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Taunt still only gives him 60 even though he hast 450 life, so 20% should be 90 life. And his Seal now only says he will heal for 5%, but not that he will heal for 5% per skill level, which is pretty odd, because you can still level it twice. So the second skill point will now be lost?
Though with 450 life 5% would be 22.5 life and not flat 20 still and gaining more HP through taunt does still not influence the seal either.
About Arthur's skills:
- Taunt. It gave not relative, but absolute increment to MaxHP. +60/+100/+140 per level.
- Paladin's Seal. It gave not relative, but absolute heal too. +10/+20 per level.
This is just the bugs of localizations. Earlier battle system worked in another way and we fully refactor it while was in Early Access. But, we forget that skills translation must be fixed to. It's our fault and we will fix it ASAP.anyway what I forgot to mention. Using a 4 AP or even a 6 AP skill is for Arthur worse than for any other hero, because that way he will regain less health and allthough reduces the likelyhood of getting somebody stunned. So skills are inferior to auto-attack on Arthur most of the time.
Cedrics normal attack does 90-274 slashing damage and 19-32 electrical from his passive. His Killstrike does 95-286 slashing damage. Which is an increase from about 5%, but the description says the damage should be 120% + 10%xskill level so about 117-356 damage, so the skill attacks are even weaker as they are expected to be.
Also I would suggest to distinguish different damash types with different colors. At the moment I can't tell if Cedrics Killstrike would apply the passive electrical damage or not, because it is just one number of damage. Same goes for Idrils tidy shot.
Also it seems, like Arthur can stun him self when he uses his taunt:
https://gyazo.com/4d51801911ff157e78a997c6676e1aef
Will check.
Already have some idea about it and will fix it in future.
The root effect of Arthurs Leap Strike is kind of pointless, they won't move anyway and attack him. Better would be a stun effect. Also kind of disappointing that it not a 'jump at' attack wich would give move range.
https://1drv.ms/x/s!Amnv9uleU4iokhelY2D3q9BWvKgi
I did not calculated the bleet effect from Arthurs skill, because it does not get directly shown.
Does Shied Walls 20% + 20% per level mean: 60% or 28% at Skill level 2?
If Arthur receives about 78 damage without Shield Wall and about 56 with Shied Wall it surely is not 60% reduction though.