Willy-Nilly Knight

Willy-Nilly Knight

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Big Mad Wolf Nov 13, 2017 @ 3:00pm
Skill Assessment
All heroes have 10 different skills, Arthur and Guinevere could allocate a max of 31 points, Cedric and Idril 30 points.

DPA means Damage per Actionpoint, SP means Skill Points

Active Skills after skill got maxed out (best to worst):
  1. Arthurs Splitting Strike 110% instant damage and 300% bleed effect damage => 410% for 5 AP, means 164% dpa (2 SP)

  2. Idrils Rapid Fire 300% damage for 6 AP, means 100% dpa, 150% if you gain the 2 AP (1 SP)

  3. Arthurs Leap Strike: 100% dpa per target (1 SP), offers mobiliy, if it can hit more than one enemy, dpa improves highly. => Needs 6 AP, but gives 2 AP, which means the real cost is 4 AP

  4. Cerdics Ruin: 100% dpa (2 SP) => Needs 6 AP, but gives 2 AP, which means the real cost is 4 AP

  5. Cerdics Killing Blow gives you 100% dpa (3 SP)

  6. Idrils Tidy Shot gives you 100% dpa (5 SP)

  7. Guins Lighting Strike: 88% dpa with stun (3 P)

  8. Guins Healing Toch: 87% dpa as heal (3 SP)

  9. Arthurs Lunge: 87% dpa (5 SP)

  10. Guins Sacred Fire: 75% dpa (5 SP)

  11. Cerdics Hammer smash: 75% dpa with 25% chance to stun (5 SP)

  12. Cerdics Boomerang: 72% dpa with range attack

  13. Idrils Rooting Shot: 60% dpa, root for 2 turns (3 SP)

  14. Guins Healing Circle: 48% dpa per target as heal (1 SP), dpa is good if at least 3 need healing

  15. Cerdics Whirlwind: 40% dpa per target (1 SP), needs to hit at least three for decent dpa


Non-dpa active skills:
  • Arthurs Shield Wall and Guins Divine Protection are pretty much the same. Divine Protection is inferior to Shield Wall, in regard what you get per action point and per skill point, but it has shorter cooldown.

  • Arthurs Taunt is probably fine, the increase in HP is pretty useful, at least in theory.

  • Idrils Black mark: 12% more damage for 3 turns from every attack for 3 skill points and 3 AP? It's a bit hard to tell, but I get the impression, it seems pretty weak.

  • Idrils Stun: 2 AP for a 1 turn stun? Does not feel that good, mainly because unstunned enemies tend to screw you over with their stored Aps.


Passive skills:
  • Arthurs Paladin's Seal: Probably one of the strongest and most vital skills

  • Arthurs Meditation: Does not really appeal that much. It only gives a boost at the start, so hardly any help in long lasting fights.

  • Arthurs Boon of Gods and Holy Armor, both are nice but Boon of Gods is probably better. Cerdics Dwarven Defence is even better than those two together, though kind of wasted on Cerdics, because he hardly cares about defence normally.

  • Arthurs Icesword is nice skill even though it bears some danger in it. Guins Word of Ice and Cerdics Skilled Warrior are pretty much the same, but inferior, because they only work with a specific skill. The cooldown of the skills make them therefore far less appealing.

  • Cerdics Berserks is fine for a skill you can't avoid anyway.

  • Cerdics Force of Thunder and Cerdics Blood Thirst are nice damage boost, but Force of Thunder is obviously better, because it is not limited to one skill and its cooldown.

  • Guins Word of Life: Feels pretty useless. 3% HP regain is pretty nothing on a squishy mage with hardly any HP.

  • Guins Word of Intelligence is probably the strongest of these passive boost, because it influences the attributes themselves.

  • Not sure how exactly Guins Word of Protection exactly work. Does it give 30% additional reduction on top or does it only increase the effect by 30%, which would mean about 12% if maxed. The first would nice I guess, the second pretty bad.

  • Guins Word of Light probably the second best passive skill of Guin. Most of the time she is healing anyway and not dealing damage.

  • Idrils Eagle Eyes are not that bad, but not that good either, 6% does not feel like much. But at least they are much better than Acrobatics. 4% dodge for 4 skill points? That is a ridiculous low gain. Also it only affects physical attacks.

  • Idrils Hard skin, probably decent, nothing really special, she hardly ever gets attacked anyway if played well, so hardly important.

  • Idrils Burning arrow and Indrils Poison arrow. In Theory they sound pretty strong with 140% or eve 200% damage boost, but honestly I have no idea how the damage gets calculated. My Idrils Tidy Shots deals 120-201 damage at level 10 with 2 SP, but Fire arrows would only add 14-23 damage with 3 SP and Poison arrows deal about 10 damage per turn with 1 SP. That seems not even close to what the description describes.


Broken skills:
  • Taunt with 1 SP should give Arthur 20% additional HP. With 435 HP he should therefore get over 85 additional HP, but he only gains 60.

  • Arthurs maxed Paladin's Seal should heal him for 10% of his HP per hit he makes But with nearly 500 HP he still only gets 20 HP per hit, which is even less than 5%.

  • Guins Lightning Strike should always stun regarding it's description, but this is not the case. It even seems to stun pretty rarely.

  • Guins Word of Life does not work at all.


General remarks:
  • A skill should have better return than normal attacks, otherwise skills are not usefull at all. Of course a skill that yields additional benefits like stun or range does not need to yield as much damage as a pure damage skill.

  • Giving a fire skill a freezing effect is a really odd choice, a chance to afflict burn would be much better for Sacred Fire.

  • So many skills, but not one skill to lower armor of enemies, which makes some fight in highest difficulty quite a pain in the♥♥♥♥♥ because 3 of 4 heroes only deal physical damage. Not sure if Black Mark should have this function, but at its current state it's far to weak anyway.

  • It feels like to depend to heavy on the damage reduction of Shield Wall. Every other character gets annihilated anyway on the highest difficulty, if he gets attacked. Even Arthur with the highest defence can hardly withstand many enemies without Shield wall.


Not sure if I forgot something now, but this are my first thoughts about the actual skills. Others can feel free to add their own opinions of course.
Last edited by Big Mad Wolf; Nov 13, 2017 @ 3:01pm
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Showing 1-15 of 16 comments
Double Dice Games  [developer] Nov 13, 2017 @ 9:09pm 
Thank's a lot! "Broken skills" section already fixed by the way in path 1.1.2. :wnk_arthur:
Big Mad Wolf Nov 14, 2017 @ 1:51am 
Are you talking about Guins skills? Arthurs skills are still broken as far as I can tell.

Taunt still only gives him 60 even though he hast 450 life, so 20% should be 90 life. And his Seal now only says he will heal for 5%, but not that he will heal for 5% per skill level, which is pretty odd, because you can still level it twice. So the second skill point will now be lost?

Though with 450 life 5% would be 22.5 life and not flat 20 still and gaining more HP through taunt does still not influence the seal either.
Double Dice Games  [developer] Nov 14, 2017 @ 2:54am 
Originally posted by =AJSA= Big Mad Wolf:
Are you talking about Guins skills? Arthurs skills are still broken as far as I can tell.

Taunt still only gives him 60 even though he hast 450 life, so 20% should be 90 life. And his Seal now only says he will heal for 5%, but not that he will heal for 5% per skill level, which is pretty odd, because you can still level it twice. So the second skill point will now be lost?

Though with 450 life 5% would be 22.5 life and not flat 20 still and gaining more HP through taunt does still not influence the seal either.
Fixed:
  • Idril's Rapid strike skill (recover AP).
  • Kerdik's Ruin skill (recover AP)
  • Guinevere's "Lightning Strike" and "Word of Life" skills.


About Arthur's skills:
  • Taunt. It gave not relative, but absolute increment to MaxHP. +60/+100/+140 per level.
  • Paladin's Seal. It gave not relative, but absolute heal too. +10/+20 per level.
This is just the bugs of localizations. Earlier battle system worked in another way and we fully refactor it while was in Early Access. But, we forget that skills translation must be fixed to. It's our fault and we will fix it ASAP. :wnk_arthur:
Big Mad Wolf Nov 14, 2017 @ 3:02am 
I see, sadly that makes Arthurs skill much weaker. If enemies hit you for 90+ even with Shield Wall active, +20 hardly helps that much, it also kills any kind of synergy with Boon of God. Or with the hoped for synergy of those two skills themselves.


anyway what I forgot to mention. Using a 4 AP or even a 6 AP skill is for Arthur worse than for any other hero, because that way he will regain less health and allthough reduces the likelyhood of getting somebody stunned. So skills are inferior to auto-attack on Arthur most of the time.
Big Mad Wolf Nov 14, 2017 @ 4:15am 
Just did a little check.

Cedrics normal attack does 90-274 slashing damage and 19-32 electrical from his passive. His Killstrike does 95-286 slashing damage. Which is an increase from about 5%, but the description says the damage should be 120% + 10%xskill level so about 117-356 damage, so the skill attacks are even weaker as they are expected to be.

Also I would suggest to distinguish different damash types with different colors. At the moment I can't tell if Cedrics Killstrike would apply the passive electrical damage or not, because it is just one number of damage. Same goes for Idrils tidy shot.
Big Mad Wolf Nov 14, 2017 @ 4:41am 
It is really nice, that stuns are now a viable tactic to take someone out instead of a preparation for a suicide, though Guins Lightning Strike still does not stun reliably.

Also it seems, like Arthur can stun him self when he uses his taunt:
https://gyazo.com/4d51801911ff157e78a997c6676e1aef
Big Mad Wolf Nov 14, 2017 @ 5:27am 
Even Idrils stun seems to have a chance to fail?
Double Dice Games  [developer] Nov 14, 2017 @ 8:26am 
Originally posted by =AJSA= Big Mad Wolf:
Even Idrils stun seems to have a chance to fail?
Oh, yes, this is one more skill where we forgot to change description. :steamsad: Success chance is 75%.

Originally posted by =AJSA= Big Mad Wolf:
Also it seems, like Arthur can stun him self when he uses his taunt
Will check.

Originally posted by =AJSA= Big Mad Wolf:
Also I would suggest to distinguish different damash types with different colors. At the moment I can't tell if Cedrics Killstrike would apply the passive electrical damage or not, because it is just one number of damage. Same goes for Idrils tidy shot.
Already have some idea about it and will fix it in future. :wnk_arthur:
Big Mad Wolf Nov 14, 2017 @ 8:32am 
75% success chance for skill, that does nothing else? If it is to strong, better increases cooldown, not lower chance for success.
Big Mad Wolf Nov 15, 2017 @ 10:09pm 
Arthur can totally get stunned by his own taunt. Happened 3 times so far, but never happened with his Shield Wall though. Also don't know, why taunt need 2 buff icons or 3 if you stun yourself, looks kind of messy.

The root effect of Arthurs Leap Strike is kind of pointless, they won't move anyway and attack him. Better would be a stun effect. Also kind of disappointing that it not a 'jump at' attack wich would give move range.
Last edited by Big Mad Wolf; Nov 15, 2017 @ 10:24pm
Big Mad Wolf Nov 16, 2017 @ 1:48am 
I did now are more in detail number crunching and made a comparison between, what the game tells me and what i expect the game to tell me regarding skill descriptions:

https://1drv.ms/x/s!Amnv9uleU4iokhelY2D3q9BWvKgi

I did not calculated the bleet effect from Arthurs skill, because it does not get directly shown.
Last edited by Big Mad Wolf; Nov 16, 2017 @ 2:00am
Double Dice Games  [developer] Nov 16, 2017 @ 2:00am 
Originally posted by =AJSA= Big Mad Wolf:
I did now are more in detail number crunching and made a comparison between, what the game tells me and what i expect the game to tell me regarding skill descriptions:

https://1drv.ms/x/s!Amnv9uleU4iokhelY2D3q9BWvKgi
Oh, great job! Thank you, we will check it and analyze what we can get from it. :steamhappy:
Big Mad Wolf Nov 16, 2017 @ 2:01am 
Sure, hope everything is understandable, otherwise you can always ask of course. :)
Big Mad Wolf Nov 17, 2017 @ 3:44am 
For the first time Arthur stunned himself using Shield Wall.
Last edited by Big Mad Wolf; Nov 17, 2017 @ 3:44am
Big Mad Wolf Nov 18, 2017 @ 3:23am 
Did I read the stuff wrong?

Does Shied Walls 20% + 20% per level mean: 60% or 28% at Skill level 2?

If Arthur receives about 78 damage without Shield Wall and about 56 with Shied Wall it surely is not 60% reduction though.
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