Super Street: The Game

Super Street: The Game

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DefraggedSSD Sep 12, 2018 @ 5:13am
Congratulations Team 6 you have seemingly finally upgraded your engine
Hopefully you guys can actually start developing more competent looking games. Like this one for example. You were okay back in 2005 with ESR and your co-operations with davilex to make amsterdam taxi driver. But after flatout 3 you kinda ♥♥♥♥♥♥ your reputation by using the same engine for a game that doesn't work on it. Anyways i suggest you lower the price of the game to at least 20 euros or give some review copies to some youtubers to show that you are getting better. I would love to purchase this game after i get to see some driving gameplay since the tuning reminds me of NFS Underground 2, Which was the point i assume.
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Showing 1-15 of 15 comments
Mechanoid Sep 12, 2018 @ 8:06am 
Davilex needs to come back, i'd rather buy from them then team 6.... (original name btw... team17 anyone? :P )
A Tomato Sep 12, 2018 @ 10:21am 
Here's the reality after, hmmm... experiencing it in one way or another.

Handling is bad. Terrible. Brakes don't work even with the full stat upgrades. The handbrake is either an understeer button or a tap-to-drift, depending on if you're off throttle or on. Cornering is fine until you steer too much, then it takes ages to return to neutral steering, so you careen into walls or traffic. Cars are way too light - bumps send you airborne often and you can be pushed around as easily as the traffic/opponent cars can be. Performance upgrades are linear and have no difference between each other in the same category, other than price and looks. The SOLE exceptions to this are removable body parts, like bumpers and bonnets.
DefraggedSSD Sep 12, 2018 @ 10:29am 
Originally posted by A Tomato:
Here's the reality after, hmmm... experiencing it in one way or another.

Handling is bad. Terrible. Brakes don't work even with the full stat upgrades. The handbrake is either an understeer button or a tap-to-drift, depending on if you're off throttle or on. Cornering is fine until you steer too much, then it takes ages to return to neutral steering, so you careen into walls or traffic. Cars are way too light - bumps send you airborne often and you can be pushed around as easily as the traffic/opponent cars can be. Performance upgrades are linear and have no difference between each other in the same category, other than price and looks. The SOLE exceptions to this are removable body parts, like bumpers and bonnets.
That sounds familiar to the old engine physics. Do the crash sound effects sound correct at least? Or are it the same stock sounds flatout 3 had?
A Tomato Sep 12, 2018 @ 10:42am 
Originally posted by Defragged:
That sounds familiar to the old engine physics. Do the crash sound effects sound correct at least? Or are it the same stock sounds flatout 3 had?

Haven't touched F3 in a long time, but the crash effects, sound or visual, are unremarkable either way. It's not even worthy for the crashes.
ProVegaGamer Sep 12, 2018 @ 11:15am 
anything before flatout 3 was great IMO. As for this new game, i seen video, drop the price to 14.99 please.
DefraggedSSD Sep 12, 2018 @ 12:20pm 
Originally posted by Professional Workstation Gamer:
anything before flatout 3 was great IMO. As for this new game, i seen video, drop the price to 14.99 please.
I can't say i agree with you completely. Team 6 definetly had some bad games. I got lucky and only really played the better games they released (games like European Street Racing and Amsterdam Taxi Madness). but Team 6 also made stuff like alpha zylon, which still uses the same engine as the previously mentioned games which makes for quite an unpleasant looking and probably feeling game.
for example 2 "bad" games
https://www.youtube.com/watch?v=kn-BTlCfYWE
https://www.youtube.com/watch?v=VQ4B5d_upTE

The problem Team 6 has/had is that they stuck with an outdated engine for too long. back in 2005 the quality of the engine was pretty good. But Flatout 3 was too "ambitious" the engine held them back in every way with that game, and sadly that was their most notable game yet. Meaning everyone saw Team 6 as a lazy developer that just wanted to make a cash grab game.

Anyways after having seen some driving gameplay I am pretty confident that they did update or even got a new engine. Since real time deformation wasn't a thing back then. Though they should definetly re-do the driving physics, they look way too floaty. Tbh the scaling of the world is off aswell, massive 2 lane roads the size of highway roads.
ProVegaGamer Sep 12, 2018 @ 1:02pm 
lol i forgot about that game.
LC-RR  [developer] Sep 13, 2018 @ 1:55am 
Hi, thanks for your comment. I'm glad you are happy we've updated the engine. We are happy with it as wel. Regarding your comment about giving review copies to YouTubers, we did. Have a look at f.e. LP-RIPPER24, The Slaptrain, TC9700Gaming, Bourne15ive and more.
They can show you plenty of gameplay of the last period!
DefraggedSSD Sep 13, 2018 @ 4:28am 
Originally posted by SSTG-rod:
Hi, thanks for your comment. I'm glad you are happy we've updated the engine. We are happy with it as wel. Regarding your comment about giving review copies to YouTubers, we did. Have a look at f.e. LP-RIPPER24, The Slaptrain, TC9700Gaming, Bourne15ive and more.
They can show you plenty of gameplay of the last period!
Thanks for replying!
I saw some from SLAP the other day when i was searching for it.
Anyways I do wish the best for you guys. I just hope you guys can implement the feedback some topics on this forum request (like braking working better).
Also I really suggest dropping the price to 20 euros (even if it's just for like a week for a sale). Your reputation after the Flatout 3 incident doesn't really help build confidence for people.
Though i assume the 40 euro price is because of the all the brands you have in this game.
If you can't drop the price due to that, It would really help to show some driving gameplay on the store page. Anyways I hope the best for you guys and wish you plenty of success with this game and future developments.
Originally posted by Defragged:
Originally posted by Professional Workstation Gamer:
anything before flatout 3 was great IMO. As for this new game, i seen video, drop the price to 14.99 please.
I can't say i agree with you completely. Team 6 definetly had some bad games. I got lucky and only really played the better games they released (games like European Street Racing and Amsterdam Taxi Madness). but Team 6 also made stuff like alpha zylon, which still uses the same engine as the previously mentioned games which makes for quite an unpleasant looking and probably feeling game.
for example 2 "bad" games
https://www.youtube.com/watch?v=kn-BTlCfYWE
https://www.youtube.com/watch?v=VQ4B5d_upTE

The problem Team 6 has/had is that they stuck with an outdated engine for too long. back in 2005 the quality of the engine was pretty good. But Flatout 3 was too "ambitious" the engine held them back in every way with that game, and sadly that was their most notable game yet. Meaning everyone saw Team 6 as a lazy developer that just wanted to make a cash grab game.

Anyways after having seen some driving gameplay I am pretty confident that they did update or even got a new engine. Since real time deformation wasn't a thing back then. Though they should definetly re-do the driving physics, they look way too floaty. Tbh the scaling of the world is off aswell, massive 2 lane roads the size of highway roads.

It's not "some". They are shovelware developer with a long list of terrible games. All of them were shovelware. Every single game, Flatout 3 was one of their 'better' games (for the lack of better word, it's still one of the worst games ever created).
And it's not the engine... Definitely not the engine, since it's not even their first UE4 game. And previous one was one of the worst racing games ever too.

I'm here because of split screen feature. What a crushing disappointment though.
DefraggedSSD Sep 13, 2018 @ 7:12pm 
Originally posted by orchid9:
Originally posted by Defragged:
I can't say i agree with you completely. Team 6 definetly had some bad games. I got lucky and only really played the better games they released (games like European Street Racing and Amsterdam Taxi Madness). but Team 6 also made stuff like alpha zylon, which still uses the same engine as the previously mentioned games which makes for quite an unpleasant looking and probably feeling game.
for example 2 "bad" games
https://www.youtube.com/watch?v=kn-BTlCfYWE
https://www.youtube.com/watch?v=VQ4B5d_upTE

The problem Team 6 has/had is that they stuck with an outdated engine for too long. back in 2005 the quality of the engine was pretty good. But Flatout 3 was too "ambitious" the engine held them back in every way with that game, and sadly that was their most notable game yet. Meaning everyone saw Team 6 as a lazy developer that just wanted to make a cash grab game.

Anyways after having seen some driving gameplay I am pretty confident that they did update or even got a new engine. Since real time deformation wasn't a thing back then. Though they should definetly re-do the driving physics, they look way too floaty. Tbh the scaling of the world is off aswell, massive 2 lane roads the size of highway roads.

It's not "some". They are shovelware developer with a long list of terrible games. All of them were shovelware. Every single game, Flatout 3 was one of their 'better' games (for the lack of better word, it's still one of the worst games ever created).
And it's not the engine... Definitely not the engine, since it's not even their first UE4 game. And previous one was one of the worst racing games ever too.

I'm here because of split screen feature. What a crushing disappointment though.
I don't fully agree with you. Yes a lot of games were similar. But they weren't super bad. Not at the time. When i was a kid i really enjoyed ESR.
The best game they made in my childhood was Amsterdam Taxi Madness. Which was a collaboration with Davilex (whose games got me into the racing genre) the game did have glitches. But a lot of them were fun. Like somehow breaking the spring powerup so i could launch myself into the sky.
If i can find the games back I'll play them again. Maybe i just have a case of nostalgia or maybe it's just a bit of dutch pride that makes me so forgiving. I'm honestly just glad to see them improving. Maybe they are finally going to move up in the world and make better games. I just remain hopeful. It won't cost me anything.
Mno Sep 14, 2018 @ 2:11am 
Damn OP you really are clueless.

You don't need an in-house engine to make a good game. Hell, with how badly these games sell Team6 can pretty much use Unreal or Unity for free. They don't make good games because they don't want to.

Team6 specializes in shovelware, that means making low-investment games and selling them in bulk. Even if they sell only 1000 copies per game they've still made a profit.

In this case they probably don't need to sell any copies at all, since Super Street magazine most likely paid them already.
Last edited by Mno; Sep 14, 2018 @ 2:12am
DefraggedSSD Sep 14, 2018 @ 5:01am 
Originally posted by Moisten:
Damn OP you really are clueless.

You don't need an in-house engine to make a good game. Hell, with how badly these games sell Team6 can pretty much use Unreal or Unity for free. They don't make good games because they don't want to.

Team6 specializes in shovelware, that means making low-investment games and selling them in bulk. Even if they sell only 1000 copies per game they've still made a profit.

In this case they probably don't need to sell any copies at all, since Super Street magazine most likely paid them already.
I guess they are shovelware guys then. I never really realized, I only had experience with 2 of their games and the only game i actually loved was the collab one. The reason they used an In-House engine was because they developed back in 2005(?) back when i think unity and unreal weren't free (or even existed perhaps) and they carried that engine till Flatout 3. though unless i'm mistaken they aren't throwing out games left and right anymore. Did they even release anything inbetween Flatout 3 and this game?
Mno Sep 14, 2018 @ 5:19am 
Originally posted by Defragged:
I guess they are shovelware guys then. I never really realized, I only had experience with 2 of their games and the only game i actually loved was the collab one. The reason they used an In-House engine was because they developed back in 2005(?) back when i think unity and unreal weren't free (or even existed perhaps) and they carried that engine till Flatout 3. though unless i'm mistaken they aren't throwing out games left and right anymore. Did they even release anything inbetween Flatout 3 and this game?

They've made pretty much every bad Flatout game except Flatout 4. That includes Flatout 3, Flatout (Wii) and Flatout Stuntman (Android).

They also made a really terrible motorcycle game after Flatout 3, don't remember what it's called.
(it's not Ride to Hell Retribution, but it's just as bad if not worse)

EDIT: They release 3 - 4 games a year.

https://en.wikipedia.org/wiki/Team6_Game_Studios
Last edited by Mno; Sep 14, 2018 @ 5:20am
DefraggedSSD Sep 14, 2018 @ 5:53am 
Originally posted by Moisten:
Originally posted by Defragged:
I guess they are shovelware guys then. I never really realized, I only had experience with 2 of their games and the only game i actually loved was the collab one. The reason they used an In-House engine was because they developed back in 2005(?) back when i think unity and unreal weren't free (or even existed perhaps) and they carried that engine till Flatout 3. though unless i'm mistaken they aren't throwing out games left and right anymore. Did they even release anything inbetween Flatout 3 and this game?

They've made pretty much every bad Flatout game except Flatout 4. That includes Flatout 3, Flatout (Wii) and Flatout Stuntman (Android).

They also made a really terrible motorcycle game after Flatout 3, don't remember what it's called.
(it's not Ride to Hell Retribution, but it's just as bad if not worse)

EDIT: They release 3 - 4 games a year.

https://en.wikipedia.org/wiki/Team6_Game_Studios
A lot of those are android/IOS games. That explains why i didn't notice much of their products. Funnily enough the Wiki page paints them in a bit of a positive light, with all the "impressive" stuff and collabs they did.
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