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personally if I was programming and testing it, I would aim it at the lowest spec headsets and handsets on the market and try to perfect it there, because if you get it right there, then the higher end headsets and handsets will have little to no trouble, as they're more capable than the lower end. Not everyone is going to get an Oculus or Index Valve. Me personally I will never buy an Oculus being Facebook owned and the Valve is way out of my price range currently. The VR market is already a small exclusive market. Don't pitch your game to be even more exclusive or you might end up with fewer customers than its worth for producing the game.
This is unfortunately correct. The WMR controllers lose tracking when close to the face, especially when moving fast. The two forward facing cameras can not detect the controllers past a certain point.
You may however want to check you play environment for shiny surfaces, as this can interfere with tracking too.
Karnage can be fully played with WMR, but be wary of how far you move your hands behind your head.