run a bit slower than the teens.
Last edited by PsionicDiamond; Apr 1, 2023 @ 2:27pm
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Showing 1-12 of 12 comments
The Professor Apr 1, 2023 @ 2:32pm 
Doesn't the power act not just as a stealth tool but also as a shield of sorts? If so it makes perfect sense that it would have a limited duration.
Puru Apr 1, 2023 @ 4:29pm 
First impression is that mimicry is kind of a bad meme, it's kind of useless as far as it's deceptive nature and the only practical use is to corner camp and hope a teen walks by. Because it's slower than a teen they can just press W and it's over, all that's left is kind of weak shield... but again they can just press W if they don't feel like they can get something out of it so lol.

Disperse is a 50/50 that's not that good against group imo. You need god tier reflex to make use of the small amount of audio clues it gives you near the end of the skill to goop someone, it's pretty good to travel the map though.

I feel that the monster can be godly when it comes to having round that lasts forever because of both mimic and disperse are kind of god tier survival tools, but as a kit i think it's deeply flawed. The mimic ability honestly feels terrible to use, probably needs some urgent number changes and disperse being a coin flip isn't much better. I actually hate duels with this monster, so you can imagine what i think about more than one armed teen.

I don't want to say he's bad with only a few rounds in, but i think he is and the optimal way i see to use him atm just feels rather unhealthy and unfun for both sides.

On a positive note, Scour is kind of great when it comes to gathering info, so that's that. Probably the best info skill of the entire game.
Last edited by Puru; Apr 1, 2023 @ 4:31pm
PsionicDiamond Apr 5, 2023 @ 4:26am 
New changes
"Anomaly
- The cooldown of Disperse was increased to 17 seconds (from 15 seconds).
- While Dispersed, the Anomaly now has its hearing for the full duration rather than only towards the end of Disperse.
- Increased the Mimic’s run speed to 101% of teen run speed (up from 98%).
- Reworked the benefit of the Malign mutation to increase Mimicry duration by 20% (was reducing Mimicry cooldown by 10%).
- The downside of the Splitter mutation reduces Mimicry duration by 15% (down from 20%)."

Decent changes to be honest, but I have seen quite a few comments saying disperse is OP now. Haven't experienced it for myself just yet, so will wait and see
Last edited by PsionicDiamond; Apr 5, 2023 @ 4:27am
Raptor Apr 5, 2023 @ 9:49am 
Originally posted by PsionicDiamond:
New changes
"Anomaly
- The cooldown of Disperse was increased to 17 seconds (from 15 seconds).
- While Dispersed, the Anomaly now has its hearing for the full duration rather than only towards the end of Disperse.
- Increased the Mimic’s run speed to 101% of teen run speed (up from 98%).
- Reworked the benefit of the Malign mutation to increase Mimicry duration by 20% (was reducing Mimicry cooldown by 10%).
- The downside of the Splitter mutation reduces Mimicry duration by 15% (down from 20%)."

Decent changes to be honest, but I have seen quite a few comments saying disperse is OP now. Haven't experienced it for myself just yet, so will wait and see

Disperse was OP even before the change. You can use it while using mimicry while being hit so you can endlessly force the teens to use weapon charges and escape for free.
Last edited by Raptor; Apr 5, 2023 @ 10:02am
Samswize Apr 6, 2023 @ 9:04am 
Originally posted by Raptor:
Originally posted by PsionicDiamond:
New changes
"Anomaly
- The cooldown of Disperse was increased to 17 seconds (from 15 seconds).
- While Dispersed, the Anomaly now has its hearing for the full duration rather than only towards the end of Disperse.
- Increased the Mimic’s run speed to 101% of teen run speed (up from 98%).
- Reworked the benefit of the Malign mutation to increase Mimicry duration by 20% (was reducing Mimicry cooldown by 10%).
- The downside of the Splitter mutation reduces Mimicry duration by 15% (down from 20%)."

Decent changes to be honest, but I have seen quite a few comments saying disperse is OP now. Haven't experienced it for myself just yet, so will wait and see

Disperse was OP even before the change. You can use it while using mimicry while being hit so you can endlessly force the teens to use weapon charges and escape for free.

Mimicry before the hotfix moved at 98% of a teen's speed, so if you actually shot it that's on you. You literally were not forced to shoot it and could freely hold W.

Even after the hotfix, a mimic that runs for the entire duration gains 0.6 meters on a teen that runs away from them. There is zero reason to shoot a mimic, ever.
Raptor Apr 6, 2023 @ 10:15am 
Originally posted by Samswize:
Originally posted by Raptor:

Disperse was OP even before the change. You can use it while using mimicry while being hit so you can endlessly force the teens to use weapon charges and escape for free.

Mimicry before the hotfix moved at 98% of a teen's speed, so if you actually shot it that's on you. You literally were not forced to shoot it and could freely hold W.

Even after the hotfix, a mimic that runs for the entire duration gains 0.6 meters on a teen that runs away from them. There is zero reason to shoot a mimic, ever.

You're assuming that pubs play like comp players. I've said it before and I'll say it again, Anomaly was made to stomp pubs and that is it just like deathwire before it. Comp level players aren't going to carry this game hence the playercount.
Shark-Kaboom Apr 6, 2023 @ 1:45pm 
Originally posted by Raptor:
Originally posted by Samswize:

Mimicry before the hotfix moved at 98% of a teen's speed, so if you actually shot it that's on you. You literally were not forced to shoot it and could freely hold W.

Even after the hotfix, a mimic that runs for the entire duration gains 0.6 meters on a teen that runs away from them. There is zero reason to shoot a mimic, ever.

You're assuming that pubs play like comp players. I've said it before and I'll say it again, Anomaly was made to stomp pubs and that is it just like deathwire before it. Comp level players aren't going to carry this game hence the playercount.
That's not assuming they play like comp players. Just holding W isn't a comp thing. Having a full team with strats and mods on is comp.
Raptor Apr 6, 2023 @ 3:12pm 
Originally posted by Shark-Kaboom:
Originally posted by Raptor:

You're assuming that pubs play like comp players. I've said it before and I'll say it again, Anomaly was made to stomp pubs and that is it just like deathwire before it. Comp level players aren't going to carry this game hence the playercount.
That's not assuming they play like comp players. Just holding W isn't a comp thing. Having a full team with strats and mods on is comp.

My guy. Knowing how much distance mimic can gain on you in relation to your own run speed isn't something most people are going to know. Most people are going to get caught by mimic, hell you can watch almost everyone who is still streaming the game and thats nearly all you see. The changes Anomaly has gotten isn't because its losing to normal players.
Samswize Apr 8, 2023 @ 4:28pm 
Originally posted by Raptor:
Originally posted by Shark-Kaboom:
That's not assuming they play like comp players. Just holding W isn't a comp thing. Having a full team with strats and mods on is comp.

My guy. Knowing how much distance mimic can gain on you in relation to your own run speed isn't something most people are going to know. Most people are going to get caught by mimic, hell you can watch almost everyone who is still streaming the game and thats nearly all you see. The changes Anomaly has gotten isn't because its losing to normal players.
Anyone who reads Anomaly's power, which they should be doing if they play the game even semi-regularly, and notices that a mimic is slower than a normal teen, is going to naturally counter that by not slowing down. Even at 101% the distance gained is minimal. It just plainly doesn't work as a pushing tool.
Raptor Apr 8, 2023 @ 7:25pm 
Originally posted by Samswize:
Originally posted by Raptor:

My guy. Knowing how much distance mimic can gain on you in relation to your own run speed isn't something most people are going to know. Most people are going to get caught by mimic, hell you can watch almost everyone who is still streaming the game and thats nearly all you see. The changes Anomaly has gotten isn't because its losing to normal players.
Anyone who reads Anomaly's power, which they should be doing if they play the game even semi-regularly, and notices that a mimic is slower than a normal teen, is going to naturally counter that by not slowing down. Even at 101% the distance gained is minimal. It just plainly doesn't work as a pushing tool.

That being the problem. Most people aren't even semi-regularly playing the game which is why it can't retain players. There is no clear indication in what you should be doing against mimicry for new/casual/most solo q players. You basically need to tell them what to do 24/7 which is what I assume they will do with the tutorials at some point but all that proves is how unintuitive the most recent monster design is. If they didn't want you shooting the mimic then there should be no reason it slows down when fired upon other than just being a trap for new/casual/most solo q players.
Samswize Apr 8, 2023 @ 8:02pm 
Originally posted by Raptor:
Originally posted by Samswize:
Anyone who reads Anomaly's power, which they should be doing if they play the game even semi-regularly, and notices that a mimic is slower than a normal teen, is going to naturally counter that by not slowing down. Even at 101% the distance gained is minimal. It just plainly doesn't work as a pushing tool.

That being the problem. Most people aren't even semi-regularly playing the game which is why it can't retain players. There is no clear indication in what you should be doing against mimicry for new/casual/most solo q players. You basically need to tell them what to do 24/7 which is what I assume they will do with the tutorials at some point but all that proves is how unintuitive the most recent monster design is. If they didn't want you shooting the mimic then there should be no reason it slows down when fired upon other than just being a trap for new/casual/most solo q players.
It slows down while being damaged because everything related to a monster is slowed down while being damaged. Mimic especially is slowed down because a teen's hitbox is much smaller and their crouch button lets them abuse more cover options. If mimic ran at teens full speed, it would be even more intuitive than you're suggesting. I was also exaggerating with the "semi-regularly" part - anyone who is even remotely curious as to how Anomaly works should read their power, upon which they'll understand how to counter it.
Raptor Apr 9, 2023 @ 11:29am 
Originally posted by Samswize:
Originally posted by Raptor:

That being the problem. Most people aren't even semi-regularly playing the game which is why it can't retain players. There is no clear indication in what you should be doing against mimicry for new/casual/most solo q players. You basically need to tell them what to do 24/7 which is what I assume they will do with the tutorials at some point but all that proves is how unintuitive the most recent monster design is. If they didn't want you shooting the mimic then there should be no reason it slows down when fired upon other than just being a trap for new/casual/most solo q players.
It slows down while being damaged because everything related to a monster is slowed down while being damaged. Mimic especially is slowed down because a teen's hitbox is much smaller and their crouch button lets them abuse more cover options. If mimic ran at teens full speed, it would be even more intuitive than you're suggesting. I was also exaggerating with the "semi-regularly" part - anyone who is even remotely curious as to how Anomaly works should read their power, upon which they'll understand how to counter it.

So like almost no one then. Did we forget even when there was players the queue times for teens were around 15-20 minutes because people refused to play monster. Again its a quirk that serves to do nothing but punish average players of the game. It doesn't make the game any deeper or more engaging, its just a pitfall that serves as a deterrent to the game.
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