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The latter can be simply turned down, the former is gamebreaking. You need to use the OTHER Glide interpreter, dgVoodoo; it worked miracles for this game along with Dark Forces II and MDK, which nGlide thoroughly failed at. I like dgVoodoo more anyway because aside from picking resolution/refresh rate, you can choose to override with MSAA and various other improvements (be warned, it might not exactly work out. Expect a few game crashes if you try to experiment with it!).
You need to download dgVoodoo 2 (it might get a false positive from your antivirus, just a heads-up) and drop the DLLs into the SHOGO files, then use the setup EXE to add the SHOGO folder. You also may want to experiment with settings here. After that, in the game launcher you need to go to Display and pick dgVoodoo instead of your GPU/monitor.
I managed to get 1440p VSR going at a stable framerate. Of course, that was the much older GOG version; with hope, the Steam version will already be fixed.
If you need some second opinions (after the false positive I got a little nervous about trusting the program), here are a few places where it was recommended:
http://pcgamingwiki.com/wiki/Shogo:_Mobile_Armor_Division
https://www.youtube.com/watch?v=_LbIJdGNQfA
EDIT: My settings are no longer working, I'll assume it was either the W10 Anniversary Update or Creators' Update (why don't we just call it Service Packs?). The default mouse cursor keeps re-appearing, and a stutter accompanies it. Alt-Tabbing is a guaranteed crash, so I'll look for a way around this.
i3 6100, RX460, 8gb ram, win10
Well, sort of... it ran perfectly, but any particle effects would immediately kill the framerate. dgVoodoo resolved this issue, but it took a long time to get right.
Give a walkthrough been configing for hours and still wont work for me!
Then tried agin this time i didnt choose the dx wrapper but choose my 1070 and now i works on 2560x1440. no crashes until now.