Desperados III

Desperados III

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nzst Jan 30, 2022 @ 9:44am
can you play only with one character, or you have to have companion?
?
Originally posted by Stan:
You have maximum on 5 character under your disposal, each mission with different set. However you don't have to use all of them if you don't want to.
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Showing 1-9 of 9 comments
Bertie Jan 30, 2022 @ 11:16am 
You play with several characters
The author of this thread has indicated that this post answers the original topic.
Stan Jan 30, 2022 @ 1:17pm 
You have maximum on 5 character under your disposal, each mission with different set. However you don't have to use all of them if you don't want to.
Theotorm Feb 3, 2022 @ 1:19pm 
Hi everyone, I wanted some advice ... but killing all the enemies in the mission is of any use or is it a waste of time. And if you complete the mission without ever sounding the alarm, does it give you any added benefit? thank you very much to those who will advise me
Xengre Feb 4, 2022 @ 7:07pm 
You have to play with multiple character, honestly, but usually most missions are biased towards specific characters so you can play like 70-90% of a given mission mainly with one person and often not needing elaborate setups or difficulty for doing so.

Most notable is the main character, Cooper, who is the most versatile with his high amount of traversal abilities, his potent distraction and knife, and his ability to single-handedly kill 2 characters with proper timing quietly, 2 with noise if acceptable with no timing requirements and good range, or 3 characters easily simultaneously (4 if you are good). Isabelle is also incredibly broken and can invalidate some of the most challenging situations. The other characters are often extremely hit or miss either being very practical or almost entirely useless compared to other choices (Hector suffering the most, in contrast to Yuki's prevalence in their other game due to excessive poncho enemies in this one).

Originally posted by Theotorm:
Hi everyone, I wanted some advice ... but killing all the enemies in the mission is of any use or is it a waste of time. And if you complete the mission without ever sounding the alarm, does it give you any added benefit? thank you very much to those who will advise me
Unless there is a challenge (which are only self oriented replay excuses and gives no tangible reward) then typically I don't recall any mission ever requiring this or providing any benefit for doing so.

There is no "benefit" for not sounding alarm aside from the game being easier, or at least none explicitly stated as I never gained anything from it and I played by pure undetected stealth (aside from a single dynamite/gattling section). I don't know how much it helps, however, as I made sure to not get detected so I've never gone through a level with enemies being readily hostile and aware. Each level is basically completely independent from one another, aka there is absolutely no unlocks/growth in ability.
nzst Feb 5, 2022 @ 11:42am 
Originally posted by Xengre:
You have to play with multiple character, honestly, but usually most missions are biased towards specific characters so you can play like 70-90% of a given mission mainly with one person and often not needing elaborate setups or difficulty for doing so.

Most notable is the main character, Cooper, who is the most versatile with his high amount of traversal abilities, his potent distraction and knife, and his ability to single-handedly kill 2 characters with proper timing quietly, 2 with noise if acceptable with no timing requirements and good range, or 3 characters easily simultaneously (4 if you are good). Isabelle is also incredibly broken and can invalidate some of the most challenging situations. The other characters are often extremely hit or miss either being very practical or almost entirely useless compared to other choices (Hector suffering the most, in contrast to Yuki's prevalence in their other game due to excessive poncho enemies in this one).

Originally posted by Theotorm:
Hi everyone, I wanted some advice ... but killing all the enemies in the mission is of any use or is it a waste of time. And if you complete the mission without ever sounding the alarm, does it give you any added benefit? thank you very much to those who will advise me
Unless there is a challenge (which are only self oriented replay excuses and gives no tangible reward) then typically I don't recall any mission ever requiring this or providing any benefit for doing so.

There is no "benefit" for not sounding alarm aside from the game being easier, or at least none explicitly stated as I never gained anything from it and I played by pure undetected stealth (aside from a single dynamite/gattling section). I don't know how much it helps, however, as I made sure to not get detected so I've never gone through a level with enemies being readily hostile and aware. Each level is basically completely independent from one another, aka there is absolutely no unlocks/growth in ability.

so is it chapter/mission based or is it open ended like divinity, would you say this is an rpg, with skills and inventory?
Bertie Feb 5, 2022 @ 1:24pm 
Originally posted by ProxiMythe:
so is it chapter/mission based or is it open ended like divinity, would you say this is an rpg, with skills and inventory?

Mission based. Every character has a certain set of skills which can't be changed. There's no inventory aside from being able to pick up a few more bullets for your guns around the map, but you can get away without using guns most of the time.

I'd suggest you try the demo as that will give you an idea of how it is
Scobee Mar 17, 2022 @ 7:23pm 
I think this is a great game, but not for me. I just wish I'd known it involved basic party management.

You have to use multiple characters. You cannot solo.
Stan Mar 20, 2022 @ 4:36am 
Originally posted by Avolition:
I think this is a great game, but not for me. I just wish I'd known it involved basic party management.

You have to use multiple characters. You cannot solo.

Well yes and no.

In some cases you need to use multiple characters but Hector and Cooper can solo whole map just fine. Hector can even heal himself and have largest health so hes not easily killed.
Mike Garrison Mar 20, 2022 @ 8:37am 
On many scenarios, you can just leave characters sitting where they start if you want to.

For example, the early scenario with Hector and Cooper. It starts with them just outside the back door of a saloon. If you want to, you could play the entire scenario with just one of them and never touch the other one (until it is time for them to meet up at the finish point at the end of the scenario).
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