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In fact you have to use showdown to kill everybody at once to finish the final section. There is no other way to do it.
The thing is that cooper has his showdown move already preplanned. So, whenever you execute showdown, cooper will fire at frank and therefore trigger all the blue guards to shoot. This will of course get cooper killed, if the blue guards don't get taken care of in the same moment.
I think this ending is pretty awesome as it blends gameplay and story in one final monumentual action where you have to make use of every character and skill you have acquired over your journey through the game. It's a very satisfiying solution and a great iconic moment once you found a way to solve the situation
But to be honest, they could have telegraphed the fact that coopers action is a preplanned showdown move a bit better to avoid confusion.
Edit: Maybe something they can patch in later
As I said, they should have make this fact a bit better to read. I have seen some other people complain they didn't immediately understood how it works. Though, apart from that, I still think it's fine to not be able to use showdown to clear the guards on the outside, but to have this tool exclusively reserved for the final moment of the scene. It fits gameplay and atmosphere wise, in my opinion.
As for the cutscene beeing the same. I think this just logical as it always the same thing that happens. A blue guard get's alerted, either because cooper shoots or because you were detected, and shoots cooper.
it's logical that they shoot cooper, but the way it's implemented just makes it very confusing.
Well, it's an honorable duel. The gun he gives Frank is, I believe, the same that was used when he shot his father. It is also somewhat reminisent of classic western showdowns .
Cooper win this time faster because of weak script syndrome: "Hero confronts the villain without learning his lesson and looses. He recovers, learns his lesson and wins." See: Dark Knight Rises and such.
Cooper's original failure should come from him rejecting his friends - an unfair ambush by Frank would make more sense, and maybe help build players dislike toward Frank. As it is, there is not logical reason as to why Cooper became faster draw between getting shot and the finale. Lack of backup has little relevance in the original duel.
I will agree to that. They could definitely improve it. Hope, that is something they will patch in later.
Yeah, an ambush the first time the grown up cooper meets Frank on the boat in New Orleancs would have been so much better from a storytelling standpoint. I mean, it's something pretty obvious and cliche to happen, but the whole story is pretty straight forward anyways. It would have given Frank a bit more villian vibes, which he is lacking, I think. And it would explain why cooper loses the first duel, but can win the secon[/quote]
Thats not true. One blue guard remaining is still enough to kill cooper. It's either a bug or it might be possible on lower difficulties, but on hard, you definitely have to kill ALL the blue guards at once. You don't need Docs gas vial, though. There are ways to take out all the guards even without it. Though, I still think they should give you one vial in chest and not just ammunition.